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TRACKING INTELLIGENCE · TRACKING PROFILE

Zion Williamson

NOP · Forward · NBA 2025-26

Zion Williamson

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season62 box-score gamesTracking in 62 of 62 games

MOVEMENT

sample: 62 games · SpeedDistance

Covers more court per minute than most: one of those who never stops.

  • distance3.70km#36/414
  • on offense1.93km
  • on defense1.77km
  • average speed7.0km/h
  • speed on offense7.6km/h
  • speed on defense6.4km/h
  • km per minute0.13km per minute#118/414
  • meters per minute125.0meters per minute
  • minutes per game29.7minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 62 games · Possessions

The ball sticks with him: he dribbles a lot before deciding.

  • touches49.0per game
  • front-court touches25.6per game
  • % of touches in the frontcourt52.2%
  • touches per minute1.7per minute
  • paint touches3.6per game#68/414
  • elbow touches1.8per game#49/414
  • post touches1.5per game
  • of his game goes through the inside27.0%
  • seconds per touch3.5s
  • dribbles per touch3.00
  • minutes with the ball2.9minutes
  • points per touch0.43#8/342
  • points per paint touch1.05
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 62 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made29.1per game
  • passes received34.9per game
  • passes received per pass made1.20
  • assists3.2per game
  • potential assists6.2per game
  • secondary assists0.3per game
  • free-throw assists0.2per game
  • points created8.7per game#100/414
  • % of passes ending in a basket11.0%
  • points created per point scored0.41
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives13.7per game#12/414
  • points10.7per game
  • passes made3.5per game
  • assists0.7per game
  • turnovers0.8per game
  • shooting foul1.8per game
  • attempts7.1per game
  • free throws3.5per game
  • FG%54.4%
  • passes25.8%
  • % ending in a turnover5.7%not stable year to year
  • % ending in a foul13.2%
  • points per drive0.78

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 62 games · CatchShoot
  • HOW IT CREATES ITS SHOTS0.0%

CATCH & SHOOT

sample: 62 games · CatchShoot
  • points0.0per game
  • attempts0.0per game
  • made0.0per game
  • FG%· No attempts: no percentage
  • effective FG%· No attempts: no percentage
  • threes attempted0.0per game
  • 3P%· No attempts: no percentage

PULL-UP

sample: 62 games · PullUpShot
  • points0.5per game
  • attempts0.6per game
  • made0.2per game
  • FG%37.8%
  • effective FG%39.2%
  • threes attempted0.1per game
  • 3P%25.0%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)2.015.1 %54.9 %54.9 %0.0
tight (2-4 ft)9.270.5 %58.7 %58.7 %0.0
open (4-6 ft)1.511.5 %69.9 %69.9 %0.00.0 %
wide open (6+ ft)0.42.9 %78.3 %80.4 %0.133.3 %
all shots13.0100.0 %60.0 %60.0 %0.125.0 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 62 games · Defense

RIM DEFENCE

sample: 62 games · Defense
  • shots defended2.5per game#157/414
  • made on those shots1.6per game
  • opponent FG%66.7%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances10.1per game
  • rebounds secured5.7per game
  • offensive chances4.8per game
  • defensive chances5.7per game
  • conversion rate56.4%#117/283
  • offensive conversion42.1%not stable year to year
  • defensive conversion64.2%
  • contested49.6%
  • average rebound distance5.9ft
  • average rebound distance (m)1.8m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft31.1 %3.22.061.7 %64.0 %-2.3 %
less than 10 ft38.5 %4.02.459.4 %60.2 %-0.8 %
two-pointers53.9 %5.62.952.3 %55.5 %-3.2 %
more than 15 ft54.2 %5.71.933.7 %36.1 %-2.4 %
three-pointers46.1 %4.81.633.2 %35.4 %-2.2 %
all shots100.0 %10.44.543.5 %47.3 %-3.8 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%60.0%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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