TRACKING INTELLIGENCE · TRACKING PROFILE
Moritz Wagner
ORL · F · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 36 games · SpeedDistance- distance1.45km#358/414
- on offense0.80km
- on defense0.64km
- average speed6.9km/h
- speed on offense7.2km/h
- speed on defense6.6km/h
- km per minute0.12km per minute#151/414
- meters per minute123.0meters per minute
- minutes per game11.8minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 36 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches20.4per game
- front-court touches13.1per game
- % of touches in the frontcourt64.2%
- touches per minute1.7per minute
- paint touches2.2per game#127/414
- elbow touches0.9per game#116/414
- post touches0.9per game
- of his game goes through the inside30.5%
- seconds per touch1.9s
- dribbles per touch0.88
- minutes with the ball0.7minutes
- points per touch0.34#76/342
- points per paint touch0.80
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 36 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made12.9per game
- passes received13.1per game
- passes received per pass made1.02
- assists0.8per game
- potential assists1.3per game
- secondary assists0.2per game
- free-throw assists0.0per game
- points created1.8per game#372/414
- % of passes ending in a basket5.8%
- points created per point scored0.26
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives1.5per game#292/414
- points1.1per game
- passes made0.2per game
- assists0.0per game
- turnovers0.1per game
- shooting foul0.2per game
- attempts1.0per game
- free throws0.4per game
- FG%37.1%
- passes13.0%
- % ending in a turnover3.7%not stable year to year
- % ending in a foul13.0%
- points per drive0.73
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 36 games · CatchShoot- HOW IT CREATES ITS SHOTS95.0%
CATCH & SHOOT
sample: 36 games · CatchShoot- points1.6per game
- attempts1.9per game
- made0.5per game
- FG%28.4%
- effective FG%42.5%
- threes attempted1.8per game
- 3P%29.2%
PULL-UP
sample: 36 games · PullUpShot- points0.1per game
- attempts0.1per game
- made0.1per game
- FG%40.0%
- effective FG%50.0%
- threes attempted0.1per game
- 3P%33.3%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.6 | 10.4 % | 35.0 % | 35.0 % | 0.0 | — |
| tight (2-4 ft) | 2.6 | 47.7 % | 47.8 % | 47.8 % | 0.0 | 0.0 % |
| open (4-6 ft) | 0.8 | 14.0 % | 48.1 % | 59.3 % | 0.4 | 37.5 % |
| wide open (6+ ft) | 1.5 | 28.0 % | 31.5 % | 45.4 % | 1.4 | 28.8 % |
| all shots | 5.4 | 100.0 % | 42.0 % | 47.4 % | 1.9 | 30.4 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 36 games · DefenseRIM DEFENCE
sample: 36 games · Defense- shots defended1.6per game#297/414
- made on those shots1.0per game
- opponent FG%66.1%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances6.2per game
- rebounds secured3.1per game
- offensive chances2.6per game
- defensive chances4.0per game
- conversion rate50.7%#240/283
- offensive conversion29.0%not stable year to year
- defensive conversion59.7%
- contested28.3%
- average rebound distance5.5ft
- average rebound distance (m)1.7m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 38.8 % | 2.1 | 1.3 | 64.4 % | 65.5 % | -1.1 % |
| less than 10 ft | 45.2 % | 2.4 | 1.5 | 63.5 % | 61.2 % | 2.4 % |
| two-pointers | 62.8 % | 3.4 | 1.9 | 56.8 % | 56.4 % | 0.3 % |
| more than 15 ft | 46.8 % | 2.5 | 1.1 | 43.2 % | 35.9 % | 7.3 % |
| three-pointers | 37.2 % | 2.0 | 1.0 | 48.6 % | 35.6 % | 13.0 % |
| all shots | 100.0 % | 5.4 | 2.9 | 53.7 % | 49.1 % | 4.6 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%48.2%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
