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TRACKING INTELLIGENCE · TRACKING PROFILE

Collin Sexton

CHI · G · NBA 2025-26

Collin Sexton

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season68 box-score gamesTracking in 68 of 68 games

MOVEMENT

sample: 68 games · SpeedDistance
  • distance2.90km#166/414
  • on offense1.61km
  • on defense1.29km
  • average speed7.0km/h
  • speed on offense7.6km/h
  • speed on defense6.5km/h
  • km per minute0.12km per minute#164/414
  • meters per minute122.0meters per minute
  • minutes per game23.7minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 68 games · Possessions

The ball sticks with him: he dribbles a lot before deciding.

  • touches47.9per game
  • front-court touches22.1per game
  • % of touches in the frontcourt46.1%
  • touches per minute2.0per minute
  • paint touches1.0per game#246/414
  • elbow touches0.6per game#177/414
  • post touches0.0per game
  • of his game goes through the inside7.2%
  • seconds per touch4.4s
  • dribbles per touch4.18
  • minutes with the ball3.5minutes
  • points per touch0.32#100/342
  • points per paint touch0.69
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 68 games · Passing

He receives far more than he gives: he is where the play ends.

  • passes made31.3per game
  • passes received40.6per game
  • passes received per pass made1.30
  • assists3.3per game
  • potential assists6.0per game
  • secondary assists0.4per game
  • free-throw assists0.4per game
  • points created8.4per game#108/414
  • % of passes ending in a basket10.5%
  • points created per point scored0.55
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives9.5per game#61/414
  • points5.8per game
  • passes made3.5per game
  • assists0.9per game
  • turnovers0.8per game
  • shooting foul0.9per game
  • attempts3.9per game
  • free throws1.7per game
  • FG%51.7%
  • passes37.3%
  • % ending in a turnover8.4%not stable year to year
  • % ending in a foul9.5%
  • points per drive0.61

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 68 games · CatchShoot

He lives off the pass: he produces more off the catch than creating his own shot.

  • HOW IT CREATES ITS SHOTS48.2%

CATCH & SHOOT

sample: 68 games · CatchShoot
  • points3.5per game
  • attempts2.7per game
  • made1.2per game
  • FG%43.7%
  • effective FG%64.8%
  • threes attempted2.5per game
  • 3P%44.5%

PULL-UP

sample: 68 games · PullUpShot
  • points2.6per game
  • attempts2.9per game
  • made1.0per game
  • FG%36.2%
  • effective FG%44.9%
  • threes attempted1.5per game
  • 3P%34.0%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.98.1 %44.1 %44.1 %0.0
tight (2-4 ft)4.138.0 %51.8 %52.9 %0.246.2 %
open (4-6 ft)3.633.3 %48.3 %60.1 %2.140.7 %
wide open (6+ ft)2.220.5 %43.0 %59.1 %1.839.7 %
all shots10.7100.0 %48.2 %55.9 %4.040.5 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 68 games · Defense

RIM DEFENCE

sample: 68 games · Defense
  • shots defended1.7per game#279/414
  • made on those shots1.0per game
  • opponent FG%62.8%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances4.9per game
  • rebounds secured2.3per game
  • offensive chances1.8per game
  • defensive chances3.1per game
  • conversion rate47.3%
  • offensive conversion33.6%not stable year to year
  • defensive conversion53.5%
  • contested24.5%
  • average rebound distance10.5ft
  • average rebound distance (m)3.2m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft31.7 %2.81.658.9 %62.8 %-3.9 %
less than 10 ft41.5 %3.62.055.0 %58.5 %-3.5 %
two-pointers54.4 %4.72.451.4 %54.1 %-2.7 %
more than 15 ft50.6 %4.41.533.2 %36.6 %-3.3 %
three-pointers45.6 %4.01.333.8 %35.9 %-2.1 %
all shots100.0 %8.73.843.4 %45.7 %-2.3 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%56.1%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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