SportiveWorldSportiveWorld

TRACKING INTELLIGENCE · TRACKING PROFILE

Rui Hachimura

LAL · Forward · NBA 2025-26

Rui Hachimura

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season68 box-score gamesTracking in 68 of 68 games

MOVEMENT

sample: 68 games · SpeedDistance

Covers less court per minute than most: plays with position, not with running.

  • distance3.22km#115/414
  • on offense1.77km
  • on defense1.61km
  • average speed6.8km/h
  • speed on offense7.1km/h
  • speed on defense6.5km/h
  • km per minute0.11km per minute#355/414
  • meters per minute114.0meters per minute
  • minutes per game28.3minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 68 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches30.3per game
  • front-court touches16.9per game
  • % of touches in the frontcourt55.8%
  • touches per minute1.1per minute
  • paint touches1.7per game#165/414
  • elbow touches0.8per game#130/414
  • post touches0.6per game
  • of his game goes through the inside18.3%
  • seconds per touch1.8s
  • dribbles per touch0.95
  • minutes with the ball0.9minutes
  • points per touch0.38#44/342
  • points per paint touch1.09
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 68 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made20.0per game
  • passes received19.3per game
  • passes received per pass made0.97
  • assists0.8per game
  • potential assists1.4per game
  • secondary assists0.1per game
  • free-throw assists0.1per game
  • points created2.2per game#354/414
  • % of passes ending in a basket4.2%
  • points created per point scored0.19
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives1.9per game#273/414
  • points1.6per game
  • passes made0.4per game
  • assists0.1per game
  • turnovers0.1per game
  • shooting foul0.1per game
  • attempts1.3per game
  • free throws0.2per game
  • FG%52.3%
  • passes18.3%
  • % ending in a turnover6.9%not stable year to year
  • % ending in a foul6.1%
  • points per drive0.84

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 68 games · CatchShoot

He lives off the pass: he produces more off the catch than creating his own shot.

  • HOW IT CREATES ITS SHOTS59.1%

CATCH & SHOOT

sample: 68 games · CatchShoot
  • points5.0per game
  • attempts3.9per game
  • made1.7per game
  • FG%44.2%
  • effective FG%64.7%
  • threes attempted3.6per game
  • 3P%44.0%

PULL-UP

sample: 68 games · PullUpShot
  • points3.0per game
  • attempts2.7per game
  • made1.4per game
  • FG%53.8%
  • effective FG%55.2%
  • threes attempted0.2per game
  • 3P%41.7%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.44.9 %48.3 %48.3 %0.0
tight (2-4 ft)2.224.8 %51.0 %51.4 %0.112.5 %
open (4-6 ft)3.135.9 %52.1 %59.2 %1.139.0 %
wide open (6+ ft)3.034.4 %51.0 %71.6 %2.647.7 %
all shots8.7100.0 %51.3 %61.0 %3.844.1 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 68 games · Defense

RIM DEFENCE

sample: 68 games · Defense
  • shots defended2.8per game#119/414
  • made on those shots2.1per game
  • opponent FG%72.9%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances5.9per game
  • rebounds secured3.3per game
  • offensive chances1.4per game
  • defensive chances4.8per game
  • conversion rate56.2%#123/283
  • offensive conversion45.1%not stable year to year
  • defensive conversion57.1%
  • contested24.8%
  • average rebound distance8.1ft
  • average rebound distance (m)2.5m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft33.6 %3.22.167.0 %64.0 %3.0 %
less than 10 ft43.7 %4.12.663.8 %59.7 %4.1 %
two-pointers62.4 %5.93.559.4 %54.8 %4.6 %
more than 15 ft46.0 %4.31.636.1 %36.7 %-0.6 %
three-pointers37.6 %3.51.234.6 %35.7 %-1.1 %
all shots100.0 %9.44.750.1 %47.0 %3.1 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%61.1%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.