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TRACKING INTELLIGENCE · TRACKING PROFILE

Robert Williams III

POR · C · NBA 2025-26

Robert Williams III

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season59 box-score gamesTracking in 59 of 59 games

MOVEMENT

sample: 59 games · SpeedDistance

Covers less court per minute than most: plays with position, not with running.

  • distance1.93km#314/414
  • on offense1.13km
  • on defense0.97km
  • average speed6.7km/h
  • speed on offense7.1km/h
  • speed on defense6.3km/h
  • km per minute0.11km per minute#365/414
  • meters per minute113.0meters per minute
  • minutes per game17.1minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 59 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches23.8per game
  • front-court touches12.9per game
  • % of touches in the frontcourt54.2%
  • touches per minute1.4per minute
  • paint touches5.5per game#34/414
  • elbow touches0.9per game#116/414
  • post touches0.0per game
  • of his game goes through the inside49.6%
  • seconds per touch1.2s
  • dribbles per touch0.29
  • minutes with the ball0.5minutes
  • points per touch0.28#164/342
  • points per paint touch0.93
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 59 games · Passing

He gives more than he receives: the play starts with him.

  • passes made18.1per game
  • passes received11.8per game
  • passes received per pass made0.65
  • assists1.0per game
  • potential assists1.7per game
  • secondary assists0.2per game
  • free-throw assists0.0per game
  • points created2.5per game#334/414
  • % of passes ending in a basket5.6%
  • points created per point scored0.37
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives0.2per game#397/414
  • points0.1per game
  • passes made0.1per game
  • assists0.0per game
  • turnovers0.0per game
  • shooting foul0.0per game
  • attempts0.0per game
  • free throws0.1per game
  • FG%· No attempts: no percentage
  • passes33.3%
  • % ending in a turnover22.2%not stable year to year
  • % ending in a foul22.2%
  • points per drive0.50

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 59 games · CatchShoot
  • HOW IT CREATES ITS SHOTS100.0%

CATCH & SHOOT

sample: 59 games · CatchShoot
  • points0.6per game
  • attempts0.5per game
  • made0.2per game
  • FG%38.7%
  • effective FG%53.2%
  • threes attempted0.4per game
  • 3P%39.1%

PULL-UP

sample: 59 games · PullUpShot
  • points0.0per game
  • attempts0.0per game
  • made0.0per game
  • FG%· No attempts: no percentage
  • effective FG%· No attempts: no percentage
  • threes attempted0.0per game
  • 3P%· No attempts: no percentage

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.819.3 %62.5 %62.5 %0.0
tight (2-4 ft)2.456.2 %76.4 %76.4 %0.0
open (4-6 ft)0.512.4 %77.4 %83.9 %0.150.0 %
wide open (6+ ft)0.512.0 %50.0 %58.3 %0.333.3 %
all shots4.2100.0 %70.7 %72.5 %0.439.1 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 59 games · Defense

RIM DEFENCE

sample: 59 games · Defense
  • shots defended3.5per game#69/414
  • made on those shots1.8per game
  • opponent FG%52.7%not stable year to year
  • rim shots defended per minute0.2per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding

He converts the rebound chances that come his way.

  • rebound chances10.3per game
  • rebounds secured7.0per game
  • offensive chances4.0per game
  • defensive chances6.8per game
  • conversion rate68.1%#2/283
  • offensive conversion60.0%not stable year to year
  • defensive conversion67.8%
  • contested48.2%
  • average rebound distance5.0ft
  • average rebound distance (m)1.5m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft35.5 %3.41.750.0 %63.9 %-13.9 %
less than 10 ft45.3 %4.32.149.0 %59.7 %-10.7 %
two-pointers69.4 %6.63.147.5 %55.3 %-7.8 %
more than 15 ft40.9 %3.91.332.5 %36.3 %-3.9 %
three-pointers30.6 %2.90.931.0 %35.6 %-4.6 %
all shots100.0 %9.54.042.5 %48.3 %-5.9 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%72.6%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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