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TRACKING INTELLIGENCE · TRACKING PROFILE

Max Strus

CLE · Guard-Forward · NBA 2025-26

Max Strus

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season12 box-score gamesTracking in 12 of 12 games

MOVEMENT

sample: 12 games · SpeedDistance

Covers more court per minute than most: one of those who never stops.

  • distance3.22km
  • on offense1.77km
  • on defense1.45km
  • average speed7.5km/h
  • speed on offense8.1km/h
  • speed on defense6.8km/h
  • km per minute0.13km per minute
  • meters per minute134.0meters per minute
  • minutes per game24.0minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-24

TOUCH ECOSYSTEM

sample: 12 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches42.6per game
  • front-court touches22.0per game
  • % of touches in the frontcourt51.6%
  • touches per minute1.8per minute
  • paint touches0.7per game
  • elbow touches0.2per game
  • post touches0.0per game
  • of his game goes through the inside4.1%
  • seconds per touch1.9s
  • dribbles per touch1.16
  • minutes with the ball1.4minutes
  • points per touch0.26
  • points per paint touch1.00
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-24

PASSING & CREATION

sample: 12 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made32.0per game
  • passes received26.8per game
  • passes received per pass made0.84
  • assists2.0per game
  • potential assists3.6per game
  • secondary assists0.3per game
  • free-throw assists0.3per game
  • points created5.0per game
  • % of passes ending in a basket6.3%
  • points created per point scored0.45
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he looks for the pass as much as the rim.

  • drives2.8per game
  • points1.3per game
  • passes made1.3per game
  • assists0.3per game
  • turnovers0.3per game
  • shooting foul0.2per game
  • attempts0.9per game
  • free throws0.3per game
  • FG%54.5%
  • passes45.5%
  • % ending in a turnover12.1%not stable year to year
  • % ending in a foul6.1%
  • points per drive0.46

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-24

HOW IT CREATES ITS SHOTS

sample: 12 games · CatchShoot

He lives off the pass: he produces more off the catch than creating his own shot.

  • HOW IT CREATES ITS SHOTS85.7%

CATCH & SHOOT

sample: 12 games · CatchShoot
  • points7.5per game
  • attempts6.0per game
  • made2.5per game
  • FG%41.7%
  • effective FG%62.5%
  • threes attempted6.0per game
  • 3P%41.7%

PULL-UP

sample: 12 games · PullUpShot
  • points0.8per game
  • attempts1.0per game
  • made0.3per game
  • FG%25.0%
  • effective FG%37.5%
  • threes attempted0.9per game
  • 3P%27.3%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.21.9 %50.0 %50.0 %0.0
tight (2-4 ft)2.830.8 %51.5 %63.6 %1.350.0 %
open (4-6 ft)3.843.0 %45.7 %64.1 %3.441.5 %
wide open (6+ ft)2.224.3 %30.8 %46.2 %2.230.8 %
all shots8.9100.0 %43.9 %59.3 %6.939.8 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-24

REBOUND CONTROL

sample: 12 games · Defense

RIM DEFENCE

sample: 12 games · Defense
  • shots defended2.2per game
  • made on those shots1.6per game
  • opponent FG%73.1%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding

He converts the rebound chances that come his way.

  • rebound chances8.7per game
  • rebounds secured5.4per game
  • offensive chances2.2per game
  • defensive chances6.7per game
  • conversion rate62.5%
  • offensive conversion34.6%not stable year to year
  • defensive conversion70.0%
  • contested24.6%
  • average rebound distance7.3ft
  • average rebound distance (m)2.2m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft31.3 %4.23.072.0 %63.9 %8.1 %
less than 10 ft41.9 %5.63.664.2 %58.8 %5.4 %
two-pointers61.9 %8.34.959.6 %54.0 %5.6 %
more than 15 ft46.9 %6.32.845.3 %37.0 %8.3 %
three-pointers38.1 %5.12.242.6 %35.7 %6.9 %
all shots100.0 %13.37.153.1 %46.4 %6.8 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-24

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%59.9%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-24

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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