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TRACKING INTELLIGENCE · TRACKING PROFILE

Landry Shamet

NYK · Guard · NBA 2025-26

Landry Shamet

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season51 box-score gamesTracking in 51 of 51 games

MOVEMENT

sample: 51 games · SpeedDistance

Covers more court per minute than most: one of those who never stops.

  • distance2.90km#166/414
  • on offense1.61km
  • on defense1.29km
  • average speed7.4km/h
  • speed on offense8.1km/h
  • speed on defense6.8km/h
  • km per minute0.13km per minute#89/414
  • meters per minute126.0meters per minute
  • minutes per game23.0minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 51 games · Possessions
  • touches28.3per game
  • front-court touches17.3per game
  • % of touches in the frontcourt61.1%
  • touches per minute1.2per minute
  • paint touches0.8per game#283/414
  • elbow touches0.3per game#282/414
  • post touches0.0per game
  • of his game goes through the inside6.4%
  • seconds per touch2.3s
  • dribbles per touch1.72
  • minutes with the ball1.1minutes
  • points per touch0.33#84/342
  • points per paint touch0.83
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 51 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made19.3per game
  • passes received21.5per game
  • passes received per pass made1.11
  • assists1.4per game
  • potential assists2.6per game
  • secondary assists0.2per game
  • free-throw assists0.0per game
  • points created3.8per game#260/414
  • % of passes ending in a basket7.3%
  • points created per point scored0.41
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he looks for the pass as much as the rim.

  • drives2.4per game#245/414
  • points1.1per game
  • passes made1.0per game
  • assists0.2per game
  • turnovers0.1per game
  • shooting foul0.2per game
  • attempts1.0per game
  • free throws0.4per game
  • FG%45.1%
  • passes43.4%
  • % ending in a turnover4.9%not stable year to year
  • % ending in a foul7.4%
  • points per drive0.46

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 51 games · CatchShoot

He lives off the pass: he produces more off the catch than creating his own shot.

  • HOW IT CREATES ITS SHOTS67.2%

CATCH & SHOOT

sample: 51 games · CatchShoot
  • points4.8per game
  • attempts3.9per game
  • made1.6per game
  • FG%42.1%
  • effective FG%62.4%
  • threes attempted3.8per game
  • 3P%41.5%

PULL-UP

sample: 51 games · PullUpShot
  • points1.7per game
  • attempts1.9per game
  • made0.6per game
  • FG%33.3%
  • effective FG%44.8%
  • threes attempted1.4per game
  • 3P%31.9%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.11.9 %57.1 %64.3 %0.0100.0 %
tight (2-4 ft)1.723.9 %40.2 %44.8 %0.724.2 %
open (4-6 ft)2.230.2 %41.8 %53.6 %1.632.9 %
wide open (6+ ft)3.144.0 %46.3 %67.5 %2.945.3 %
all shots7.1100.0 %43.7 %57.8 %5.239.2 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 51 games · Defense

His rim is rarely attacked: his defensive work happens elsewhere.

RIM DEFENCE

sample: 51 games · Defense
  • shots defended1.3per game#339/414
  • made on those shots0.9per game
  • opponent FG%64.7%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances3.9per game
  • rebounds secured1.8per game
  • offensive chances1.1per game
  • defensive chances2.9per game
  • conversion rate46.7%
  • offensive conversion41.8%not stable year to year
  • defensive conversion46.3%
  • contested17.4%
  • average rebound distance11.3ft
  • average rebound distance (m)3.4m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft24.9 %2.11.258.7 %61.6 %-3.0 %
less than 10 ft38.6 %3.31.855.9 %57.6 %-1.7 %
two-pointers59.5 %5.12.650.4 %53.4 %-3.0 %
more than 15 ft52.0 %4.41.942.4 %37.3 %5.1 %
three-pointers40.5 %3.51.543.8 %36.4 %7.3 %
all shots100.0 %8.54.147.7 %45.7 %2.0 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%57.8%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.