TRACKING INTELLIGENCE · TRACKING PROFILE
Jalen Pickett
DEN · G · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 50 games · SpeedDistance- distance1.93km#314/414
- on offense1.13km
- on defense0.80km
- average speed6.7km/h
- speed on offense7.1km/h
- speed on defense6.2km/h
- km per minute0.12km per minute#223/414
- meters per minute120.0meters per minute
- minutes per game16.1minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 50 games · PossessionsThe ball sticks with him: he dribbles a lot before deciding.
- touches29.1per game
- front-court touches13.5per game
- % of touches in the frontcourt46.4%
- touches per minute1.8per minute
- paint touches0.5per game#335/414
- elbow touches0.3per game#282/414
- post touches0.1per game
- of his game goes through the inside6.7%
- seconds per touch4.2s
- dribbles per touch3.61
- minutes with the ball2.0minutes
- points per touch0.18#312/342
- points per paint touch0.54
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 50 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made23.0per game
- passes received21.8per game
- passes received per pass made0.95
- assists2.3per game
- potential assists4.5per game
- secondary assists0.1per game
- free-throw assists0.2per game
- points created6.0per game#174/414
- % of passes ending in a basket10.0%
- points created per point scored1.15
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · DrivesWhen he drives, he looks for the pass as much as the rim.
- drives3.5per game#196/414
- points1.2per game
- passes made2.1per game
- assists0.4per game
- turnovers0.2per game
- shooting foul0.0per game
- attempts1.2per game
- free throws0.0per game
- FG%48.3%
- passes59.2%
- % ending in a turnover5.2%not stable year to year
- % ending in a foul0.0%
- points per drive0.34
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 50 games · CatchShoot- HOW IT CREATES ITS SHOTS54.3%
CATCH & SHOOT
sample: 50 games · CatchShoot- points2.2per game
- attempts1.9per game
- made0.8per game
- FG%40.2%
- effective FG%57.7%
- threes attempted1.7per game
- 3P%41.0%
PULL-UP
sample: 50 games · PullUpShot- points1.5per game
- attempts1.6per game
- made0.6per game
- FG%36.3%
- effective FG%45.6%
- threes attempted0.9per game
- 3P%34.1%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.3 | 5.6 % | 38.5 % | 38.5 % | 0.0 | — |
| tight (2-4 ft) | 1.1 | 24.1 % | 53.6 % | 55.4 % | 0.2 | 25.0 % |
| open (4-6 ft) | 1.4 | 29.3 % | 39.7 % | 51.5 % | 0.8 | 41.0 % |
| wide open (6+ ft) | 1.9 | 40.9 % | 37.9 % | 54.2 % | 1.6 | 38.8 % |
| all shots | 4.6 | 100.0 % | 42.2 % | 52.8 % | 2.5 | 38.6 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 50 games · DefenseHis rim is rarely attacked: his defensive work happens elsewhere.
RIM DEFENCE
sample: 50 games · Defense- shots defended0.9per game#377/414
- made on those shots0.5per game
- opponent FG%60.0%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances4.1per game
- rebounds secured2.3per game
- offensive chances1.2per game
- defensive chances3.1per game
- conversion rate55.3%
- offensive conversion30.5%not stable year to year
- defensive conversion62.7%
- contested24.6%
- average rebound distance9.0ft
- average rebound distance (m)2.7m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 29.9 % | 1.9 | 1.0 | 53.2 % | 62.1 % | -8.9 % |
| less than 10 ft | 42.8 % | 2.7 | 1.3 | 48.7 % | 57.8 % | -9.2 % |
| two-pointers | 59.5 % | 3.7 | 1.8 | 47.1 % | 53.7 % | -6.6 % |
| more than 15 ft | 48.1 % | 3.0 | 1.1 | 37.0 % | 36.9 % | 0.1 % |
| three-pointers | 40.5 % | 2.6 | 0.9 | 34.6 % | 35.8 % | -1.2 % |
| all shots | 100.0 % | 6.3 | 2.6 | 42.0 % | 46.0 % | -4.0 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%52.8%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
