TRACKING INTELLIGENCE · TRACKING PROFILE
Jarred Vanderbilt
LAL · Forward · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 65 games · SpeedDistance- distance2.09km#292/414
- on offense1.13km
- on defense0.97km
- average speed7.1km/h
- speed on offense7.2km/h
- speed on defense7.0km/h
- km per minute0.12km per minute#218/414
- meters per minute120.0meters per minute
- minutes per game17.4minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 65 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches22.3per game
- front-court touches10.5per game
- % of touches in the frontcourt47.1%
- touches per minute1.3per minute
- paint touches2.3per game#117/414
- elbow touches0.5per game#210/414
- post touches0.0per game
- of his game goes through the inside26.7%
- seconds per touch1.9s
- dribbles per touch1.03
- minutes with the ball0.7minutes
- points per touch0.20#292/342
- points per paint touch0.65
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 65 games · PassingHe gives more than he receives: the play starts with him.
- passes made16.9per game
- passes received10.6per game
- passes received per pass made0.63
- assists1.3per game
- potential assists2.1per game
- secondary assists0.1per game
- free-throw assists0.1per game
- points created3.2per game#296/414
- % of passes ending in a basket7.6%
- points created per point scored0.73
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives1.0per game#333/414
- points0.4per game
- passes made0.4per game
- assists0.1per game
- turnovers0.1per game
- shooting foul0.0per game
- attempts0.4per game
- free throws0.0per game
- FG%40.7%
- passes44.6%
- % ending in a turnover6.2%not stable year to year
- % ending in a foul1.5%
- points per drive0.40
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 65 games · CatchShoot- HOW IT CREATES ITS SHOTS100.0%
CATCH & SHOOT
sample: 65 games · CatchShoot- points1.4per game
- attempts1.6per game
- made0.5per game
- FG%29.7%
- effective FG%44.1%
- threes attempted1.5per game
- 3P%29.3%
PULL-UP
sample: 65 games · PullUpShot- points0.0per game
- attempts0.0per game
- made0.0per game
- FG%— · No attempts: no percentage
- effective FG%— · No attempts: no percentage
- threes attempted0.0per game
- 3P%— · No attempts: no percentage
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.4 | 11.7 % | 53.6 % | 53.6 % | 0.0 | — |
| tight (2-4 ft) | 1.3 | 35.0 % | 54.8 % | 54.8 % | 0.0 | — |
| open (4-6 ft) | 0.4 | 10.4 % | 68.0 % | 72.0 % | 0.1 | 25.0 % |
| wide open (6+ ft) | 1.6 | 42.9 % | 34.0 % | 47.1 % | 1.4 | 29.7 % |
| all shots | 3.7 | 100.0 % | 47.1 % | 53.1 % | 1.5 | 29.3 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 65 games · DefenseRIM DEFENCE
sample: 65 games · Defense- shots defended1.7per game#279/414
- made on those shots1.1per game
- opponent FG%65.5%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances7.8per game
- rebounds secured4.5per game
- offensive chances3.0per game
- defensive chances5.2per game
- conversion rate57.4%#95/283
- offensive conversion41.2%not stable year to year
- defensive conversion63.5%
- contested34.9%
- average rebound distance5.9ft
- average rebound distance (m)1.8m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 43.5 % | 2.6 | 1.7 | 66.5 % | 64.4 % | 2.1 % |
| less than 10 ft | 51.6 % | 3.0 | 1.9 | 61.3 % | 60.1 % | 1.1 % |
| two-pointers | 62.7 % | 3.7 | 2.2 | 59.1 % | 55.9 % | 3.2 % |
| more than 15 ft | 40.8 % | 2.4 | 0.7 | 29.1 % | 37.2 % | -8.1 % |
| three-pointers | 37.3 % | 2.2 | 0.6 | 29.0 % | 36.5 % | -7.5 % |
| all shots | 100.0 % | 5.9 | 2.8 | 47.8 % | 47.6 % | 0.3 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%53.1%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
