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TRACKING INTELLIGENCE · TRACKING PROFILE

Anfernee Simons

CHI · Guard · NBA 2025-26

Anfernee Simons

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season55 box-score gamesTracking in 55 of 55 games

MOVEMENT

sample: 55 games · SpeedDistance
  • distance3.06km#148/414
  • on offense1.61km
  • on defense1.45km
  • average speed7.1km/h
  • speed on offense7.3km/h
  • speed on defense6.8km/h
  • km per minute0.12km per minute#150/414
  • meters per minute123.0meters per minute
  • minutes per game24.9minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 55 games · Possessions

The ball sticks with him: he dribbles a lot before deciding.

  • touches44.7per game
  • front-court touches22.1per game
  • % of touches in the frontcourt49.4%
  • touches per minute1.8per minute
  • paint touches0.4per game#355/414
  • elbow touches0.2per game#338/414
  • post touches0.0per game
  • of his game goes through the inside2.7%
  • seconds per touch4.3s
  • dribbles per touch3.77
  • minutes with the ball3.2minutes
  • points per touch0.32#103/342
  • points per paint touch0.59
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 55 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made29.7per game
  • passes received36.6per game
  • passes received per pass made1.23
  • assists2.4per game
  • potential assists4.7per game
  • secondary assists0.5per game
  • free-throw assists0.1per game
  • points created6.5per game#151/414
  • % of passes ending in a basket8.2%
  • points created per point scored0.45
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives4.9per game#150/414
  • points3.9per game
  • passes made1.3per game
  • assists0.3per game
  • turnovers0.2per game
  • shooting foul0.2per game
  • attempts3.1per game
  • free throws0.4per game
  • FG%53.8%
  • passes26.1%
  • % ending in a turnover4.0%not stable year to year
  • % ending in a foul3.7%
  • points per drive0.80

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 55 games · CatchShoot

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • HOW IT CREATES ITS SHOTS38.3%

CATCH & SHOOT

sample: 55 games · CatchShoot
  • points4.6per game
  • attempts3.6per game
  • made1.5per game
  • FG%42.7%
  • effective FG%64.1%
  • threes attempted3.6per game
  • 3P%42.9%

PULL-UP

sample: 55 games · PullUpShot
  • points5.7per game
  • attempts5.8per game
  • made2.3per game
  • FG%39.4%
  • effective FG%49.1%
  • threes attempted3.3per game
  • 3P%33.7%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.43.2 %47.6 %52.4 %0.140.0 %
tight (2-4 ft)4.134.9 %47.8 %51.5 %1.030.9 %
open (4-6 ft)5.143.4 %38.8 %51.4 %3.735.0 %
wide open (6+ ft)2.218.5 %48.3 %71.7 %2.148.3 %
all shots11.8100.0 %44.0 %55.2 %6.938.5 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 55 games · Defense

RIM DEFENCE

sample: 55 games · Defense
  • shots defended1.9per game#239/414
  • made on those shots1.4per game
  • opponent FG%76.7%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances4.5per game
  • rebounds secured2.5per game
  • offensive chances1.2per game
  • defensive chances3.4per game
  • conversion rate54.4%
  • offensive conversion47.7%not stable year to year
  • defensive conversion55.9%
  • contested23.0%
  • average rebound distance10.1ft
  • average rebound distance (m)3.1m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft41.9 %3.72.462.9 %62.3 %0.6 %
less than 10 ft49.7 %4.42.658.8 %58.2 %0.6 %
two-pointers64.2 %5.73.154.1 %53.6 %0.5 %
more than 15 ft40.9 %3.61.335.0 %36.1 %-1.1 %
three-pointers35.8 %3.21.133.7 %35.7 %-2.0 %
all shots100.0 %8.94.246.8 %45.6 %1.2 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%55.2%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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