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TRACKING INTELLIGENCE · TRACKING PROFILE

P.J. Washington

DAL · F · NBA 2025-26

P.J. Washington

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season56 box-score gamesTracking in 56 of 56 games

MOVEMENT

sample: 56 games · SpeedDistance
  • distance3.70km#36/414
  • on offense1.93km
  • on defense1.77km
  • average speed6.9km/h
  • speed on offense7.4km/h
  • speed on defense6.4km/h
  • km per minute0.12km per minute#236/414
  • meters per minute119.0meters per minute
  • minutes per game31.0minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 56 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches49.0per game
  • front-court touches21.6per game
  • % of touches in the frontcourt44.1%
  • touches per minute1.6per minute
  • paint touches3.3per game#72/414
  • elbow touches1.9per game#43/414
  • post touches0.8per game
  • of his game goes through the inside27.8%
  • seconds per touch2.1s
  • dribbles per touch1.23
  • minutes with the ball1.7minutes
  • points per touch0.29#150/342
  • points per paint touch0.96
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 56 games · Passing

He gives more than he receives: the play starts with him.

  • passes made32.1per game
  • passes received25.3per game
  • passes received per pass made0.79
  • assists1.8per game
  • potential assists2.9per game
  • secondary assists0.3per game
  • free-throw assists0.3per game
  • points created4.6per game#224/414
  • % of passes ending in a basket5.5%
  • points created per point scored0.32
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he drives to finish: he almost always ends the play himself.

  • drives5.3per game#134/414
  • points3.6per game
  • passes made1.3per game
  • assists0.3per game
  • turnovers0.4per game
  • shooting foul0.5per game
  • attempts3.0per game
  • free throws0.9per game
  • FG%46.7%
  • passes24.5%
  • % ending in a turnover8.1%not stable year to year
  • % ending in a foul8.7%
  • points per drive0.68

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 56 games · CatchShoot

He lives off the pass: he produces more off the catch than creating his own shot.

  • HOW IT CREATES ITS SHOTS77.6%

CATCH & SHOOT

sample: 56 games · CatchShoot
  • points3.8per game
  • attempts3.8per game
  • made1.3per game
  • FG%34.1%
  • effective FG%50.7%
  • threes attempted3.6per game
  • 3P%34.3%

PULL-UP

sample: 56 games · PullUpShot
  • points0.8per game
  • attempts1.1per game
  • made0.3per game
  • FG%29.7%
  • effective FG%33.6%
  • threes attempted0.5per game
  • 3P%17.2%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.75.9 %38.5 %38.5 %0.0
tight (2-4 ft)5.547.0 %48.2 %49.0 %0.333.3 %
open (4-6 ft)3.025.6 %44.6 %53.3 %1.829.6 %
wide open (6+ ft)2.521.5 %39.7 %54.3 %2.134.2 %
all shots11.7100.0 %44.9 %50.6 %4.232.2 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 56 games · Defense

Opponents attack his rim constantly: he is the one down there.

RIM DEFENCE

sample: 56 games · Defense
  • shots defended4.2per game#44/414
  • made on those shots2.4per game
  • opponent FG%57.7%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding

He converts the rebound chances that come his way.

  • rebound chances11.6per game
  • rebounds secured7.1per game
  • offensive chances3.4per game
  • defensive chances8.7per game
  • conversion rate60.9%#40/283
  • offensive conversion43.3%not stable year to year
  • defensive conversion63.3%
  • contested28.7%
  • average rebound distance6.4ft
  • average rebound distance (m)2.0m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft40.8 %5.93.457.7 %64.5 %-6.8 %
less than 10 ft49.2 %7.14.157.1 %60.1 %-3.0 %
two-pointers64.7 %9.45.153.9 %55.3 %-1.4 %
more than 15 ft41.9 %6.12.337.6 %36.7 %1.0 %
three-pointers35.3 %5.11.836.0 %35.7 %0.3 %
all shots100.0 %14.56.947.6 %48.0 %-0.4 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%50.8%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.