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TRACKING INTELLIGENCE · TRACKING PROFILE

Jordan McLaughlin

SAS · Guard · NBA 2025-26

Jordan McLaughlin

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season44 box-score gamesTracking in 44 of 44 games

MOVEMENT

sample: 44 games · SpeedDistance
  • distance0.80km#407/414
  • on offense0.48km
  • on defense0.32km
  • average speed7.2km/h
  • speed on offense7.4km/h
  • speed on defense6.9km/h
  • km per minute0.13km per minute#94/414
  • meters per minute126.0meters per minute
  • minutes per game6.4minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 44 games · Possessions

The ball sticks with him: he dribbles a lot before deciding.

  • touches13.8per game
  • front-court touches6.3per game
  • % of touches in the frontcourt45.7%
  • touches per minute2.2per minute
  • paint touches0.1per game#405/414
  • elbow touches0.1per game#379/414
  • post touches0.0per game
  • of his game goes through the inside3.2%
  • seconds per touch4.2s
  • dribbles per touch3.60
  • minutes with the ball1.0minutes
  • points per touch0.15
  • points per paint touch1.20
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 44 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made11.2per game
  • passes received11.1per game
  • passes received per pass made0.99
  • assists0.9per game
  • potential assists2.1per game
  • secondary assists0.3per game
  • free-throw assists0.1per game
  • points created2.4per game#339/414
  • % of passes ending in a basket7.7%
  • points created per point scored1.20
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives1.2per game#318/414
  • points0.4per game
  • passes made0.6per game
  • assists0.1per game
  • turnovers0.0per game
  • shooting foul0.0per game
  • attempts0.6per game
  • free throws0.0per game
  • FG%32.0%
  • passes48.1%
  • % ending in a turnover3.8%not stable year to year
  • % ending in a foul0.0%
  • points per drive0.33

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 44 games · CatchShoot
  • HOW IT CREATES ITS SHOTS63.6%

CATCH & SHOOT

sample: 44 games · CatchShoot
  • points0.9per game
  • attempts0.7per game
  • made0.3per game
  • FG%41.9%
  • effective FG%62.9%
  • threes attempted0.7per game
  • 3P%41.9%

PULL-UP

sample: 44 games · PullUpShot
  • points0.3per game
  • attempts0.4per game
  • made0.1per game
  • FG%29.4%
  • effective FG%41.2%
  • threes attempted0.2per game
  • 3P%44.4%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.28.9 %28.6 %28.6 %0.0
tight (2-4 ft)0.525.3 %60.0 %60.0 %0.0
open (4-6 ft)0.317.7 %21.4 %25.0 %0.120.0 %
wide open (6+ ft)0.948.1 %42.1 %63.2 %0.845.7 %
all shots1.8100.0 %41.8 %52.5 %0.942.5 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 44 games · Defense

His rim is rarely attacked: his defensive work happens elsewhere.

RIM DEFENCE

sample: 44 games · Defense
  • shots defended0.4per game#412/414
  • made on those shots0.3per game
  • opponent FG%77.8%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances1.2per game
  • rebounds secured0.7per game
  • offensive chances0.4per game
  • defensive chances0.8per game
  • conversion rate62.7%
  • offensive conversion43.8%not stable year to year
  • defensive conversion71.4%
  • contested15.6%
  • average rebound distance11.4ft
  • average rebound distance (m)3.5m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft33.3 %1.00.775.0 %59.3 %15.7 %
less than 10 ft38.5 %1.10.870.3 %55.8 %14.4 %
two-pointers62.5 %1.81.371.7 %51.8 %19.8 %
more than 15 ft47.9 %1.40.747.8 %36.3 %11.5 %
three-pointers37.5 %1.10.541.7 %35.4 %6.3 %
all shots100.0 %2.91.860.4 %44.6 %15.8 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%52.5%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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