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TRACKING INTELLIGENCE · TRACKING PROFILE

Gary Trent Jr.

MIL · G · NBA 2025-26

Gary Trent Jr.

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season65 box-score gamesTracking in 65 of 65 games

MOVEMENT

sample: 65 games · SpeedDistance

Covers less court per minute than most: plays with position, not with running.

  • distance2.25km#270/414
  • on offense1.13km
  • on defense1.13km
  • average speed6.4km/h
  • speed on offense6.5km/h
  • speed on defense6.3km/h
  • km per minute0.11km per minute#401/414
  • meters per minute106.0meters per minute
  • minutes per game21.2minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 65 games · Possessions
  • touches20.5per game
  • front-court touches16.0per game
  • % of touches in the frontcourt78.0%
  • touches per minute1.0per minute
  • paint touches0.1per game#405/414
  • elbow touches0.1per game#379/414
  • post touches0.0per game
  • of his game goes through the inside1.3%
  • seconds per touch2.1s
  • dribbles per touch1.63
  • minutes with the ball0.7minutes
  • points per touch0.40#26/342
  • points per paint touch1.20
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 65 games · Passing

He receives far more than he gives: he is where the play ends.

  • passes made11.7per game
  • passes received17.2per game
  • passes received per pass made1.47
  • assists1.2per game
  • potential assists1.7per game
  • secondary assists0.2per game
  • free-throw assists0.0per game
  • points created3.0per game#305/414
  • % of passes ending in a basket10.4%
  • points created per point scored0.37
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives1.4per game#300/414
  • points0.8per game
  • passes made0.3per game
  • assists0.1per game
  • turnovers0.1per game
  • shooting foul0.1per game
  • attempts1.0per game
  • free throws0.1per game
  • FG%38.7%
  • passes22.6%
  • % ending in a turnover6.5%not stable year to year
  • % ending in a foul4.3%
  • points per drive0.57

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 65 games · CatchShoot

He lives off the pass: he produces more off the catch than creating his own shot.

  • HOW IT CREATES ITS SHOTS60.9%

CATCH & SHOOT

sample: 65 games · CatchShoot
  • points4.5per game
  • attempts3.9per game
  • made1.5per game
  • FG%38.5%
  • effective FG%57.7%
  • threes attempted3.9per game
  • 3P%38.6%

PULL-UP

sample: 65 games · PullUpShot
  • points2.2per game
  • attempts2.5per game
  • made0.9per game
  • FG%36.6%
  • effective FG%44.7%
  • threes attempted1.4per game
  • 3P%28.6%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.23.0 %28.6 %28.6 %0.00.0 %
tight (2-4 ft)1.723.3 %34.5 %38.6 %0.623.7 %
open (4-6 ft)3.142.7 %43.1 %58.7 %2.538.9 %
wide open (6+ ft)2.331.1 %36.7 %54.1 %2.236.2 %
all shots7.3100.0 %38.7 %51.7 %5.336.0 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 65 games · Defense

His rim is rarely attacked: his defensive work happens elsewhere.

RIM DEFENCE

sample: 65 games · Defense
  • shots defended0.7per game#395/414
  • made on those shots0.6per game
  • opponent FG%82.2%not stable year to year
  • rim shots defended per minute0.0per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances1.7per game
  • rebounds secured1.1per game
  • offensive chances0.3per game
  • defensive chances1.4per game
  • conversion rate62.6%
  • offensive conversion38.1%not stable year to year
  • defensive conversion67.8%
  • contested13.4%
  • average rebound distance11.0ft
  • average rebound distance (m)3.4m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft33.0 %2.11.465.8 %62.5 %3.4 %
less than 10 ft40.7 %2.61.662.8 %58.3 %4.6 %
two-pointers56.0 %3.52.159.8 %53.2 %6.6 %
more than 15 ft51.4 %3.21.442.2 %36.5 %5.7 %
three-pointers44.0 %2.81.140.6 %35.8 %4.8 %
all shots100.0 %6.33.251.4 %45.7 %5.6 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%51.7%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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