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TRACKING INTELLIGENCE · TRACKING PROFILE

Jarred Vanderbilt

LAL · Forward · NBA 2025-26

Jarred Vanderbilt

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season65 box-score gamesTracking in 65 of 65 games

MOVEMENT

sample: 65 games · SpeedDistance
  • distance2.09km#292/414
  • on offense1.13km
  • on defense0.97km
  • average speed7.1km/h
  • speed on offense7.2km/h
  • speed on defense7.0km/h
  • km per minute0.12km per minute#218/414
  • meters per minute120.0meters per minute
  • minutes per game17.4minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 65 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches22.3per game
  • front-court touches10.5per game
  • % of touches in the frontcourt47.1%
  • touches per minute1.3per minute
  • paint touches2.3per game#117/414
  • elbow touches0.5per game#210/414
  • post touches0.0per game
  • of his game goes through the inside26.7%
  • seconds per touch1.9s
  • dribbles per touch1.03
  • minutes with the ball0.7minutes
  • points per touch0.20#292/342
  • points per paint touch0.65
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 65 games · Passing

He gives more than he receives: the play starts with him.

  • passes made16.9per game
  • passes received10.6per game
  • passes received per pass made0.63
  • assists1.3per game
  • potential assists2.1per game
  • secondary assists0.1per game
  • free-throw assists0.1per game
  • points created3.2per game#296/414
  • % of passes ending in a basket7.6%
  • points created per point scored0.73
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives1.0per game#333/414
  • points0.4per game
  • passes made0.4per game
  • assists0.1per game
  • turnovers0.1per game
  • shooting foul0.0per game
  • attempts0.4per game
  • free throws0.0per game
  • FG%40.7%
  • passes44.6%
  • % ending in a turnover6.2%not stable year to year
  • % ending in a foul1.5%
  • points per drive0.40

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 65 games · CatchShoot
  • HOW IT CREATES ITS SHOTS100.0%

CATCH & SHOOT

sample: 65 games · CatchShoot
  • points1.4per game
  • attempts1.6per game
  • made0.5per game
  • FG%29.7%
  • effective FG%44.1%
  • threes attempted1.5per game
  • 3P%29.3%

PULL-UP

sample: 65 games · PullUpShot
  • points0.0per game
  • attempts0.0per game
  • made0.0per game
  • FG%· No attempts: no percentage
  • effective FG%· No attempts: no percentage
  • threes attempted0.0per game
  • 3P%· No attempts: no percentage

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.411.7 %53.6 %53.6 %0.0
tight (2-4 ft)1.335.0 %54.8 %54.8 %0.0
open (4-6 ft)0.410.4 %68.0 %72.0 %0.125.0 %
wide open (6+ ft)1.642.9 %34.0 %47.1 %1.429.7 %
all shots3.7100.0 %47.1 %53.1 %1.529.3 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 65 games · Defense

RIM DEFENCE

sample: 65 games · Defense
  • shots defended1.7per game#279/414
  • made on those shots1.1per game
  • opponent FG%65.5%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances7.8per game
  • rebounds secured4.5per game
  • offensive chances3.0per game
  • defensive chances5.2per game
  • conversion rate57.4%#95/283
  • offensive conversion41.2%not stable year to year
  • defensive conversion63.5%
  • contested34.9%
  • average rebound distance5.9ft
  • average rebound distance (m)1.8m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft43.5 %2.61.766.5 %64.4 %2.1 %
less than 10 ft51.6 %3.01.961.3 %60.1 %1.1 %
two-pointers62.7 %3.72.259.1 %55.9 %3.2 %
more than 15 ft40.8 %2.40.729.1 %37.2 %-8.1 %
three-pointers37.3 %2.20.629.0 %36.5 %-7.5 %
all shots100.0 %5.92.847.8 %47.6 %0.3 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%53.1%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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