TRACKING INTELLIGENCE · TRACKING PROFILE
Mitchell Robinson
NYK · Center-Forward · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 60 games · SpeedDistanceCovers less court per minute than most: plays with position, not with running.
- distance2.25km#270/414
- on offense1.13km
- on defense1.13km
- average speed6.7km/h
- speed on offense6.7km/h
- speed on defense6.6km/h
- km per minute0.12km per minute#333/414
- meters per minute115.0meters per minute
- minutes per game19.6minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 60 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches19.8per game
- front-court touches12.7per game
- % of touches in the frontcourt64.1%
- touches per minute1.0per minute
- paint touches6.1per game#29/414
- elbow touches0.8per game#130/414
- post touches0.0per game
- of his game goes through the inside54.3%
- seconds per touch1.5s
- dribbles per touch0.41
- minutes with the ball0.5minutes
- points per touch0.29
- points per paint touch0.84
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 60 games · PassingHe gives more than he receives: the play starts with him.
- passes made14.7per game
- passes received9.1per game
- passes received per pass made0.62
- assists0.9per game
- potential assists1.3per game
- secondary assists0.2per game
- free-throw assists0.1per game
- points created2.4per game#339/414
- % of passes ending in a basket5.9%
- points created per point scored0.42
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives0.1per game#406/414
- points0.1per game
- passes made0.0per game
- assists0.0per game
- turnovers0.0per game
- shooting foul0.0per game
- attempts0.1per game
- free throws0.0per game
- FG%66.7%
- passes0.0%
- % ending in a turnover40.0%not stable year to year
- % ending in a foul0.0%
- points per drive1.00
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 60 games · CatchShoot- HOW IT CREATES ITS SHOTS— · No attempts: no percentage
CATCH & SHOOT
sample: 60 games · CatchShoot- points0.0per game
- attempts0.0per game
- made0.0per game
- FG%— · No attempts: no percentage
- effective FG%— · No attempts: no percentage
- threes attempted— · This tracking family does not exist for this player and season
- 3P%— · This tracking family does not exist for this player and season
PULL-UP
sample: 60 games · PullUpShot- points0.0per game
- attempts0.0per game
- made0.0per game
- FG%— · No attempts: no percentage
- effective FG%— · No attempts: no percentage
- threes attempted— · This tracking family does not exist for this player and season
- 3P%— · This tracking family does not exist for this player and season
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.7 | 20.4 % | 57.1 % | 57.1 % | 0.0 | — |
| tight (2-4 ft) | 2.3 | 67.5 % | 74.1 % | 74.1 % | 0.0 | — |
| open (4-6 ft) | 0.4 | 10.2 % | 90.5 % | 90.5 % | 0.0 | — |
| wide open (6+ ft) | 0.1 | 1.9 % | 75.0 % | 75.0 % | 0.0 | — |
| all shots | 3.4 | 100.0 % | 72.3 % | 72.3 % | 0.0 | — |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 60 games · DefenseRIM DEFENCE
sample: 60 games · Defense- shots defended3.0per game#103/414
- made on those shots1.7per game
- opponent FG%57.9%not stable year to year
- rim shots defended per minute0.2per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · ReboundingHe converts the rebound chances that come his way.
- rebound chances13.6per game
- rebounds secured8.8per game
- offensive chances6.9per game
- defensive chances7.0per game
- conversion rate64.3%#12/283
- offensive conversion61.2%not stable year to year
- defensive conversion64.8%
- contested60.6%
- average rebound distance4.8ft
- average rebound distance (m)1.5m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 38.5 % | 3.6 | 2.3 | 62.4 % | 63.7 % | -1.3 % |
| less than 10 ft | 47.3 % | 4.5 | 2.5 | 55.4 % | 59.7 % | -4.2 % |
| two-pointers | 62.6 % | 5.9 | 3.0 | 51.6 % | 55.8 % | -4.2 % |
| more than 15 ft | 46.2 % | 4.3 | 1.5 | 33.7 % | 36.5 % | -2.7 % |
| three-pointers | 37.4 % | 3.5 | 1.1 | 31.9 % | 35.3 % | -3.4 % |
| all shots | 100.0 % | 9.4 | 4.2 | 44.2 % | 48.7 % | -4.5 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%72.3%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
