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TRACKING INTELLIGENCE · TRACKING PROFILE

Jalen Pickett

DEN · G · NBA 2025-26

Jalen Pickett

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season50 box-score gamesTracking in 50 of 50 games

MOVEMENT

sample: 50 games · SpeedDistance
  • distance1.93km#314/414
  • on offense1.13km
  • on defense0.80km
  • average speed6.7km/h
  • speed on offense7.1km/h
  • speed on defense6.2km/h
  • km per minute0.12km per minute#223/414
  • meters per minute120.0meters per minute
  • minutes per game16.1minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 50 games · Possessions

The ball sticks with him: he dribbles a lot before deciding.

  • touches29.1per game
  • front-court touches13.5per game
  • % of touches in the frontcourt46.4%
  • touches per minute1.8per minute
  • paint touches0.5per game#335/414
  • elbow touches0.3per game#282/414
  • post touches0.1per game
  • of his game goes through the inside6.7%
  • seconds per touch4.2s
  • dribbles per touch3.61
  • minutes with the ball2.0minutes
  • points per touch0.18#312/342
  • points per paint touch0.54
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 50 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made23.0per game
  • passes received21.8per game
  • passes received per pass made0.95
  • assists2.3per game
  • potential assists4.5per game
  • secondary assists0.1per game
  • free-throw assists0.2per game
  • points created6.0per game#174/414
  • % of passes ending in a basket10.0%
  • points created per point scored1.15
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he looks for the pass as much as the rim.

  • drives3.5per game#196/414
  • points1.2per game
  • passes made2.1per game
  • assists0.4per game
  • turnovers0.2per game
  • shooting foul0.0per game
  • attempts1.2per game
  • free throws0.0per game
  • FG%48.3%
  • passes59.2%
  • % ending in a turnover5.2%not stable year to year
  • % ending in a foul0.0%
  • points per drive0.34

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 50 games · CatchShoot
  • HOW IT CREATES ITS SHOTS54.3%

CATCH & SHOOT

sample: 50 games · CatchShoot
  • points2.2per game
  • attempts1.9per game
  • made0.8per game
  • FG%40.2%
  • effective FG%57.7%
  • threes attempted1.7per game
  • 3P%41.0%

PULL-UP

sample: 50 games · PullUpShot
  • points1.5per game
  • attempts1.6per game
  • made0.6per game
  • FG%36.3%
  • effective FG%45.6%
  • threes attempted0.9per game
  • 3P%34.1%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.35.6 %38.5 %38.5 %0.0
tight (2-4 ft)1.124.1 %53.6 %55.4 %0.225.0 %
open (4-6 ft)1.429.3 %39.7 %51.5 %0.841.0 %
wide open (6+ ft)1.940.9 %37.9 %54.2 %1.638.8 %
all shots4.6100.0 %42.2 %52.8 %2.538.6 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 50 games · Defense

His rim is rarely attacked: his defensive work happens elsewhere.

RIM DEFENCE

sample: 50 games · Defense
  • shots defended0.9per game#377/414
  • made on those shots0.5per game
  • opponent FG%60.0%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances4.1per game
  • rebounds secured2.3per game
  • offensive chances1.2per game
  • defensive chances3.1per game
  • conversion rate55.3%
  • offensive conversion30.5%not stable year to year
  • defensive conversion62.7%
  • contested24.6%
  • average rebound distance9.0ft
  • average rebound distance (m)2.7m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft29.9 %1.91.053.2 %62.1 %-8.9 %
less than 10 ft42.8 %2.71.348.7 %57.8 %-9.2 %
two-pointers59.5 %3.71.847.1 %53.7 %-6.6 %
more than 15 ft48.1 %3.01.137.0 %36.9 %0.1 %
three-pointers40.5 %2.60.934.6 %35.8 %-1.2 %
all shots100.0 %6.32.642.0 %46.0 %-4.0 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%52.8%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.