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TRACKING INTELLIGENCE · TRACKING PROFILE

Mitchell Robinson

NYK · Center-Forward · NBA 2025-26

Mitchell Robinson

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season60 box-score gamesTracking in 60 of 60 games

MOVEMENT

sample: 60 games · SpeedDistance

Covers less court per minute than most: plays with position, not with running.

  • distance2.25km#270/414
  • on offense1.13km
  • on defense1.13km
  • average speed6.7km/h
  • speed on offense6.7km/h
  • speed on defense6.6km/h
  • km per minute0.12km per minute#333/414
  • meters per minute115.0meters per minute
  • minutes per game19.6minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 60 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches19.8per game
  • front-court touches12.7per game
  • % of touches in the frontcourt64.1%
  • touches per minute1.0per minute
  • paint touches6.1per game#29/414
  • elbow touches0.8per game#130/414
  • post touches0.0per game
  • of his game goes through the inside54.3%
  • seconds per touch1.5s
  • dribbles per touch0.41
  • minutes with the ball0.5minutes
  • points per touch0.29
  • points per paint touch0.84
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 60 games · Passing

He gives more than he receives: the play starts with him.

  • passes made14.7per game
  • passes received9.1per game
  • passes received per pass made0.62
  • assists0.9per game
  • potential assists1.3per game
  • secondary assists0.2per game
  • free-throw assists0.1per game
  • points created2.4per game#339/414
  • % of passes ending in a basket5.9%
  • points created per point scored0.42
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives0.1per game#406/414
  • points0.1per game
  • passes made0.0per game
  • assists0.0per game
  • turnovers0.0per game
  • shooting foul0.0per game
  • attempts0.1per game
  • free throws0.0per game
  • FG%66.7%
  • passes0.0%
  • % ending in a turnover40.0%not stable year to year
  • % ending in a foul0.0%
  • points per drive1.00

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 60 games · CatchShoot
  • HOW IT CREATES ITS SHOTS· No attempts: no percentage

CATCH & SHOOT

sample: 60 games · CatchShoot
  • points0.0per game
  • attempts0.0per game
  • made0.0per game
  • FG%· No attempts: no percentage
  • effective FG%· No attempts: no percentage
  • threes attempted· This tracking family does not exist for this player and season
  • 3P%· This tracking family does not exist for this player and season

PULL-UP

sample: 60 games · PullUpShot
  • points0.0per game
  • attempts0.0per game
  • made0.0per game
  • FG%· No attempts: no percentage
  • effective FG%· No attempts: no percentage
  • threes attempted· This tracking family does not exist for this player and season
  • 3P%· This tracking family does not exist for this player and season

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.720.4 %57.1 %57.1 %0.0
tight (2-4 ft)2.367.5 %74.1 %74.1 %0.0
open (4-6 ft)0.410.2 %90.5 %90.5 %0.0
wide open (6+ ft)0.11.9 %75.0 %75.0 %0.0
all shots3.4100.0 %72.3 %72.3 %0.0

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 60 games · Defense

RIM DEFENCE

sample: 60 games · Defense
  • shots defended3.0per game#103/414
  • made on those shots1.7per game
  • opponent FG%57.9%not stable year to year
  • rim shots defended per minute0.2per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding

He converts the rebound chances that come his way.

  • rebound chances13.6per game
  • rebounds secured8.8per game
  • offensive chances6.9per game
  • defensive chances7.0per game
  • conversion rate64.3%#12/283
  • offensive conversion61.2%not stable year to year
  • defensive conversion64.8%
  • contested60.6%
  • average rebound distance4.8ft
  • average rebound distance (m)1.5m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft38.5 %3.62.362.4 %63.7 %-1.3 %
less than 10 ft47.3 %4.52.555.4 %59.7 %-4.2 %
two-pointers62.6 %5.93.051.6 %55.8 %-4.2 %
more than 15 ft46.2 %4.31.533.7 %36.5 %-2.7 %
three-pointers37.4 %3.51.131.9 %35.3 %-3.4 %
all shots100.0 %9.44.244.2 %48.7 %-4.5 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%72.3%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.