TRACKING INTELLIGENCE · TRACKING PROFILE
Haywood Highsmith
PHX · Forward · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 7 games · SpeedDistance- distance1.61km
- on offense0.97km
- on defense0.80km
- average speed7.2km/h
- speed on offense7.5km/h
- speed on defense6.8km/h
- km per minute0.12km per minute
- meters per minute124.0meters per minute
- minutes per game13.0minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-23
TOUCH ECOSYSTEM
sample: 7 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches14.4per game
- front-court touches8.3per game
- % of touches in the frontcourt57.6%
- touches per minute1.1per minute
- paint touches0.9per game
- elbow touches0.1per game
- post touches0.0per game
- of his game goes through the inside12.0%
- seconds per touch2.1s
- dribbles per touch1.23
- minutes with the ball0.5minutes
- points per touch0.38
- points per paint touch0.83
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-23
PASSING & CREATION
sample: 7 games · PassingHe gives more than he receives: the play starts with him.
- passes made10.7per game
- passes received7.4per game
- passes received per pass made0.69
- assists1.0per game
- potential assists1.7per game
- secondary assists0.1per game
- free-throw assists0.1per game
- points created3.1per game
- % of passes ending in a basket9.3%
- points created per point scored0.57
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives1.6per game
- points1.3per game
- passes made0.9per game
- assists0.4per game
- turnovers0.0per game
- shooting foul0.0per game
- attempts0.7per game
- free throws0.0per game
- FG%80.0%
- passes54.5%
- % ending in a turnover0.0%not stable year to year
- % ending in a foul0.0%
- points per drive0.81
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-23
HOW IT CREATES ITS SHOTS
sample: 7 games · CatchShoot- HOW IT CREATES ITS SHOTS73.9%
CATCH & SHOOT
sample: 7 games · CatchShoot- points3.0per game
- attempts1.7per game
- made1.0per game
- FG%58.3%
- effective FG%87.5%
- threes attempted1.7per game
- 3P%58.3%
PULL-UP
sample: 7 games · PullUpShot- points0.7per game
- attempts0.6per game
- made0.3per game
- FG%50.0%
- effective FG%62.5%
- threes attempted0.3per game
- 3P%50.0%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.4 | 13.0 % | 33.3 % | 33.3 % | 0.0 | — |
| tight (2-4 ft) | 0.7 | 21.7 % | 40.0 % | 40.0 % | 0.1 | 0.0 % |
| open (4-6 ft) | 0.7 | 21.7 % | 60.0 % | 80.0 % | 0.4 | 66.7 % |
| wide open (6+ ft) | 1.4 | 43.5 % | 60.0 % | 90.0 % | 1.4 | 60.0 % |
| all shots | 3.3 | 100.0 % | 52.2 % | 69.6 % | 2.0 | 57.1 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-23
REBOUND CONTROL
sample: 7 games · DefenseHis rim is rarely attacked: his defensive work happens elsewhere.
RIM DEFENCE
sample: 7 games · Defense- shots defended0.7per game
- made on those shots0.6per game
- opponent FG%80.0%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances3.9per game
- rebounds secured1.9per game
- offensive chances2.1per game
- defensive chances2.0per game
- conversion rate48.1%
- offensive conversion40.0%not stable year to year
- defensive conversion50.0%
- contested23.1%
- average rebound distance10.8ft
- average rebound distance (m)3.3m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 25.0 % | 1.5 | 0.8 | 55.6 % | 60.6 % | -5.0 % |
| less than 10 ft | 33.3 % | 2.0 | 1.0 | 50.0 % | 58.1 % | -8.1 % |
| two-pointers | 58.3 % | 3.5 | 1.5 | 42.9 % | 51.7 % | -8.8 % |
| more than 15 ft | 50.0 % | 3.0 | 0.8 | 27.8 % | 37.4 % | -9.6 % |
| three-pointers | 41.7 % | 2.5 | 0.7 | 26.7 % | 36.6 % | -10.0 % |
| all shots | 100.0 % | 6.0 | 2.2 | 36.1 % | 44.8 % | -8.7 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-23
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%69.6%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-23
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
