TRACKING INTELLIGENCE · TRACKING PROFILE
Anfernee Simons
CHI · Guard · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 55 games · SpeedDistance- distance3.06km#148/414
- on offense1.61km
- on defense1.45km
- average speed7.1km/h
- speed on offense7.3km/h
- speed on defense6.8km/h
- km per minute0.12km per minute#150/414
- meters per minute123.0meters per minute
- minutes per game24.9minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 55 games · PossessionsThe ball sticks with him: he dribbles a lot before deciding.
- touches44.7per game
- front-court touches22.1per game
- % of touches in the frontcourt49.4%
- touches per minute1.8per minute
- paint touches0.4per game#355/414
- elbow touches0.2per game#338/414
- post touches0.0per game
- of his game goes through the inside2.7%
- seconds per touch4.3s
- dribbles per touch3.77
- minutes with the ball3.2minutes
- points per touch0.32#103/342
- points per paint touch0.59
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 55 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made29.7per game
- passes received36.6per game
- passes received per pass made1.23
- assists2.4per game
- potential assists4.7per game
- secondary assists0.5per game
- free-throw assists0.1per game
- points created6.5per game#151/414
- % of passes ending in a basket8.2%
- points created per point scored0.45
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives4.9per game#150/414
- points3.9per game
- passes made1.3per game
- assists0.3per game
- turnovers0.2per game
- shooting foul0.2per game
- attempts3.1per game
- free throws0.4per game
- FG%53.8%
- passes26.1%
- % ending in a turnover4.0%not stable year to year
- % ending in a foul3.7%
- points per drive0.80
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 55 games · CatchShootHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- HOW IT CREATES ITS SHOTS38.3%
CATCH & SHOOT
sample: 55 games · CatchShoot- points4.6per game
- attempts3.6per game
- made1.5per game
- FG%42.7%
- effective FG%64.1%
- threes attempted3.6per game
- 3P%42.9%
PULL-UP
sample: 55 games · PullUpShot- points5.7per game
- attempts5.8per game
- made2.3per game
- FG%39.4%
- effective FG%49.1%
- threes attempted3.3per game
- 3P%33.7%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.4 | 3.2 % | 47.6 % | 52.4 % | 0.1 | 40.0 % |
| tight (2-4 ft) | 4.1 | 34.9 % | 47.8 % | 51.5 % | 1.0 | 30.9 % |
| open (4-6 ft) | 5.1 | 43.4 % | 38.8 % | 51.4 % | 3.7 | 35.0 % |
| wide open (6+ ft) | 2.2 | 18.5 % | 48.3 % | 71.7 % | 2.1 | 48.3 % |
| all shots | 11.8 | 100.0 % | 44.0 % | 55.2 % | 6.9 | 38.5 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 55 games · DefenseRIM DEFENCE
sample: 55 games · Defense- shots defended1.9per game#239/414
- made on those shots1.4per game
- opponent FG%76.7%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances4.5per game
- rebounds secured2.5per game
- offensive chances1.2per game
- defensive chances3.4per game
- conversion rate54.4%
- offensive conversion47.7%not stable year to year
- defensive conversion55.9%
- contested23.0%
- average rebound distance10.1ft
- average rebound distance (m)3.1m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 41.9 % | 3.7 | 2.4 | 62.9 % | 62.3 % | 0.6 % |
| less than 10 ft | 49.7 % | 4.4 | 2.6 | 58.8 % | 58.2 % | 0.6 % |
| two-pointers | 64.2 % | 5.7 | 3.1 | 54.1 % | 53.6 % | 0.5 % |
| more than 15 ft | 40.9 % | 3.6 | 1.3 | 35.0 % | 36.1 % | -1.1 % |
| three-pointers | 35.8 % | 3.2 | 1.1 | 33.7 % | 35.7 % | -2.0 % |
| all shots | 100.0 % | 8.9 | 4.2 | 46.8 % | 45.6 % | 1.2 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%55.2%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
