TRACKING INTELLIGENCE · TRACKING PROFILE
Goga Bitadze
ORL · Center-Forward · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 64 games · SpeedDistanceCovers less court per minute than most: plays with position, not with running.
- distance1.77km#333/414
- on offense0.97km
- on defense0.80km
- average speed6.9km/h
- speed on offense7.2km/h
- speed on defense6.6km/h
- km per minute0.12km per minute#309/414
- meters per minute116.0meters per minute
- minutes per game15.2minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 64 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches21.9per game
- front-court touches13.8per game
- % of touches in the frontcourt63.0%
- touches per minute1.4per minute
- paint touches4.5per game#53/414
- elbow touches1.1per game#93/414
- post touches0.2per game
- of his game goes through the inside42.0%
- seconds per touch1.6s
- dribbles per touch0.48
- minutes with the ball0.6minutes
- points per touch0.27#196/342
- points per paint touch1.01
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 64 games · PassingHe gives more than he receives: the play starts with him.
- passes made16.6per game
- passes received12.5per game
- passes received per pass made0.75
- assists1.3per game
- potential assists1.8per game
- secondary assists0.0per game
- free-throw assists0.1per game
- points created3.1per game#300/414
- % of passes ending in a basket7.9%
- points created per point scored0.53
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives0.1per game#406/414
- points0.1per game
- passes made0.0per game
- assists0.0per game
- turnovers0.0per game
- shooting foul0.0per game
- attempts0.1per game
- free throws0.0per game
- FG%75.0%
- passes25.0%
- % ending in a turnover12.5%not stable year to year
- % ending in a foul12.5%
- points per drive1.00
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 64 games · CatchShoot- HOW IT CREATES ITS SHOTS100.0%
CATCH & SHOOT
sample: 64 games · CatchShoot- points0.2per game
- attempts0.3per game
- made0.1per game
- FG%25.0%
- effective FG%31.3%
- threes attempted0.2per game
- 3P%18.2%
PULL-UP
sample: 64 games · PullUpShot- points0.0per game
- attempts0.0per game
- made0.0per game
- FG%— · No attempts: no percentage
- effective FG%— · No attempts: no percentage
- threes attempted0.0per game
- 3P%— · No attempts: no percentage
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.6 | 17.5 % | 41.0 % | 41.0 % | 0.0 | — |
| tight (2-4 ft) | 2.1 | 60.1 % | 76.9 % | 76.9 % | 0.0 | — |
| open (4-6 ft) | 0.5 | 13.5 % | 73.3 % | 75.0 % | 0.0 | 50.0 % |
| wide open (6+ ft) | 0.3 | 9.0 % | 55.0 % | 57.5 % | 0.1 | 11.1 % |
| all shots | 3.5 | 100.0 % | 68.2 % | 68.6 % | 0.2 | 18.2 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 64 games · DefenseRIM DEFENCE
sample: 64 games · Defense- shots defended3.3per game#85/414
- made on those shots1.7per game
- opponent FG%52.1%not stable year to year
- rim shots defended per minute0.2per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances9.3per game
- rebounds secured5.0per game
- offensive chances4.5per game
- defensive chances5.0per game
- conversion rate53.9%#171/283
- offensive conversion47.6%not stable year to year
- defensive conversion56.8%
- contested52.5%
- average rebound distance4.3ft
- average rebound distance (m)1.3m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 43.2 % | 3.3 | 1.8 | 52.9 % | 63.0 % | -10.1 % |
| less than 10 ft | 53.4 % | 4.1 | 2.2 | 52.9 % | 59.0 % | -6.0 % |
| two-pointers | 68.8 % | 5.3 | 2.7 | 51.4 % | 55.1 % | -3.7 % |
| more than 15 ft | 39.3 % | 3.0 | 1.1 | 38.1 % | 36.7 % | 1.4 % |
| three-pointers | 31.2 % | 2.4 | 0.9 | 38.0 % | 36.0 % | 2.0 % |
| all shots | 100.0 % | 7.6 | 3.6 | 47.2 % | 48.3 % | -1.1 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%68.0%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
