TRACKING INTELLIGENCE · TRACKING PROFILE
Kenrich Williams
OKC · G · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 56 games · SpeedDistanceCovers less court per minute than most: plays with position, not with running.
- distance1.77km#333/414
- on offense0.97km
- on defense0.80km
- average speed6.6km/h
- speed on offense7.1km/h
- speed on defense6.2km/h
- km per minute0.12km per minute#327/414
- meters per minute116.0meters per minute
- minutes per game15.3minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 56 games · Possessions- touches21.9per game
- front-court touches12.5per game
- % of touches in the frontcourt57.1%
- touches per minute1.4per minute
- paint touches1.7per game#165/414
- elbow touches0.5per game#210/414
- post touches0.1per game
- of his game goes through the inside18.4%
- seconds per touch2.6s
- dribbles per touch1.83
- minutes with the ball1.0minutes
- points per touch0.30#133/342
- points per paint touch0.77
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 56 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made14.8per game
- passes received12.9per game
- passes received per pass made0.87
- assists1.4per game
- potential assists2.3per game
- secondary assists0.1per game
- free-throw assists0.1per game
- points created3.7per game#272/414
- % of passes ending in a basket9.6%
- points created per point scored0.57
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives2.5per game#239/414
- points1.2per game
- passes made0.8per game
- assists0.2per game
- turnovers0.3per game
- shooting foul0.2per game
- attempts1.1per game
- free throws0.4per game
- FG%39.1%
- passes32.4%
- % ending in a turnover10.6%not stable year to year
- % ending in a foul7.0%
- points per drive0.48
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 56 games · CatchShoot- HOW IT CREATES ITS SHOTS61.3%
CATCH & SHOOT
sample: 56 games · CatchShoot- points2.4per game
- attempts1.9per game
- made0.8per game
- FG%41.3%
- effective FG%61.5%
- threes attempted1.9per game
- 3P%41.1%
PULL-UP
sample: 56 games · PullUpShot- points1.1per game
- attempts1.2per game
- made0.5per game
- FG%41.8%
- effective FG%46.3%
- threes attempted0.4per game
- 3P%28.6%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.4 | 7.8 % | 52.2 % | 52.2 % | 0.0 | 0.0 % |
| tight (2-4 ft) | 1.6 | 29.7 % | 51.1 % | 52.3 % | 0.1 | 50.0 % |
| open (4-6 ft) | 1.5 | 28.7 % | 48.2 % | 56.5 % | 0.6 | 38.9 % |
| wide open (6+ ft) | 1.8 | 33.8 % | 42.0 % | 59.0 % | 1.6 | 38.6 % |
| all shots | 5.3 | 100.0 % | 47.3 % | 55.7 % | 2.3 | 38.8 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 56 games · DefenseHis rim is rarely attacked: his defensive work happens elsewhere.
RIM DEFENCE
sample: 56 games · Defense- shots defended0.8per game#386/414
- made on those shots0.5per game
- opponent FG%63.0%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances6.0per game
- rebounds secured3.3per game
- offensive chances2.6per game
- defensive chances3.6per game
- conversion rate55.3%#145/283
- offensive conversion39.6%not stable year to year
- defensive conversion63.1%
- contested34.2%
- average rebound distance6.3ft
- average rebound distance (m)1.9m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 34.9 % | 1.8 | 1.2 | 65.7 % | 64.7 % | 1.0 % |
| less than 10 ft | 45.4 % | 2.4 | 1.4 | 58.1 % | 60.0 % | -1.9 % |
| two-pointers | 61.6 % | 3.2 | 1.9 | 57.1 % | 55.4 % | 1.8 % |
| more than 15 ft | 45.4 % | 2.4 | 1.1 | 46.5 % | 35.7 % | 10.8 % |
| three-pointers | 38.4 % | 2.0 | 0.9 | 45.0 % | 35.0 % | 10.0 % |
| all shots | 100.0 % | 5.3 | 2.8 | 52.5 % | 46.7 % | 5.8 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%55.7%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
