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TRACKING INTELLIGENCE · TRACKING PROFILE

Andrew Nembhard

IND · G · NBA 2025-26

Andrew Nembhard

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season57 box-score gamesTracking in 57 of 57 games

MOVEMENT

sample: 57 games · SpeedDistance
  • distance3.70km#36/414
  • on offense2.09km
  • on defense1.77km
  • average speed6.9km/h
  • speed on offense7.7km/h
  • speed on defense6.2km/h
  • km per minute0.12km per minute#266/414
  • meters per minute118.0meters per minute
  • minutes per game31.3minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 57 games · Possessions

The ball sticks with him: he dribbles a lot before deciding.

  • touches87.4per game
  • front-court touches35.8per game
  • % of touches in the frontcourt41.0%
  • touches per minute2.8per minute
  • paint touches0.6per game#321/414
  • elbow touches0.4per game#246/414
  • post touches0.2per game
  • of his game goes through the inside3.4%
  • seconds per touch4.2s
  • dribbles per touch3.79
  • minutes with the ball6.0minutes
  • points per touch0.19#294/342
  • points per paint touch0.73
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 57 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made67.4per game
  • passes received76.8per game
  • passes received per pass made1.14
  • assists7.7per game
  • potential assists13.2per game
  • secondary assists0.9per game
  • free-throw assists0.6per game
  • points created19.9per game#7/414
  • % of passes ending in a basket11.4%
  • points created per point scored1.18
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he looks for the pass as much as the rim.

  • drives12.5per game#23/414
  • points6.6per game
  • passes made5.7per game
  • assists1.6per game
  • turnovers0.7per game
  • shooting foul1.1per game
  • attempts4.6per game
  • free throws2.1per game
  • FG%50.9%
  • passes45.7%
  • % ending in a turnover5.3%not stable year to year
  • % ending in a foul8.5%
  • points per drive0.53

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 57 games · CatchShoot

He manufactures most of his own offence: he produces more off the dribble than off the catch.

  • HOW IT CREATES ITS SHOTS27.1%

CATCH & SHOOT

sample: 57 games · CatchShoot
  • points3.2per game
  • attempts2.6per game
  • made1.1per game
  • FG%41.9%
  • effective FG%61.1%
  • threes attempted2.5per game
  • 3P%40.4%

PULL-UP

sample: 57 games · PullUpShot
  • points6.2per game
  • attempts7.0per game
  • made2.7per game
  • FG%38.2%
  • effective FG%44.3%
  • threes attempted2.7per game
  • 3P%32.0%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.75.3 %22.5 %22.5 %0.00.0 %
tight (2-4 ft)2.921.6 %49.1 %50.0 %0.223.1 %
open (4-6 ft)4.634.7 %47.1 %51.3 %1.134.9 %
wide open (6+ ft)5.138.4 %41.9 %56.1 %3.837.6 %
all shots13.2100.0 %44.2 %51.3 %5.236.1 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 57 games · Defense

RIM DEFENCE

sample: 57 games · Defense
  • shots defended2.2per game#193/414
  • made on those shots1.6per game
  • opponent FG%73.4%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances5.7per game
  • rebounds secured2.8per game
  • offensive chances1.5per game
  • defensive chances4.3per game
  • conversion rate49.5%
  • offensive conversion30.1%not stable year to year
  • defensive conversion54.9%
  • contested13.8%
  • average rebound distance11.2ft
  • average rebound distance (m)3.4m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft36.7 %4.12.867.4 %63.3 %4.1 %
less than 10 ft45.6 %5.13.363.8 %58.9 %4.9 %
two-pointers66.4 %7.54.559.5 %54.1 %5.4 %
more than 15 ft43.4 %4.91.938.4 %37.1 %1.2 %
three-pointers33.6 %3.81.435.6 %35.9 %-0.3 %
all shots100.0 %11.35.851.5 %46.8 %4.7 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%51.3%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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