TRACKING INTELLIGENCE · TRACKING PROFILE
DaQuan Jeffries
SAC · Guard-Forward · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 3 games · SpeedDistance- distance2.41km
- on offense1.29km
- on defense1.13km
- average speed6.9km/h
- speed on offense7.1km/h
- speed on defense6.3km/h
- km per minute0.12km per minute
- meters per minute121.0meters per minute
- minutes per game20.0minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-23
TOUCH ECOSYSTEM
sample: 3 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches17.3per game
- front-court touches11.7per game
- % of touches in the frontcourt67.6%
- touches per minute0.9per minute
- paint touches1.0per game
- elbow touches0.3per game
- post touches0.0per game
- of his game goes through the inside11.1%
- seconds per touch2.0s
- dribbles per touch1.40
- minutes with the ball0.6minutes
- points per touch0.60
- points per paint touch0.67
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-23
PASSING & CREATION
sample: 3 games · PassingHe receives far more than he gives: he is where the play ends.
- passes made10.0per game
- passes received13.3per game
- passes received per pass made1.33
- assists0.3per game
- potential assists1.0per game
- secondary assists0.0per game
- free-throw assists0.0per game
- points created1.0per game
- % of passes ending in a basket3.3%
- points created per point scored0.10
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · DrivesWhen he drives, he drives to finish: he almost always ends the play himself.
- drives2.3per game
- points2.7per game
- passes made0.3per game
- assists0.0per game
- turnovers0.0per game
- shooting foul0.3per game
- attempts1.7per game
- free throws0.7per game
- FG%60.0%
- passes14.3%
- % ending in a turnover0.0%not stable year to year
- % ending in a foul14.3%
- points per drive1.17
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-23
HOW IT CREATES ITS SHOTS
sample: 3 games · CatchShoot- HOW IT CREATES ITS SHOTS66.7%
CATCH & SHOOT
sample: 3 games · CatchShoot- points3.0per game
- attempts2.0per game
- made1.0per game
- FG%50.0%
- effective FG%75.0%
- threes attempted2.0per game
- 3P%50.0%
PULL-UP
sample: 3 games · PullUpShot- points1.0per game
- attempts1.0per game
- made0.3per game
- FG%33.3%
- effective FG%50.0%
- threes attempted1.0per game
- 3P%33.3%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.3 | 5.3 % | 100.0 % | 100.0 % | 0.0 | — |
| tight (2-4 ft) | 3.0 | 47.4 % | 66.7 % | 72.2 % | 0.3 | 100.0 % |
| open (4-6 ft) | 2.3 | 36.8 % | 42.9 % | 57.1 % | 2.0 | 33.3 % |
| wide open (6+ ft) | 0.7 | 10.5 % | 50.0 % | 75.0 % | 0.7 | 50.0 % |
| all shots | 6.3 | 100.0 % | 57.9 % | 68.4 % | 3.0 | 44.4 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-23
REBOUND CONTROL
sample: 3 games · DefenseRIM DEFENCE
sample: 3 games · Defense- shots defended0.7per game
- made on those shots0.3per game
- opponent FG%50.0%not stable year to year
- rim shots defended per minute0.0per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · ReboundingMore rebound chances reach him than he ends up taking.
- rebound chances5.0per game
- rebounds secured1.7per game
- offensive chances2.7per game
- defensive chances2.7per game
- conversion rate33.3%
- offensive conversion37.5%not stable year to year
- defensive conversion25.0%
- contested60.0%
- average rebound distance12.2ft
- average rebound distance (m)3.7m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 26.3 % | 1.7 | 0.7 | 40.0 % | 64.2 % | -24.2 % |
| less than 10 ft | 26.3 % | 1.7 | 0.7 | 40.0 % | 58.5 % | -18.5 % |
| two-pointers | 42.1 % | 2.7 | 1.3 | 50.0 % | 53.2 % | -3.2 % |
| more than 15 ft | 73.7 % | 4.7 | 2.3 | 50.0 % | 37.2 % | 12.8 % |
| three-pointers | 57.9 % | 3.7 | 1.7 | 45.5 % | 36.3 % | 9.2 % |
| all shots | 100.0 % | 6.3 | 3.0 | 47.4 % | 44.7 % | 2.6 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-23
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%68.4%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-23
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
