TRACKING INTELLIGENCE · TRACKING PROFILE
P.J. Washington
DAL · F · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 56 games · SpeedDistance- distance3.70km#36/414
- on offense1.93km
- on defense1.77km
- average speed6.9km/h
- speed on offense7.4km/h
- speed on defense6.4km/h
- km per minute0.12km per minute#236/414
- meters per minute119.0meters per minute
- minutes per game31.0minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 56 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches49.0per game
- front-court touches21.6per game
- % of touches in the frontcourt44.1%
- touches per minute1.6per minute
- paint touches3.3per game#72/414
- elbow touches1.9per game#43/414
- post touches0.8per game
- of his game goes through the inside27.8%
- seconds per touch2.1s
- dribbles per touch1.23
- minutes with the ball1.7minutes
- points per touch0.29#150/342
- points per paint touch0.96
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 56 games · PassingHe gives more than he receives: the play starts with him.
- passes made32.1per game
- passes received25.3per game
- passes received per pass made0.79
- assists1.8per game
- potential assists2.9per game
- secondary assists0.3per game
- free-throw assists0.3per game
- points created4.6per game#224/414
- % of passes ending in a basket5.5%
- points created per point scored0.32
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · DrivesWhen he drives, he drives to finish: he almost always ends the play himself.
- drives5.3per game#134/414
- points3.6per game
- passes made1.3per game
- assists0.3per game
- turnovers0.4per game
- shooting foul0.5per game
- attempts3.0per game
- free throws0.9per game
- FG%46.7%
- passes24.5%
- % ending in a turnover8.1%not stable year to year
- % ending in a foul8.7%
- points per drive0.68
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 56 games · CatchShootHe lives off the pass: he produces more off the catch than creating his own shot.
- HOW IT CREATES ITS SHOTS77.6%
CATCH & SHOOT
sample: 56 games · CatchShoot- points3.8per game
- attempts3.8per game
- made1.3per game
- FG%34.1%
- effective FG%50.7%
- threes attempted3.6per game
- 3P%34.3%
PULL-UP
sample: 56 games · PullUpShot- points0.8per game
- attempts1.1per game
- made0.3per game
- FG%29.7%
- effective FG%33.6%
- threes attempted0.5per game
- 3P%17.2%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.7 | 5.9 % | 38.5 % | 38.5 % | 0.0 | — |
| tight (2-4 ft) | 5.5 | 47.0 % | 48.2 % | 49.0 % | 0.3 | 33.3 % |
| open (4-6 ft) | 3.0 | 25.6 % | 44.6 % | 53.3 % | 1.8 | 29.6 % |
| wide open (6+ ft) | 2.5 | 21.5 % | 39.7 % | 54.3 % | 2.1 | 34.2 % |
| all shots | 11.7 | 100.0 % | 44.9 % | 50.6 % | 4.2 | 32.2 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 56 games · DefenseOpponents attack his rim constantly: he is the one down there.
RIM DEFENCE
sample: 56 games · Defense- shots defended4.2per game#44/414
- made on those shots2.4per game
- opponent FG%57.7%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · ReboundingHe converts the rebound chances that come his way.
- rebound chances11.6per game
- rebounds secured7.1per game
- offensive chances3.4per game
- defensive chances8.7per game
- conversion rate60.9%#40/283
- offensive conversion43.3%not stable year to year
- defensive conversion63.3%
- contested28.7%
- average rebound distance6.4ft
- average rebound distance (m)2.0m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 40.8 % | 5.9 | 3.4 | 57.7 % | 64.5 % | -6.8 % |
| less than 10 ft | 49.2 % | 7.1 | 4.1 | 57.1 % | 60.1 % | -3.0 % |
| two-pointers | 64.7 % | 9.4 | 5.1 | 53.9 % | 55.3 % | -1.4 % |
| more than 15 ft | 41.9 % | 6.1 | 2.3 | 37.6 % | 36.7 % | 1.0 % |
| three-pointers | 35.3 % | 5.1 | 1.8 | 36.0 % | 35.7 % | 0.3 % |
| all shots | 100.0 % | 14.5 | 6.9 | 47.6 % | 48.0 % | -0.4 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%50.8%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
