TRACKING INTELLIGENCE · TRACKING PROFILE
Max Strus
CLE · Guard-Forward · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 12 games · SpeedDistanceCovers more court per minute than most: one of those who never stops.
- distance3.22km
- on offense1.77km
- on defense1.45km
- average speed7.5km/h
- speed on offense8.1km/h
- speed on defense6.8km/h
- km per minute0.13km per minute
- meters per minute134.0meters per minute
- minutes per game24.0minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-24
TOUCH ECOSYSTEM
sample: 12 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches42.6per game
- front-court touches22.0per game
- % of touches in the frontcourt51.6%
- touches per minute1.8per minute
- paint touches0.7per game
- elbow touches0.2per game
- post touches0.0per game
- of his game goes through the inside4.1%
- seconds per touch1.9s
- dribbles per touch1.16
- minutes with the ball1.4minutes
- points per touch0.26
- points per paint touch1.00
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-24
PASSING & CREATION
sample: 12 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made32.0per game
- passes received26.8per game
- passes received per pass made0.84
- assists2.0per game
- potential assists3.6per game
- secondary assists0.3per game
- free-throw assists0.3per game
- points created5.0per game
- % of passes ending in a basket6.3%
- points created per point scored0.45
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · DrivesWhen he drives, he looks for the pass as much as the rim.
- drives2.8per game
- points1.3per game
- passes made1.3per game
- assists0.3per game
- turnovers0.3per game
- shooting foul0.2per game
- attempts0.9per game
- free throws0.3per game
- FG%54.5%
- passes45.5%
- % ending in a turnover12.1%not stable year to year
- % ending in a foul6.1%
- points per drive0.46
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-24
HOW IT CREATES ITS SHOTS
sample: 12 games · CatchShootHe lives off the pass: he produces more off the catch than creating his own shot.
- HOW IT CREATES ITS SHOTS85.7%
CATCH & SHOOT
sample: 12 games · CatchShoot- points7.5per game
- attempts6.0per game
- made2.5per game
- FG%41.7%
- effective FG%62.5%
- threes attempted6.0per game
- 3P%41.7%
PULL-UP
sample: 12 games · PullUpShot- points0.8per game
- attempts1.0per game
- made0.3per game
- FG%25.0%
- effective FG%37.5%
- threes attempted0.9per game
- 3P%27.3%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.2 | 1.9 % | 50.0 % | 50.0 % | 0.0 | — |
| tight (2-4 ft) | 2.8 | 30.8 % | 51.5 % | 63.6 % | 1.3 | 50.0 % |
| open (4-6 ft) | 3.8 | 43.0 % | 45.7 % | 64.1 % | 3.4 | 41.5 % |
| wide open (6+ ft) | 2.2 | 24.3 % | 30.8 % | 46.2 % | 2.2 | 30.8 % |
| all shots | 8.9 | 100.0 % | 43.9 % | 59.3 % | 6.9 | 39.8 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-24
REBOUND CONTROL
sample: 12 games · DefenseRIM DEFENCE
sample: 12 games · Defense- shots defended2.2per game
- made on those shots1.6per game
- opponent FG%73.1%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · ReboundingHe converts the rebound chances that come his way.
- rebound chances8.7per game
- rebounds secured5.4per game
- offensive chances2.2per game
- defensive chances6.7per game
- conversion rate62.5%
- offensive conversion34.6%not stable year to year
- defensive conversion70.0%
- contested24.6%
- average rebound distance7.3ft
- average rebound distance (m)2.2m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 31.3 % | 4.2 | 3.0 | 72.0 % | 63.9 % | 8.1 % |
| less than 10 ft | 41.9 % | 5.6 | 3.6 | 64.2 % | 58.8 % | 5.4 % |
| two-pointers | 61.9 % | 8.3 | 4.9 | 59.6 % | 54.0 % | 5.6 % |
| more than 15 ft | 46.9 % | 6.3 | 2.8 | 45.3 % | 37.0 % | 8.3 % |
| three-pointers | 38.1 % | 5.1 | 2.2 | 42.6 % | 35.7 % | 6.9 % |
| all shots | 100.0 % | 13.3 | 7.1 | 53.1 % | 46.4 % | 6.8 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-24
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%59.9%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-24
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
