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TRACKING INTELLIGENCE · TRACKING PROFILE

Haywood Highsmith

PHX · Forward · NBA 2025-26

Haywood Highsmith

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season7 box-score gamesTracking in 7 of 7 games

MOVEMENT

sample: 7 games · SpeedDistance
  • distance1.61km
  • on offense0.97km
  • on defense0.80km
  • average speed7.2km/h
  • speed on offense7.5km/h
  • speed on defense6.8km/h
  • km per minute0.12km per minute
  • meters per minute124.0meters per minute
  • minutes per game13.0minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-23

TOUCH ECOSYSTEM

sample: 7 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches14.4per game
  • front-court touches8.3per game
  • % of touches in the frontcourt57.6%
  • touches per minute1.1per minute
  • paint touches0.9per game
  • elbow touches0.1per game
  • post touches0.0per game
  • of his game goes through the inside12.0%
  • seconds per touch2.1s
  • dribbles per touch1.23
  • minutes with the ball0.5minutes
  • points per touch0.38
  • points per paint touch0.83
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-23

PASSING & CREATION

sample: 7 games · Passing

He gives more than he receives: the play starts with him.

  • passes made10.7per game
  • passes received7.4per game
  • passes received per pass made0.69
  • assists1.0per game
  • potential assists1.7per game
  • secondary assists0.1per game
  • free-throw assists0.1per game
  • points created3.1per game
  • % of passes ending in a basket9.3%
  • points created per point scored0.57
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives1.6per game
  • points1.3per game
  • passes made0.9per game
  • assists0.4per game
  • turnovers0.0per game
  • shooting foul0.0per game
  • attempts0.7per game
  • free throws0.0per game
  • FG%80.0%
  • passes54.5%
  • % ending in a turnover0.0%not stable year to year
  • % ending in a foul0.0%
  • points per drive0.81

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-23

HOW IT CREATES ITS SHOTS

sample: 7 games · CatchShoot
  • HOW IT CREATES ITS SHOTS73.9%

CATCH & SHOOT

sample: 7 games · CatchShoot
  • points3.0per game
  • attempts1.7per game
  • made1.0per game
  • FG%58.3%
  • effective FG%87.5%
  • threes attempted1.7per game
  • 3P%58.3%

PULL-UP

sample: 7 games · PullUpShot
  • points0.7per game
  • attempts0.6per game
  • made0.3per game
  • FG%50.0%
  • effective FG%62.5%
  • threes attempted0.3per game
  • 3P%50.0%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.413.0 %33.3 %33.3 %0.0
tight (2-4 ft)0.721.7 %40.0 %40.0 %0.10.0 %
open (4-6 ft)0.721.7 %60.0 %80.0 %0.466.7 %
wide open (6+ ft)1.443.5 %60.0 %90.0 %1.460.0 %
all shots3.3100.0 %52.2 %69.6 %2.057.1 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-23

REBOUND CONTROL

sample: 7 games · Defense

His rim is rarely attacked: his defensive work happens elsewhere.

RIM DEFENCE

sample: 7 games · Defense
  • shots defended0.7per game
  • made on those shots0.6per game
  • opponent FG%80.0%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances3.9per game
  • rebounds secured1.9per game
  • offensive chances2.1per game
  • defensive chances2.0per game
  • conversion rate48.1%
  • offensive conversion40.0%not stable year to year
  • defensive conversion50.0%
  • contested23.1%
  • average rebound distance10.8ft
  • average rebound distance (m)3.3m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft25.0 %1.50.855.6 %60.6 %-5.0 %
less than 10 ft33.3 %2.01.050.0 %58.1 %-8.1 %
two-pointers58.3 %3.51.542.9 %51.7 %-8.8 %
more than 15 ft50.0 %3.00.827.8 %37.4 %-9.6 %
three-pointers41.7 %2.50.726.7 %36.6 %-10.0 %
all shots100.0 %6.02.236.1 %44.8 %-8.7 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-23

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%69.6%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-23

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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