TRACKING INTELLIGENCE · TRACKING PROFILE
Andrew Nembhard
IND · G · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 57 games · SpeedDistance- distance3.70km#36/414
- on offense2.09km
- on defense1.77km
- average speed6.9km/h
- speed on offense7.7km/h
- speed on defense6.2km/h
- km per minute0.12km per minute#266/414
- meters per minute118.0meters per minute
- minutes per game31.3minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 57 games · PossessionsThe ball sticks with him: he dribbles a lot before deciding.
- touches87.4per game
- front-court touches35.8per game
- % of touches in the frontcourt41.0%
- touches per minute2.8per minute
- paint touches0.6per game#321/414
- elbow touches0.4per game#246/414
- post touches0.2per game
- of his game goes through the inside3.4%
- seconds per touch4.2s
- dribbles per touch3.79
- minutes with the ball6.0minutes
- points per touch0.19#294/342
- points per paint touch0.73
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 57 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made67.4per game
- passes received76.8per game
- passes received per pass made1.14
- assists7.7per game
- potential assists13.2per game
- secondary assists0.9per game
- free-throw assists0.6per game
- points created19.9per game#7/414
- % of passes ending in a basket11.4%
- points created per point scored1.18
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · DrivesWhen he drives, he looks for the pass as much as the rim.
- drives12.5per game#23/414
- points6.6per game
- passes made5.7per game
- assists1.6per game
- turnovers0.7per game
- shooting foul1.1per game
- attempts4.6per game
- free throws2.1per game
- FG%50.9%
- passes45.7%
- % ending in a turnover5.3%not stable year to year
- % ending in a foul8.5%
- points per drive0.53
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 57 games · CatchShootHe manufactures most of his own offence: he produces more off the dribble than off the catch.
- HOW IT CREATES ITS SHOTS27.1%
CATCH & SHOOT
sample: 57 games · CatchShoot- points3.2per game
- attempts2.6per game
- made1.1per game
- FG%41.9%
- effective FG%61.1%
- threes attempted2.5per game
- 3P%40.4%
PULL-UP
sample: 57 games · PullUpShot- points6.2per game
- attempts7.0per game
- made2.7per game
- FG%38.2%
- effective FG%44.3%
- threes attempted2.7per game
- 3P%32.0%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.7 | 5.3 % | 22.5 % | 22.5 % | 0.0 | 0.0 % |
| tight (2-4 ft) | 2.9 | 21.6 % | 49.1 % | 50.0 % | 0.2 | 23.1 % |
| open (4-6 ft) | 4.6 | 34.7 % | 47.1 % | 51.3 % | 1.1 | 34.9 % |
| wide open (6+ ft) | 5.1 | 38.4 % | 41.9 % | 56.1 % | 3.8 | 37.6 % |
| all shots | 13.2 | 100.0 % | 44.2 % | 51.3 % | 5.2 | 36.1 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 57 games · DefenseRIM DEFENCE
sample: 57 games · Defense- shots defended2.2per game#193/414
- made on those shots1.6per game
- opponent FG%73.4%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances5.7per game
- rebounds secured2.8per game
- offensive chances1.5per game
- defensive chances4.3per game
- conversion rate49.5%
- offensive conversion30.1%not stable year to year
- defensive conversion54.9%
- contested13.8%
- average rebound distance11.2ft
- average rebound distance (m)3.4m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 36.7 % | 4.1 | 2.8 | 67.4 % | 63.3 % | 4.1 % |
| less than 10 ft | 45.6 % | 5.1 | 3.3 | 63.8 % | 58.9 % | 4.9 % |
| two-pointers | 66.4 % | 7.5 | 4.5 | 59.5 % | 54.1 % | 5.4 % |
| more than 15 ft | 43.4 % | 4.9 | 1.9 | 38.4 % | 37.1 % | 1.2 % |
| three-pointers | 33.6 % | 3.8 | 1.4 | 35.6 % | 35.9 % | -0.3 % |
| all shots | 100.0 % | 11.3 | 5.8 | 51.5 % | 46.8 % | 4.7 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%51.3%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
