TRACKING INTELLIGENCE · TRACKING PROFILE
Rui Hachimura
LAL · Forward · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 68 games · SpeedDistanceCovers less court per minute than most: plays with position, not with running.
- distance3.22km#115/414
- on offense1.77km
- on defense1.61km
- average speed6.8km/h
- speed on offense7.1km/h
- speed on defense6.5km/h
- km per minute0.11km per minute#355/414
- meters per minute114.0meters per minute
- minutes per game28.3minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 68 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches30.3per game
- front-court touches16.9per game
- % of touches in the frontcourt55.8%
- touches per minute1.1per minute
- paint touches1.7per game#165/414
- elbow touches0.8per game#130/414
- post touches0.6per game
- of his game goes through the inside18.3%
- seconds per touch1.8s
- dribbles per touch0.95
- minutes with the ball0.9minutes
- points per touch0.38#44/342
- points per paint touch1.09
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 68 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made20.0per game
- passes received19.3per game
- passes received per pass made0.97
- assists0.8per game
- potential assists1.4per game
- secondary assists0.1per game
- free-throw assists0.1per game
- points created2.2per game#354/414
- % of passes ending in a basket4.2%
- points created per point scored0.19
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives1.9per game#273/414
- points1.6per game
- passes made0.4per game
- assists0.1per game
- turnovers0.1per game
- shooting foul0.1per game
- attempts1.3per game
- free throws0.2per game
- FG%52.3%
- passes18.3%
- % ending in a turnover6.9%not stable year to year
- % ending in a foul6.1%
- points per drive0.84
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 68 games · CatchShootHe lives off the pass: he produces more off the catch than creating his own shot.
- HOW IT CREATES ITS SHOTS59.1%
CATCH & SHOOT
sample: 68 games · CatchShoot- points5.0per game
- attempts3.9per game
- made1.7per game
- FG%44.2%
- effective FG%64.7%
- threes attempted3.6per game
- 3P%44.0%
PULL-UP
sample: 68 games · PullUpShot- points3.0per game
- attempts2.7per game
- made1.4per game
- FG%53.8%
- effective FG%55.2%
- threes attempted0.2per game
- 3P%41.7%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.4 | 4.9 % | 48.3 % | 48.3 % | 0.0 | — |
| tight (2-4 ft) | 2.2 | 24.8 % | 51.0 % | 51.4 % | 0.1 | 12.5 % |
| open (4-6 ft) | 3.1 | 35.9 % | 52.1 % | 59.2 % | 1.1 | 39.0 % |
| wide open (6+ ft) | 3.0 | 34.4 % | 51.0 % | 71.6 % | 2.6 | 47.7 % |
| all shots | 8.7 | 100.0 % | 51.3 % | 61.0 % | 3.8 | 44.1 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 68 games · DefenseRIM DEFENCE
sample: 68 games · Defense- shots defended2.8per game#119/414
- made on those shots2.1per game
- opponent FG%72.9%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances5.9per game
- rebounds secured3.3per game
- offensive chances1.4per game
- defensive chances4.8per game
- conversion rate56.2%#123/283
- offensive conversion45.1%not stable year to year
- defensive conversion57.1%
- contested24.8%
- average rebound distance8.1ft
- average rebound distance (m)2.5m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 33.6 % | 3.2 | 2.1 | 67.0 % | 64.0 % | 3.0 % |
| less than 10 ft | 43.7 % | 4.1 | 2.6 | 63.8 % | 59.7 % | 4.1 % |
| two-pointers | 62.4 % | 5.9 | 3.5 | 59.4 % | 54.8 % | 4.6 % |
| more than 15 ft | 46.0 % | 4.3 | 1.6 | 36.1 % | 36.7 % | -0.6 % |
| three-pointers | 37.6 % | 3.5 | 1.2 | 34.6 % | 35.7 % | -1.1 % |
| all shots | 100.0 % | 9.4 | 4.7 | 50.1 % | 47.0 % | 3.1 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%61.1%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
