SportiveWorldSportiveWorld

TRACKING INTELLIGENCE · TRACKING PROFILE

Gabe Vincent

ATL · Guard · NBA 2025-26

Gabe Vincent

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season53 box-score gamesTracking in 53 of 53 games

MOVEMENT

sample: 53 games · SpeedDistance

Covers less court per minute than most: plays with position, not with running.

  • distance1.93km#314/414
  • on offense1.13km
  • on defense0.97km
  • average speed6.9km/h
  • speed on offense7.4km/h
  • speed on defense6.4km/h
  • km per minute0.12km per minute#311/414
  • meters per minute116.0meters per minute
  • minutes per game16.6minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 53 games · Possessions
  • touches22.7per game
  • front-court touches11.6per game
  • % of touches in the frontcourt51.1%
  • touches per minute1.4per minute
  • paint touches0.2per game#393/414
  • elbow touches0.1per game#379/414
  • post touches0.0per game
  • of his game goes through the inside2.6%
  • seconds per touch3.4s
  • dribbles per touch2.87
  • minutes with the ball1.3minutes
  • points per touch0.19#296/342
  • points per paint touch0.44
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 53 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made17.5per game
  • passes received17.9per game
  • passes received per pass made1.02
  • assists1.4per game
  • potential assists2.5per game
  • secondary assists0.2per game
  • free-throw assists0.1per game
  • points created3.6per game#276/414
  • % of passes ending in a basket8.2%
  • points created per point scored0.82
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives1.3per game#308/414
  • points0.4per game
  • passes made0.7per game
  • assists0.2per game
  • turnovers0.1per game
  • shooting foul0.0per game
  • attempts0.5per game
  • free throws0.0per game
  • FG%38.5%
  • passes54.3%
  • % ending in a turnover7.1%not stable year to year
  • % ending in a foul1.4%
  • points per drive0.31

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 53 games · CatchShoot
  • HOW IT CREATES ITS SHOTS62.2%

CATCH & SHOOT

sample: 53 games · CatchShoot
  • points2.4per game
  • attempts2.3per game
  • made0.8per game
  • FG%34.7%
  • effective FG%51.7%
  • threes attempted2.2per game
  • 3P%34.5%

PULL-UP

sample: 53 games · PullUpShot
  • points1.2per game
  • attempts1.4per game
  • made0.4per game
  • FG%30.6%
  • effective FG%42.4%
  • threes attempted1.0per game
  • 3P%32.1%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.11.9 %50.0 %50.0 %0.00.0 %
tight (2-4 ft)0.819.9 %37.2 %45.3 %0.433.3 %
open (4-6 ft)2.050.0 %28.7 %41.2 %1.829.0 %
wide open (6+ ft)1.228.2 %44.3 %64.8 %1.143.1 %
all shots4.1100.0 %35.2 %48.8 %3.334.1 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 53 games · Defense

His rim is rarely attacked: his defensive work happens elsewhere.

RIM DEFENCE

sample: 53 games · Defense
  • shots defended0.8per game#386/414
  • made on those shots0.6per game
  • opponent FG%76.7%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances1.9per game
  • rebounds secured1.0per game
  • offensive chances0.6per game
  • defensive chances1.4per game
  • conversion rate52.4%
  • offensive conversion56.7%not stable year to year
  • defensive conversion50.0%
  • contested22.2%
  • average rebound distance12.7ft
  • average rebound distance (m)3.9m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft26.8 %1.71.164.8 %61.7 %3.1 %
less than 10 ft36.0 %2.21.462.7 %57.4 %5.4 %
two-pointers54.9 %3.41.853.3 %52.9 %0.4 %
more than 15 ft53.4 %3.31.441.1 %37.2 %3.9 %
three-pointers45.1 %2.81.242.6 %36.3 %6.3 %
all shots100.0 %6.23.048.5 %45.3 %3.2 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%48.8%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.