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TRACKING INTELLIGENCE · TRACKING PROFILE

Kenrich Williams

OKC · G · NBA 2025-26

Kenrich Williams

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season56 box-score gamesTracking in 56 of 56 games

MOVEMENT

sample: 56 games · SpeedDistance

Covers less court per minute than most: plays with position, not with running.

  • distance1.77km#333/414
  • on offense0.97km
  • on defense0.80km
  • average speed6.6km/h
  • speed on offense7.1km/h
  • speed on defense6.2km/h
  • km per minute0.12km per minute#327/414
  • meters per minute116.0meters per minute
  • minutes per game15.3minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 56 games · Possessions
  • touches21.9per game
  • front-court touches12.5per game
  • % of touches in the frontcourt57.1%
  • touches per minute1.4per minute
  • paint touches1.7per game#165/414
  • elbow touches0.5per game#210/414
  • post touches0.1per game
  • of his game goes through the inside18.4%
  • seconds per touch2.6s
  • dribbles per touch1.83
  • minutes with the ball1.0minutes
  • points per touch0.30#133/342
  • points per paint touch0.77
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 56 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made14.8per game
  • passes received12.9per game
  • passes received per pass made0.87
  • assists1.4per game
  • potential assists2.3per game
  • secondary assists0.1per game
  • free-throw assists0.1per game
  • points created3.7per game#272/414
  • % of passes ending in a basket9.6%
  • points created per point scored0.57
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives2.5per game#239/414
  • points1.2per game
  • passes made0.8per game
  • assists0.2per game
  • turnovers0.3per game
  • shooting foul0.2per game
  • attempts1.1per game
  • free throws0.4per game
  • FG%39.1%
  • passes32.4%
  • % ending in a turnover10.6%not stable year to year
  • % ending in a foul7.0%
  • points per drive0.48

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 56 games · CatchShoot
  • HOW IT CREATES ITS SHOTS61.3%

CATCH & SHOOT

sample: 56 games · CatchShoot
  • points2.4per game
  • attempts1.9per game
  • made0.8per game
  • FG%41.3%
  • effective FG%61.5%
  • threes attempted1.9per game
  • 3P%41.1%

PULL-UP

sample: 56 games · PullUpShot
  • points1.1per game
  • attempts1.2per game
  • made0.5per game
  • FG%41.8%
  • effective FG%46.3%
  • threes attempted0.4per game
  • 3P%28.6%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.47.8 %52.2 %52.2 %0.00.0 %
tight (2-4 ft)1.629.7 %51.1 %52.3 %0.150.0 %
open (4-6 ft)1.528.7 %48.2 %56.5 %0.638.9 %
wide open (6+ ft)1.833.8 %42.0 %59.0 %1.638.6 %
all shots5.3100.0 %47.3 %55.7 %2.338.8 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 56 games · Defense

His rim is rarely attacked: his defensive work happens elsewhere.

RIM DEFENCE

sample: 56 games · Defense
  • shots defended0.8per game#386/414
  • made on those shots0.5per game
  • opponent FG%63.0%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances6.0per game
  • rebounds secured3.3per game
  • offensive chances2.6per game
  • defensive chances3.6per game
  • conversion rate55.3%#145/283
  • offensive conversion39.6%not stable year to year
  • defensive conversion63.1%
  • contested34.2%
  • average rebound distance6.3ft
  • average rebound distance (m)1.9m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft34.9 %1.81.265.7 %64.7 %1.0 %
less than 10 ft45.4 %2.41.458.1 %60.0 %-1.9 %
two-pointers61.6 %3.21.957.1 %55.4 %1.8 %
more than 15 ft45.4 %2.41.146.5 %35.7 %10.8 %
three-pointers38.4 %2.00.945.0 %35.0 %10.0 %
all shots100.0 %5.32.852.5 %46.7 %5.8 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%55.7%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.