SportiveWorldSportiveWorld

TRACKING INTELLIGENCE · TRACKING PROFILE

Luka Dončić

LAL · G · NBA 2025-26

Luka Dončić

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season64 box-score gamesTracking in 64 of 64 games

MOVEMENT

sample: 64 games · SpeedDistance

Covers less court per minute than most: plays with position, not with running.

  • distance3.70km#36/414
  • on offense2.09km
  • on defense1.61km
  • average speed6.0km/h
  • speed on offense6.6km/h
  • speed on defense5.4km/h
  • km per minute0.10km per minute#409/414
  • meters per minute103.0meters per minute
  • minutes per game35.8minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 64 games · Possessions

The ball sticks with him: he dribbles a lot before deciding.

  • touches87.8per game
  • front-court touches34.8per game
  • % of touches in the frontcourt39.6%
  • touches per minute2.5per minute
  • paint touches0.9per game#265/414
  • elbow touches0.8per game#130/414
  • post touches2.2per game
  • of his game goes through the inside11.2%
  • seconds per touch5.2s
  • dribbles per touch4.29
  • minutes with the ball7.5minutes
  • points per touch0.38#40/342
  • points per paint touch0.82
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 64 games · Passing

He receives far more than he gives: he is where the play ends.

  • passes made53.2per game
  • passes received67.5per game
  • passes received per pass made1.27
  • assists8.3per game
  • potential assists13.5per game
  • secondary assists1.2per game
  • free-throw assists0.9per game
  • points created20.6per game#4/414
  • % of passes ending in a basket15.6%
  • points created per point scored0.61
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives13.4per game#15/414
  • points10.6per game
  • passes made4.3per game
  • assists1.5per game
  • turnovers0.9per game
  • shooting foul1.6per game
  • attempts6.4per game
  • free throws3.1per game
  • FG%60.3%
  • passes31.7%
  • % ending in a turnover6.6%not stable year to year
  • % ending in a foul11.7%
  • points per drive0.79

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 64 games · CatchShoot

He manufactures most of his own offence: he produces more off the dribble than off the catch.

  • HOW IT CREATES ITS SHOTS15.8%

CATCH & SHOOT

sample: 64 games · CatchShoot
  • points3.1per game
  • attempts2.7per game
  • made1.0per game
  • FG%38.2%
  • effective FG%57.2%
  • threes attempted2.7per game
  • 3P%38.6%

PULL-UP

sample: 64 games · PullUpShot
  • points15.3per game
  • attempts14.4per game
  • made6.2per game
  • FG%43.3%
  • effective FG%53.2%
  • threes attempted7.9per game
  • 3P%35.8%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.83.6 %52.8 %53.8 %0.133.3 %
tight (2-4 ft)8.135.7 %54.2 %59.0 %2.038.8 %
open (4-6 ft)11.651.0 %42.7 %53.2 %7.134.4 %
wide open (6+ ft)2.29.7 %46.8 %63.8 %1.743.6 %
all shots22.8100.0 %47.6 %56.3 %10.836.7 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 64 games · Defense

Opponents attack his rim constantly: he is the one down there.

RIM DEFENCE

sample: 64 games · Defense
  • shots defended4.1per game#49/414
  • made on those shots3.0per game
  • opponent FG%74.1%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding

He converts the rebound chances that come his way.

  • rebound chances12.0per game
  • rebounds secured7.7per game
  • offensive chances1.8per game
  • defensive chances10.6per game
  • conversion rate64.6%#8/283
  • offensive conversion35.3%not stable year to year
  • defensive conversion66.7%
  • contested28.1%
  • average rebound distance5.8ft
  • average rebound distance (m)1.8m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft36.3 %6.04.167.6 %63.9 %3.7 %
less than 10 ft45.5 %7.54.762.9 %59.6 %3.4 %
two-pointers60.8 %10.05.959.0 %55.0 %3.9 %
more than 15 ft45.9 %7.62.633.9 %37.0 %-3.1 %
three-pointers39.2 %6.52.031.5 %36.3 %-4.8 %
all shots100.0 %16.57.948.2 %47.2 %1.0 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%56.3%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.