TRACKING INTELLIGENCE · TRACKING PROFILE
Jock Landale
ATL · Center · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 68 games · SpeedDistanceCovers less court per minute than most: plays with position, not with running.
- distance2.57km#216/414
- on offense1.29km
- on defense1.29km
- average speed6.8km/h
- speed on offense7.1km/h
- speed on defense6.5km/h
- km per minute0.12km per minute#307/414
- meters per minute116.0meters per minute
- minutes per game22.1minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 68 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches32.1per game
- front-court touches22.3per game
- % of touches in the frontcourt69.5%
- touches per minute1.5per minute
- paint touches7.2per game#16/414
- elbow touches1.6per game#62/414
- post touches1.8per game
- of his game goes through the inside47.5%
- seconds per touch1.4s
- dribbles per touch0.37
- minutes with the ball0.7minutes
- points per touch0.33#84/342
- points per paint touch0.79
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 68 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made22.0per game
- passes received21.0per game
- passes received per pass made0.95
- assists1.7per game
- potential assists2.8per game
- secondary assists0.3per game
- free-throw assists0.1per game
- points created4.5per game#229/414
- % of passes ending in a basket7.7%
- points created per point scored0.42
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives0.3per game#387/414
- points0.2per game
- passes made0.2per game
- assists0.1per game
- turnovers0.0per game
- shooting foul0.0per game
- attempts0.1per game
- free throws0.0per game
- FG%55.6%
- passes50.0%
- % ending in a turnover0.0%not stable year to year
- % ending in a foul4.5%
- points per drive0.67
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 68 games · CatchShoot- HOW IT CREATES ITS SHOTS97.0%
CATCH & SHOOT
sample: 68 games · CatchShoot- points3.6per game
- attempts3.2per game
- made1.3per game
- FG%38.6%
- effective FG%55.0%
- threes attempted2.8per game
- 3P%38.3%
PULL-UP
sample: 68 games · PullUpShot- points0.0per game
- attempts0.1per game
- made0.0per game
- FG%12.5%
- effective FG%18.8%
- threes attempted0.0per game
- 3P%— · No attempts: no percentage
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.8 | 9.9 % | 48.1 % | 48.1 % | 0.0 | — |
| tight (2-4 ft) | 3.5 | 43.9 % | 60.4 % | 60.6 % | 0.1 | 12.5 % |
| open (4-6 ft) | 1.8 | 22.5 % | 47.2 % | 59.3 % | 1.1 | 40.5 % |
| wide open (6+ ft) | 1.9 | 23.8 % | 40.8 % | 57.3 % | 1.6 | 38.7 % |
| all shots | 8.0 | 100.0 % | 51.6 % | 58.3 % | 2.8 | 38.3 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 68 games · DefenseRIM DEFENCE
sample: 68 games · Defense- shots defended3.5per game#69/414
- made on those shots2.3per game
- opponent FG%65.1%not stable year to year
- rim shots defended per minute0.2per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances12.4per game
- rebounds secured5.7per game
- offensive chances6.4per game
- defensive chances6.2per game
- conversion rate45.9%#272/283
- offensive conversion41.8%not stable year to year
- defensive conversion48.2%
- contested51.4%
- average rebound distance5.1ft
- average rebound distance (m)1.6m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 43.3 % | 4.1 | 2.5 | 61.5 % | 64.4 % | -2.9 % |
| less than 10 ft | 57.0 % | 5.4 | 3.1 | 57.1 % | 60.5 % | -3.4 % |
| two-pointers | 72.3 % | 6.8 | 3.8 | 55.4 % | 56.3 % | -0.9 % |
| more than 15 ft | 35.0 % | 3.3 | 1.4 | 42.2 % | 36.4 % | 5.8 % |
| three-pointers | 27.7 % | 2.6 | 1.1 | 41.0 % | 35.7 % | 5.3 % |
| all shots | 100.0 % | 9.4 | 4.9 | 51.4 % | 49.5 % | 1.9 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%58.2%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
