TRACKING INTELLIGENCE · TRACKING PROFILE
Landry Shamet
NYK · Guard · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 51 games · SpeedDistanceCovers more court per minute than most: one of those who never stops.
- distance2.90km#166/414
- on offense1.61km
- on defense1.29km
- average speed7.4km/h
- speed on offense8.1km/h
- speed on defense6.8km/h
- km per minute0.13km per minute#89/414
- meters per minute126.0meters per minute
- minutes per game23.0minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 51 games · Possessions- touches28.3per game
- front-court touches17.3per game
- % of touches in the frontcourt61.1%
- touches per minute1.2per minute
- paint touches0.8per game#283/414
- elbow touches0.3per game#282/414
- post touches0.0per game
- of his game goes through the inside6.4%
- seconds per touch2.3s
- dribbles per touch1.72
- minutes with the ball1.1minutes
- points per touch0.33#84/342
- points per paint touch0.83
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 51 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made19.3per game
- passes received21.5per game
- passes received per pass made1.11
- assists1.4per game
- potential assists2.6per game
- secondary assists0.2per game
- free-throw assists0.0per game
- points created3.8per game#260/414
- % of passes ending in a basket7.3%
- points created per point scored0.41
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · DrivesWhen he drives, he looks for the pass as much as the rim.
- drives2.4per game#245/414
- points1.1per game
- passes made1.0per game
- assists0.2per game
- turnovers0.1per game
- shooting foul0.2per game
- attempts1.0per game
- free throws0.4per game
- FG%45.1%
- passes43.4%
- % ending in a turnover4.9%not stable year to year
- % ending in a foul7.4%
- points per drive0.46
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 51 games · CatchShootHe lives off the pass: he produces more off the catch than creating his own shot.
- HOW IT CREATES ITS SHOTS67.2%
CATCH & SHOOT
sample: 51 games · CatchShoot- points4.8per game
- attempts3.9per game
- made1.6per game
- FG%42.1%
- effective FG%62.4%
- threes attempted3.8per game
- 3P%41.5%
PULL-UP
sample: 51 games · PullUpShot- points1.7per game
- attempts1.9per game
- made0.6per game
- FG%33.3%
- effective FG%44.8%
- threes attempted1.4per game
- 3P%31.9%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.1 | 1.9 % | 57.1 % | 64.3 % | 0.0 | 100.0 % |
| tight (2-4 ft) | 1.7 | 23.9 % | 40.2 % | 44.8 % | 0.7 | 24.2 % |
| open (4-6 ft) | 2.2 | 30.2 % | 41.8 % | 53.6 % | 1.6 | 32.9 % |
| wide open (6+ ft) | 3.1 | 44.0 % | 46.3 % | 67.5 % | 2.9 | 45.3 % |
| all shots | 7.1 | 100.0 % | 43.7 % | 57.8 % | 5.2 | 39.2 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 51 games · DefenseHis rim is rarely attacked: his defensive work happens elsewhere.
RIM DEFENCE
sample: 51 games · Defense- shots defended1.3per game#339/414
- made on those shots0.9per game
- opponent FG%64.7%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances3.9per game
- rebounds secured1.8per game
- offensive chances1.1per game
- defensive chances2.9per game
- conversion rate46.7%
- offensive conversion41.8%not stable year to year
- defensive conversion46.3%
- contested17.4%
- average rebound distance11.3ft
- average rebound distance (m)3.4m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 24.9 % | 2.1 | 1.2 | 58.7 % | 61.6 % | -3.0 % |
| less than 10 ft | 38.6 % | 3.3 | 1.8 | 55.9 % | 57.6 % | -1.7 % |
| two-pointers | 59.5 % | 5.1 | 2.6 | 50.4 % | 53.4 % | -3.0 % |
| more than 15 ft | 52.0 % | 4.4 | 1.9 | 42.4 % | 37.3 % | 5.1 % |
| three-pointers | 40.5 % | 3.5 | 1.5 | 43.8 % | 36.4 % | 7.3 % |
| all shots | 100.0 % | 8.5 | 4.1 | 47.7 % | 45.7 % | 2.0 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%57.8%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
