TRACKING INTELLIGENCE · TRACKING PROFILE
Michael Porter Jr.
BKN · F · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 52 games · SpeedDistanceCovers less court per minute than most: plays with position, not with running.
- distance3.70km#36/414
- on offense1.93km
- on defense1.77km
- average speed6.7km/h
- speed on offense7.1km/h
- speed on defense6.3km/h
- km per minute0.11km per minute#352/414
- meters per minute114.0meters per minute
- minutes per game32.5minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 52 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches58.9per game
- front-court touches36.9per game
- % of touches in the frontcourt62.6%
- touches per minute1.8per minute
- paint touches3.5per game#69/414
- elbow touches1.1per game#93/414
- post touches0.3per game
- of his game goes through the inside13.3%
- seconds per touch2.1s
- dribbles per touch1.16
- minutes with the ball2.1minutes
- points per touch0.41#13/342
- points per paint touch1.20
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 52 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made35.2per game
- passes received40.3per game
- passes received per pass made1.14
- assists3.0per game
- potential assists5.0per game
- secondary assists0.3per game
- free-throw assists0.2per game
- points created7.4per game#125/414
- % of passes ending in a basket8.6%
- points created per point scored0.31
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives5.4per game#131/414
- points3.7per game
- passes made1.5per game
- assists0.6per game
- turnovers0.4per game
- shooting foul0.5per game
- attempts2.8per game
- free throws0.9per game
- FG%50.3%
- passes28.2%
- % ending in a turnover8.2%not stable year to year
- % ending in a foul8.9%
- points per drive0.69
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 52 games · CatchShootHe lives off the pass: he produces more off the catch than creating his own shot.
- HOW IT CREATES ITS SHOTS56.1%
CATCH & SHOOT
sample: 52 games · CatchShoot- points7.6per game
- attempts6.9per game
- made2.6per game
- FG%37.7%
- effective FG%54.7%
- threes attempted6.3per game
- 3P%37.8%
PULL-UP
sample: 52 games · PullUpShot- points4.8per game
- attempts5.4per game
- made1.9per game
- FG%35.0%
- effective FG%43.8%
- threes attempted2.9per game
- 3P%33.1%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.9 | 5.0 % | 47.9 % | 53.1 % | 0.3 | 38.5 % |
| tight (2-4 ft) | 10.7 | 57.9 % | 46.1 % | 53.9 % | 5.1 | 32.3 % |
| open (4-6 ft) | 5.4 | 29.3 % | 43.8 % | 54.8 % | 3.1 | 39.0 % |
| wide open (6+ ft) | 1.4 | 7.7 % | 56.8 % | 72.3 % | 0.9 | 48.9 % |
| all shots | 18.4 | 100.0 % | 46.3 % | 55.5 % | 9.3 | 36.3 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 52 games · DefenseRIM DEFENCE
sample: 52 games · Defense- shots defended3.5per game#69/414
- made on those shots2.5per game
- opponent FG%73.3%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances11.9per game
- rebounds secured7.1per game
- offensive chances3.4per game
- defensive chances8.8per game
- conversion rate59.3%#58/283
- offensive conversion38.8%not stable year to year
- defensive conversion64.6%
- contested29.7%
- average rebound distance5.9ft
- average rebound distance (m)1.8m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 44.4 % | 4.7 | 3.1 | 67.4 % | 63.7 % | 3.7 % |
| less than 10 ft | 54.5 % | 5.7 | 3.6 | 63.6 % | 59.4 % | 4.2 % |
| two-pointers | 68.4 % | 7.2 | 4.2 | 59.0 % | 55.4 % | 3.6 % |
| more than 15 ft | 37.2 % | 3.9 | 1.6 | 39.9 % | 37.2 % | 2.7 % |
| three-pointers | 31.6 % | 3.3 | 1.3 | 39.5 % | 36.7 % | 2.9 % |
| all shots | 100.0 % | 10.5 | 5.5 | 52.8 % | 47.8 % | 5.0 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%55.5%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
