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TRACKING INTELLIGENCE · TRACKING PROFILE

Goga Bitadze

ORL · Center-Forward · NBA 2025-26

Goga Bitadze

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season64 box-score gamesTracking in 64 of 64 games

MOVEMENT

sample: 64 games · SpeedDistance

Covers less court per minute than most: plays with position, not with running.

  • distance1.77km#333/414
  • on offense0.97km
  • on defense0.80km
  • average speed6.9km/h
  • speed on offense7.2km/h
  • speed on defense6.6km/h
  • km per minute0.12km per minute#309/414
  • meters per minute116.0meters per minute
  • minutes per game15.2minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 64 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches21.9per game
  • front-court touches13.8per game
  • % of touches in the frontcourt63.0%
  • touches per minute1.4per minute
  • paint touches4.5per game#53/414
  • elbow touches1.1per game#93/414
  • post touches0.2per game
  • of his game goes through the inside42.0%
  • seconds per touch1.6s
  • dribbles per touch0.48
  • minutes with the ball0.6minutes
  • points per touch0.27#196/342
  • points per paint touch1.01
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 64 games · Passing

He gives more than he receives: the play starts with him.

  • passes made16.6per game
  • passes received12.5per game
  • passes received per pass made0.75
  • assists1.3per game
  • potential assists1.8per game
  • secondary assists0.0per game
  • free-throw assists0.1per game
  • points created3.1per game#300/414
  • % of passes ending in a basket7.9%
  • points created per point scored0.53
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives0.1per game#406/414
  • points0.1per game
  • passes made0.0per game
  • assists0.0per game
  • turnovers0.0per game
  • shooting foul0.0per game
  • attempts0.1per game
  • free throws0.0per game
  • FG%75.0%
  • passes25.0%
  • % ending in a turnover12.5%not stable year to year
  • % ending in a foul12.5%
  • points per drive1.00

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 64 games · CatchShoot
  • HOW IT CREATES ITS SHOTS100.0%

CATCH & SHOOT

sample: 64 games · CatchShoot
  • points0.2per game
  • attempts0.3per game
  • made0.1per game
  • FG%25.0%
  • effective FG%31.3%
  • threes attempted0.2per game
  • 3P%18.2%

PULL-UP

sample: 64 games · PullUpShot
  • points0.0per game
  • attempts0.0per game
  • made0.0per game
  • FG%· No attempts: no percentage
  • effective FG%· No attempts: no percentage
  • threes attempted0.0per game
  • 3P%· No attempts: no percentage

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.617.5 %41.0 %41.0 %0.0
tight (2-4 ft)2.160.1 %76.9 %76.9 %0.0
open (4-6 ft)0.513.5 %73.3 %75.0 %0.050.0 %
wide open (6+ ft)0.39.0 %55.0 %57.5 %0.111.1 %
all shots3.5100.0 %68.2 %68.6 %0.218.2 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 64 games · Defense

RIM DEFENCE

sample: 64 games · Defense
  • shots defended3.3per game#85/414
  • made on those shots1.7per game
  • opponent FG%52.1%not stable year to year
  • rim shots defended per minute0.2per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances9.3per game
  • rebounds secured5.0per game
  • offensive chances4.5per game
  • defensive chances5.0per game
  • conversion rate53.9%#171/283
  • offensive conversion47.6%not stable year to year
  • defensive conversion56.8%
  • contested52.5%
  • average rebound distance4.3ft
  • average rebound distance (m)1.3m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft43.2 %3.31.852.9 %63.0 %-10.1 %
less than 10 ft53.4 %4.12.252.9 %59.0 %-6.0 %
two-pointers68.8 %5.32.751.4 %55.1 %-3.7 %
more than 15 ft39.3 %3.01.138.1 %36.7 %1.4 %
three-pointers31.2 %2.40.938.0 %36.0 %2.0 %
all shots100.0 %7.63.647.2 %48.3 %-1.1 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%68.0%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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