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TRACKING INTELLIGENCE · TRACKING PROFILE

DaQuan Jeffries

SAC · Guard-Forward · NBA 2025-26

DaQuan Jeffries

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season3 box-score gamesTracking in 3 of 3 games

MOVEMENT

sample: 3 games · SpeedDistance
  • distance2.41km
  • on offense1.29km
  • on defense1.13km
  • average speed6.9km/h
  • speed on offense7.1km/h
  • speed on defense6.3km/h
  • km per minute0.12km per minute
  • meters per minute121.0meters per minute
  • minutes per game20.0minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-23

TOUCH ECOSYSTEM

sample: 3 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches17.3per game
  • front-court touches11.7per game
  • % of touches in the frontcourt67.6%
  • touches per minute0.9per minute
  • paint touches1.0per game
  • elbow touches0.3per game
  • post touches0.0per game
  • of his game goes through the inside11.1%
  • seconds per touch2.0s
  • dribbles per touch1.40
  • minutes with the ball0.6minutes
  • points per touch0.60
  • points per paint touch0.67
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-23

PASSING & CREATION

sample: 3 games · Passing

He receives far more than he gives: he is where the play ends.

  • passes made10.0per game
  • passes received13.3per game
  • passes received per pass made1.33
  • assists0.3per game
  • potential assists1.0per game
  • secondary assists0.0per game
  • free-throw assists0.0per game
  • points created1.0per game
  • % of passes ending in a basket3.3%
  • points created per point scored0.10
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he drives to finish: he almost always ends the play himself.

  • drives2.3per game
  • points2.7per game
  • passes made0.3per game
  • assists0.0per game
  • turnovers0.0per game
  • shooting foul0.3per game
  • attempts1.7per game
  • free throws0.7per game
  • FG%60.0%
  • passes14.3%
  • % ending in a turnover0.0%not stable year to year
  • % ending in a foul14.3%
  • points per drive1.17

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-23

HOW IT CREATES ITS SHOTS

sample: 3 games · CatchShoot
  • HOW IT CREATES ITS SHOTS66.7%

CATCH & SHOOT

sample: 3 games · CatchShoot
  • points3.0per game
  • attempts2.0per game
  • made1.0per game
  • FG%50.0%
  • effective FG%75.0%
  • threes attempted2.0per game
  • 3P%50.0%

PULL-UP

sample: 3 games · PullUpShot
  • points1.0per game
  • attempts1.0per game
  • made0.3per game
  • FG%33.3%
  • effective FG%50.0%
  • threes attempted1.0per game
  • 3P%33.3%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.35.3 %100.0 %100.0 %0.0
tight (2-4 ft)3.047.4 %66.7 %72.2 %0.3100.0 %
open (4-6 ft)2.336.8 %42.9 %57.1 %2.033.3 %
wide open (6+ ft)0.710.5 %50.0 %75.0 %0.750.0 %
all shots6.3100.0 %57.9 %68.4 %3.044.4 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-23

REBOUND CONTROL

sample: 3 games · Defense

RIM DEFENCE

sample: 3 games · Defense
  • shots defended0.7per game
  • made on those shots0.3per game
  • opponent FG%50.0%not stable year to year
  • rim shots defended per minute0.0per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding

More rebound chances reach him than he ends up taking.

  • rebound chances5.0per game
  • rebounds secured1.7per game
  • offensive chances2.7per game
  • defensive chances2.7per game
  • conversion rate33.3%
  • offensive conversion37.5%not stable year to year
  • defensive conversion25.0%
  • contested60.0%
  • average rebound distance12.2ft
  • average rebound distance (m)3.7m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft26.3 %1.70.740.0 %64.2 %-24.2 %
less than 10 ft26.3 %1.70.740.0 %58.5 %-18.5 %
two-pointers42.1 %2.71.350.0 %53.2 %-3.2 %
more than 15 ft73.7 %4.72.350.0 %37.2 %12.8 %
three-pointers57.9 %3.71.745.5 %36.3 %9.2 %
all shots100.0 %6.33.047.4 %44.7 %2.6 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-23

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%68.4%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-23

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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