TRACKING INTELLIGENCE · TRACKING PROFILE
Terance Mann
BKN · Guard-Forward · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 63 games · SpeedDistance- distance2.90km#166/414
- on offense1.61km
- on defense1.45km
- average speed7.1km/h
- speed on offense7.3km/h
- speed on defense6.9km/h
- km per minute0.12km per minute#238/414
- meters per minute119.0meters per minute
- minutes per game24.3minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 63 games · PossessionsThe ball sticks with him: he dribbles a lot before deciding.
- touches41.0per game
- front-court touches18.6per game
- % of touches in the frontcourt45.4%
- touches per minute1.7per minute
- paint touches1.4per game#198/414
- elbow touches0.5per game#210/414
- post touches0.1per game
- of his game goes through the inside10.8%
- seconds per touch3.9s
- dribbles per touch3.28
- minutes with the ball2.6minutes
- points per touch0.18#314/342
- points per paint touch0.63
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 63 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made32.3per game
- passes received29.6per game
- passes received per pass made0.92
- assists3.0per game
- potential assists5.7per game
- secondary assists0.2per game
- free-throw assists0.2per game
- points created7.9per game#117/414
- % of passes ending in a basket9.3%
- points created per point scored1.10
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · DrivesWhen he drives, he looks for the pass as much as the rim.
- drives5.1per game#144/414
- points2.3per game
- passes made2.6per game
- assists0.8per game
- turnovers0.3per game
- shooting foul0.3per game
- attempts1.7per game
- free throws0.6per game
- FG%48.6%
- passes50.6%
- % ending in a turnover6.9%not stable year to year
- % ending in a foul6.3%
- points per drive0.45
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 63 games · CatchShoot- HOW IT CREATES ITS SHOTS51.4%
CATCH & SHOOT
sample: 63 games · CatchShoot- points2.2per game
- attempts1.8per game
- made0.7per game
- FG%40.4%
- effective FG%59.6%
- threes attempted1.7per game
- 3P%40.7%
PULL-UP
sample: 63 games · PullUpShot- points1.3per game
- attempts1.7per game
- made0.6per game
- FG%34.0%
- effective FG%39.6%
- threes attempted0.7per game
- 3P%26.7%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.4 | 6.8 % | 56.0 % | 56.0 % | 0.0 | — |
| tight (2-4 ft) | 1.8 | 30.8 % | 49.6 % | 50.0 % | 0.1 | 20.0 % |
| open (4-6 ft) | 1.7 | 29.4 % | 43.5 % | 49.1 % | 0.7 | 27.9 % |
| wide open (6+ ft) | 1.9 | 33.0 % | 42.1 % | 59.9 % | 1.7 | 41.0 % |
| all shots | 5.8 | 100.0 % | 45.8 % | 53.4 % | 2.4 | 36.6 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 63 games · DefenseRIM DEFENCE
sample: 63 games · Defense- shots defended2.1per game#208/414
- made on those shots1.4per game
- opponent FG%67.4%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances6.2per game
- rebounds secured3.1per game
- offensive chances2.5per game
- defensive chances3.9per game
- conversion rate51.0%#234/283
- offensive conversion45.2%not stable year to year
- defensive conversion52.8%
- contested27.5%
- average rebound distance7.5ft
- average rebound distance (m)2.3m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 39.2 % | 3.5 | 2.2 | 63.5 % | 62.8 % | 0.7 % |
| less than 10 ft | 47.5 % | 4.3 | 2.6 | 59.6 % | 58.4 % | 1.2 % |
| two-pointers | 63.1 % | 5.7 | 3.3 | 58.2 % | 54.3 % | 4.0 % |
| more than 15 ft | 42.1 % | 3.8 | 1.4 | 36.2 % | 37.4 % | -1.3 % |
| three-pointers | 36.9 % | 3.3 | 1.2 | 34.5 % | 36.6 % | -2.2 % |
| all shots | 100.0 % | 9.0 | 4.5 | 49.5 % | 46.9 % | 2.6 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%53.3%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
