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TRACKING INTELLIGENCE · TRACKING PROFILE

Duncan Robinson

DET · Forward · NBA 2025-26

Duncan Robinson

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season77 box-score gamesTracking in 77 of 77 games

MOVEMENT

sample: 77 games · SpeedDistance
  • distance3.38km#90/414
  • on offense1.77km
  • on defense1.61km
  • average speed7.3km/h
  • speed on offense7.8km/h
  • speed on defense6.7km/h
  • km per minute0.12km per minute#141/414
  • meters per minute123.0meters per minute
  • minutes per game27.4minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 77 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches32.5per game
  • front-court touches23.8per game
  • % of touches in the frontcourt73.2%
  • touches per minute1.2per minute
  • paint touches0.5per game#335/414
  • elbow touches0.1per game#379/414
  • post touches0.0per game
  • of his game goes through the inside2.5%
  • seconds per touch1.7s
  • dribbles per touch0.79
  • minutes with the ball0.9minutes
  • points per touch0.38#46/342
  • points per paint touch0.97
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 77 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made22.1per game
  • passes received24.4per game
  • passes received per pass made1.10
  • assists2.1per game
  • potential assists3.4per game
  • secondary assists0.2per game
  • free-throw assists0.2per game
  • points created5.1per game#204/414
  • % of passes ending in a basket9.3%
  • points created per point scored0.42
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he looks for the pass as much as the rim.

  • drives2.8per game#226/414
  • points1.4per game
  • passes made1.4per game
  • assists0.4per game
  • turnovers0.2per game
  • shooting foul0.1per game
  • attempts1.1per game
  • free throws0.3per game
  • FG%51.2%
  • passes48.4%
  • % ending in a turnover6.4%not stable year to year
  • % ending in a foul4.6%
  • points per drive0.50

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 77 games · CatchShoot

He lives off the pass: he produces more off the catch than creating his own shot.

  • HOW IT CREATES ITS SHOTS73.6%

CATCH & SHOOT

sample: 77 games · CatchShoot
  • points6.7per game
  • attempts5.3per game
  • made2.2per game
  • FG%42.1%
  • effective FG%62.9%
  • threes attempted5.3per game
  • 3P%42.0%

PULL-UP

sample: 77 games · PullUpShot
  • points2.1per game
  • attempts1.9per game
  • made0.7per game
  • FG%39.9%
  • effective FG%55.2%
  • threes attempted1.6per game
  • 3P%36.7%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.33.2 %31.8 %31.8 %0.10.0 %
tight (2-4 ft)3.235.4 %46.1 %57.3 %1.938.5 %
open (4-6 ft)3.033.4 %42.0 %58.2 %2.637.3 %
wide open (6+ ft)2.528.0 %50.5 %73.2 %2.348.9 %
all shots9.0100.0 %45.5 %61.3 %6.941.0 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 77 games · Defense

RIM DEFENCE

sample: 77 games · Defense
  • shots defended2.0per game#227/414
  • made on those shots1.4per game
  • opponent FG%70.9%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances4.4per game
  • rebounds secured2.6per game
  • offensive chances0.7per game
  • defensive chances3.7per game
  • conversion rate59.8%
  • offensive conversion51.9%not stable year to year
  • defensive conversion60.6%
  • contested23.3%
  • average rebound distance9.6ft
  • average rebound distance (m)2.9m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft34.3 %3.41.955.4 %62.6 %-7.1 %
less than 10 ft44.8 %4.42.250.1 %58.0 %-7.9 %
two-pointers62.7 %6.13.049.4 %53.5 %-4.2 %
more than 15 ft44.4 %4.31.637.4 %36.6 %0.8 %
three-pointers37.3 %3.71.336.7 %36.1 %0.6 %
all shots100.0 %9.84.444.6 %45.8 %-1.2 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%61.3%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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