TRACKING INTELLIGENCE · TRACKING PROFILE
Duncan Robinson
DET · Forward · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 77 games · SpeedDistance- distance3.38km#90/414
- on offense1.77km
- on defense1.61km
- average speed7.3km/h
- speed on offense7.8km/h
- speed on defense6.7km/h
- km per minute0.12km per minute#141/414
- meters per minute123.0meters per minute
- minutes per game27.4minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 77 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches32.5per game
- front-court touches23.8per game
- % of touches in the frontcourt73.2%
- touches per minute1.2per minute
- paint touches0.5per game#335/414
- elbow touches0.1per game#379/414
- post touches0.0per game
- of his game goes through the inside2.5%
- seconds per touch1.7s
- dribbles per touch0.79
- minutes with the ball0.9minutes
- points per touch0.38#46/342
- points per paint touch0.97
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 77 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made22.1per game
- passes received24.4per game
- passes received per pass made1.10
- assists2.1per game
- potential assists3.4per game
- secondary assists0.2per game
- free-throw assists0.2per game
- points created5.1per game#204/414
- % of passes ending in a basket9.3%
- points created per point scored0.42
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · DrivesWhen he drives, he looks for the pass as much as the rim.
- drives2.8per game#226/414
- points1.4per game
- passes made1.4per game
- assists0.4per game
- turnovers0.2per game
- shooting foul0.1per game
- attempts1.1per game
- free throws0.3per game
- FG%51.2%
- passes48.4%
- % ending in a turnover6.4%not stable year to year
- % ending in a foul4.6%
- points per drive0.50
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 77 games · CatchShootHe lives off the pass: he produces more off the catch than creating his own shot.
- HOW IT CREATES ITS SHOTS73.6%
CATCH & SHOOT
sample: 77 games · CatchShoot- points6.7per game
- attempts5.3per game
- made2.2per game
- FG%42.1%
- effective FG%62.9%
- threes attempted5.3per game
- 3P%42.0%
PULL-UP
sample: 77 games · PullUpShot- points2.1per game
- attempts1.9per game
- made0.7per game
- FG%39.9%
- effective FG%55.2%
- threes attempted1.6per game
- 3P%36.7%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.3 | 3.2 % | 31.8 % | 31.8 % | 0.1 | 0.0 % |
| tight (2-4 ft) | 3.2 | 35.4 % | 46.1 % | 57.3 % | 1.9 | 38.5 % |
| open (4-6 ft) | 3.0 | 33.4 % | 42.0 % | 58.2 % | 2.6 | 37.3 % |
| wide open (6+ ft) | 2.5 | 28.0 % | 50.5 % | 73.2 % | 2.3 | 48.9 % |
| all shots | 9.0 | 100.0 % | 45.5 % | 61.3 % | 6.9 | 41.0 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 77 games · DefenseRIM DEFENCE
sample: 77 games · Defense- shots defended2.0per game#227/414
- made on those shots1.4per game
- opponent FG%70.9%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances4.4per game
- rebounds secured2.6per game
- offensive chances0.7per game
- defensive chances3.7per game
- conversion rate59.8%
- offensive conversion51.9%not stable year to year
- defensive conversion60.6%
- contested23.3%
- average rebound distance9.6ft
- average rebound distance (m)2.9m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 34.3 % | 3.4 | 1.9 | 55.4 % | 62.6 % | -7.1 % |
| less than 10 ft | 44.8 % | 4.4 | 2.2 | 50.1 % | 58.0 % | -7.9 % |
| two-pointers | 62.7 % | 6.1 | 3.0 | 49.4 % | 53.5 % | -4.2 % |
| more than 15 ft | 44.4 % | 4.3 | 1.6 | 37.4 % | 36.6 % | 0.8 % |
| three-pointers | 37.3 % | 3.7 | 1.3 | 36.7 % | 36.1 % | 0.6 % |
| all shots | 100.0 % | 9.8 | 4.4 | 44.6 % | 45.8 % | -1.2 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%61.3%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
