TRACKING INTELLIGENCE · TRACKING PROFILE
Jordan McLaughlin
SAS · Guard · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 44 games · SpeedDistance- distance0.80km#407/414
- on offense0.48km
- on defense0.32km
- average speed7.2km/h
- speed on offense7.4km/h
- speed on defense6.9km/h
- km per minute0.13km per minute#94/414
- meters per minute126.0meters per minute
- minutes per game6.4minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 44 games · PossessionsThe ball sticks with him: he dribbles a lot before deciding.
- touches13.8per game
- front-court touches6.3per game
- % of touches in the frontcourt45.7%
- touches per minute2.2per minute
- paint touches0.1per game#405/414
- elbow touches0.1per game#379/414
- post touches0.0per game
- of his game goes through the inside3.2%
- seconds per touch4.2s
- dribbles per touch3.60
- minutes with the ball1.0minutes
- points per touch0.15
- points per paint touch1.20
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 44 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made11.2per game
- passes received11.1per game
- passes received per pass made0.99
- assists0.9per game
- potential assists2.1per game
- secondary assists0.3per game
- free-throw assists0.1per game
- points created2.4per game#339/414
- % of passes ending in a basket7.7%
- points created per point scored1.20
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives1.2per game#318/414
- points0.4per game
- passes made0.6per game
- assists0.1per game
- turnovers0.0per game
- shooting foul0.0per game
- attempts0.6per game
- free throws0.0per game
- FG%32.0%
- passes48.1%
- % ending in a turnover3.8%not stable year to year
- % ending in a foul0.0%
- points per drive0.33
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 44 games · CatchShoot- HOW IT CREATES ITS SHOTS63.6%
CATCH & SHOOT
sample: 44 games · CatchShoot- points0.9per game
- attempts0.7per game
- made0.3per game
- FG%41.9%
- effective FG%62.9%
- threes attempted0.7per game
- 3P%41.9%
PULL-UP
sample: 44 games · PullUpShot- points0.3per game
- attempts0.4per game
- made0.1per game
- FG%29.4%
- effective FG%41.2%
- threes attempted0.2per game
- 3P%44.4%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.2 | 8.9 % | 28.6 % | 28.6 % | 0.0 | — |
| tight (2-4 ft) | 0.5 | 25.3 % | 60.0 % | 60.0 % | 0.0 | — |
| open (4-6 ft) | 0.3 | 17.7 % | 21.4 % | 25.0 % | 0.1 | 20.0 % |
| wide open (6+ ft) | 0.9 | 48.1 % | 42.1 % | 63.2 % | 0.8 | 45.7 % |
| all shots | 1.8 | 100.0 % | 41.8 % | 52.5 % | 0.9 | 42.5 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 44 games · DefenseHis rim is rarely attacked: his defensive work happens elsewhere.
RIM DEFENCE
sample: 44 games · Defense- shots defended0.4per game#412/414
- made on those shots0.3per game
- opponent FG%77.8%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances1.2per game
- rebounds secured0.7per game
- offensive chances0.4per game
- defensive chances0.8per game
- conversion rate62.7%
- offensive conversion43.8%not stable year to year
- defensive conversion71.4%
- contested15.6%
- average rebound distance11.4ft
- average rebound distance (m)3.5m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 33.3 % | 1.0 | 0.7 | 75.0 % | 59.3 % | 15.7 % |
| less than 10 ft | 38.5 % | 1.1 | 0.8 | 70.3 % | 55.8 % | 14.4 % |
| two-pointers | 62.5 % | 1.8 | 1.3 | 71.7 % | 51.8 % | 19.8 % |
| more than 15 ft | 47.9 % | 1.4 | 0.7 | 47.8 % | 36.3 % | 11.5 % |
| three-pointers | 37.5 % | 1.1 | 0.5 | 41.7 % | 35.4 % | 6.3 % |
| all shots | 100.0 % | 2.9 | 1.8 | 60.4 % | 44.6 % | 15.8 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%52.5%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
