TRACKING INTELLIGENCE · TRACKING PROFILE
Amir Coffey
PHX · G · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 46 games · SpeedDistance- distance1.29km#377/414
- on offense0.64km
- on defense0.64km
- average speed6.7km/h
- speed on offense6.8km/h
- speed on defense6.6km/h
- km per minute0.12km per minute#212/414
- meters per minute120.0meters per minute
- minutes per game10.7minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 46 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches10.8per game
- front-court touches7.4per game
- % of touches in the frontcourt68.5%
- touches per minute1.0per minute
- paint touches0.3per game#380/414
- elbow touches0.1per game#379/414
- post touches0.0per game
- of his game goes through the inside5.4%
- seconds per touch2.0s
- dribbles per touch1.10
- minutes with the ball0.4minutes
- points per touch0.30
- points per paint touch0.62
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 46 games · Passing- passes made7.7per game
- passes received6.9per game
- passes received per pass made0.90
- assists0.6per game
- potential assists0.9per game
- secondary assists0.1per game
- free-throw assists0.0per game
- points created1.5per game#383/414
- % of passes ending in a basket7.6%
- points created per point scored0.47
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives1.3per game#308/414
- points1.1per game
- passes made0.4per game
- assists0.1per game
- turnovers0.0per game
- shooting foul0.1per game
- attempts0.8per game
- free throws0.2per game
- FG%57.1%
- passes31.7%
- % ending in a turnover0.0%not stable year to year
- % ending in a foul8.3%
- points per drive0.85
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 46 games · CatchShoot- HOW IT CREATES ITS SHOTS58.8%
CATCH & SHOOT
sample: 46 games · CatchShoot- points1.0per game
- attempts1.0per game
- made0.3per game
- FG%33.3%
- effective FG%50.0%
- threes attempted1.0per game
- 3P%33.3%
PULL-UP
sample: 46 games · PullUpShot- points0.7per game
- attempts0.7per game
- made0.3per game
- FG%48.4%
- effective FG%50.0%
- threes attempted0.1per game
- 3P%33.3%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.0 | 1.8 % | 0.0 % | 0.0 % | 0.0 | — |
| tight (2-4 ft) | 0.6 | 25.9 % | 62.1 % | 62.1 % | 0.0 | — |
| open (4-6 ft) | 1.1 | 44.6 % | 52.0 % | 60.0 % | 0.4 | 40.0 % |
| wide open (6+ ft) | 0.7 | 27.7 % | 32.3 % | 46.8 % | 0.6 | 31.0 % |
| all shots | 2.4 | 100.0 % | 48.2 % | 55.8 % | 1.1 | 34.7 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 46 games · DefenseHis rim is rarely attacked: his defensive work happens elsewhere.
RIM DEFENCE
sample: 46 games · Defense- shots defended0.7per game#395/414
- made on those shots0.3per game
- opponent FG%51.6%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances2.1per game
- rebounds secured1.2per game
- offensive chances0.9per game
- defensive chances1.3per game
- conversion rate58.8%
- offensive conversion45.2%not stable year to year
- defensive conversion63.3%
- contested33.3%
- average rebound distance7.5ft
- average rebound distance (m)2.3m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 34.5 % | 1.2 | 0.6 | 46.9 % | 61.9 % | -15.0 % |
| less than 10 ft | 45.1 % | 1.6 | 0.8 | 48.4 % | 58.4 % | -10.0 % |
| two-pointers | 55.6 % | 2.0 | 0.9 | 43.0 % | 54.7 % | -11.6 % |
| more than 15 ft | 48.6 % | 1.7 | 0.6 | 36.2 % | 36.5 % | -0.3 % |
| three-pointers | 44.4 % | 1.6 | 0.6 | 36.5 % | 35.8 % | 0.7 % |
| all shots | 100.0 % | 3.6 | 1.4 | 40.1 % | 46.4 % | -6.3 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%56.2%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
