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TRACKING INTELLIGENCE · TRACKING PROFILE

Deandre Ayton

LAL · Center · NBA 2025-26

Deandre Ayton

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season72 box-score gamesTracking in 72 of 72 games

MOVEMENT

sample: 72 games · SpeedDistance

Covers less court per minute than most: plays with position, not with running.

  • distance2.90km#166/414
  • on offense1.45km
  • on defense1.45km
  • average speed6.4km/h
  • speed on offense6.5km/h
  • speed on defense6.3km/h
  • km per minute0.11km per minute#399/414
  • meters per minute106.0meters per minute
  • minutes per game27.2minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 72 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches37.1per game
  • front-court touches17.6per game
  • % of touches in the frontcourt47.4%
  • touches per minute1.4per minute
  • paint touches9.3per game#3/414
  • elbow touches3.8per game#10/414
  • post touches1.0per game
  • of his game goes through the inside80.1%
  • seconds per touch1.5s
  • dribbles per touch0.39
  • minutes with the ball0.9minutes
  • points per touch0.34#76/342
  • points per paint touch1.04
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 72 games · Passing

He gives more than he receives: the play starts with him.

  • passes made26.3per game
  • passes received17.3per game
  • passes received per pass made0.66
  • assists0.8per game
  • potential assists1.6per game
  • secondary assists0.2per game
  • free-throw assists0.1per game
  • points created2.1per game#361/414
  • % of passes ending in a basket3.1%
  • points created per point scored0.17
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives0.6per game#359/414
  • points0.6per game
  • passes made0.1per game
  • assists0.0per game
  • turnovers0.0per game
  • shooting foul0.0per game
  • attempts0.4per game
  • free throws0.0per game
  • FG%61.3%
  • passes12.5%
  • % ending in a turnover5.0%not stable year to year
  • % ending in a foul2.5%
  • points per drive1.00

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 72 games · CatchShoot
  • HOW IT CREATES ITS SHOTS80.0%

CATCH & SHOOT

sample: 72 games · CatchShoot
  • points1.1per game
  • attempts1.2per game
  • made0.5per game
  • FG%47.0%
  • effective FG%47.0%
  • threes attempted· This tracking family does not exist for this player and season
  • 3P%· This tracking family does not exist for this player and season

PULL-UP

sample: 72 games · PullUpShot
  • points0.2per game
  • attempts0.3per game
  • made0.1per game
  • FG%27.3%
  • effective FG%27.3%
  • threes attempted· This tracking family does not exist for this player and season
  • 3P%· This tracking family does not exist for this player and season

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.910.2 %59.0 %59.0 %0.0
tight (2-4 ft)5.161.6 %69.8 %69.8 %0.0
open (4-6 ft)2.024.2 %62.5 %62.5 %0.0
wide open (6+ ft)0.34.0 %79.2 %79.2 %0.0
all shots8.3100.0 %67.3 %67.3 %0.0

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 72 games · Defense

Opponents attack his rim constantly: he is the one down there.

RIM DEFENCE

sample: 72 games · Defense
  • shots defended4.8per game#26/414
  • made on those shots2.9per game
  • opponent FG%61.5%not stable year to year
  • rim shots defended per minute0.2per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances13.7per game
  • rebounds secured8.0per game
  • offensive chances5.3per game
  • defensive chances8.9per game
  • conversion rate58.4%#71/283
  • offensive conversion48.2%not stable year to year
  • defensive conversion60.7%
  • contested44.0%
  • average rebound distance4.8ft
  • average rebound distance (m)1.5m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft37.9 %5.33.259.4 %63.9 %-4.5 %
less than 10 ft50.5 %7.14.056.2 %59.6 %-3.5 %
two-pointers73.1 %10.35.553.6 %55.1 %-1.4 %
more than 15 ft38.2 %5.42.038.0 %36.3 %1.7 %
three-pointers26.9 %3.81.333.8 %35.3 %-1.5 %
all shots100.0 %14.16.848.3 %48.3 %0.0 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%67.1%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.