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TRACKING INTELLIGENCE · TRACKING PROFILE

Terance Mann

BKN · Guard-Forward · NBA 2025-26

Terance Mann

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season63 box-score gamesTracking in 63 of 63 games

MOVEMENT

sample: 63 games · SpeedDistance
  • distance2.90km#166/414
  • on offense1.61km
  • on defense1.45km
  • average speed7.1km/h
  • speed on offense7.3km/h
  • speed on defense6.9km/h
  • km per minute0.12km per minute#238/414
  • meters per minute119.0meters per minute
  • minutes per game24.3minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 63 games · Possessions

The ball sticks with him: he dribbles a lot before deciding.

  • touches41.0per game
  • front-court touches18.6per game
  • % of touches in the frontcourt45.4%
  • touches per minute1.7per minute
  • paint touches1.4per game#198/414
  • elbow touches0.5per game#210/414
  • post touches0.1per game
  • of his game goes through the inside10.8%
  • seconds per touch3.9s
  • dribbles per touch3.28
  • minutes with the ball2.6minutes
  • points per touch0.18#314/342
  • points per paint touch0.63
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 63 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made32.3per game
  • passes received29.6per game
  • passes received per pass made0.92
  • assists3.0per game
  • potential assists5.7per game
  • secondary assists0.2per game
  • free-throw assists0.2per game
  • points created7.9per game#117/414
  • % of passes ending in a basket9.3%
  • points created per point scored1.10
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he looks for the pass as much as the rim.

  • drives5.1per game#144/414
  • points2.3per game
  • passes made2.6per game
  • assists0.8per game
  • turnovers0.3per game
  • shooting foul0.3per game
  • attempts1.7per game
  • free throws0.6per game
  • FG%48.6%
  • passes50.6%
  • % ending in a turnover6.9%not stable year to year
  • % ending in a foul6.3%
  • points per drive0.45

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 63 games · CatchShoot
  • HOW IT CREATES ITS SHOTS51.4%

CATCH & SHOOT

sample: 63 games · CatchShoot
  • points2.2per game
  • attempts1.8per game
  • made0.7per game
  • FG%40.4%
  • effective FG%59.6%
  • threes attempted1.7per game
  • 3P%40.7%

PULL-UP

sample: 63 games · PullUpShot
  • points1.3per game
  • attempts1.7per game
  • made0.6per game
  • FG%34.0%
  • effective FG%39.6%
  • threes attempted0.7per game
  • 3P%26.7%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.46.8 %56.0 %56.0 %0.0
tight (2-4 ft)1.830.8 %49.6 %50.0 %0.120.0 %
open (4-6 ft)1.729.4 %43.5 %49.1 %0.727.9 %
wide open (6+ ft)1.933.0 %42.1 %59.9 %1.741.0 %
all shots5.8100.0 %45.8 %53.4 %2.436.6 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 63 games · Defense

RIM DEFENCE

sample: 63 games · Defense
  • shots defended2.1per game#208/414
  • made on those shots1.4per game
  • opponent FG%67.4%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances6.2per game
  • rebounds secured3.1per game
  • offensive chances2.5per game
  • defensive chances3.9per game
  • conversion rate51.0%#234/283
  • offensive conversion45.2%not stable year to year
  • defensive conversion52.8%
  • contested27.5%
  • average rebound distance7.5ft
  • average rebound distance (m)2.3m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft39.2 %3.52.263.5 %62.8 %0.7 %
less than 10 ft47.5 %4.32.659.6 %58.4 %1.2 %
two-pointers63.1 %5.73.358.2 %54.3 %4.0 %
more than 15 ft42.1 %3.81.436.2 %37.4 %-1.3 %
three-pointers36.9 %3.31.234.5 %36.6 %-2.2 %
all shots100.0 %9.04.549.5 %46.9 %2.6 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%53.3%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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