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TRACKING INTELLIGENCE · TRACKING PROFILE

RJ Barrett

TOR · Forward-Guard · NBA 2025-26

RJ Barrett

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season57 box-score gamesTracking in 57 of 57 games

MOVEMENT

sample: 57 games · SpeedDistance
  • distance3.70km#36/414
  • on offense1.93km
  • on defense1.77km
  • average speed7.0km/h
  • speed on offense7.5km/h
  • speed on defense6.5km/h
  • km per minute0.12km per minute#168/414
  • meters per minute122.0meters per minute
  • minutes per game30.3minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 57 games · Possessions
  • touches54.3per game
  • front-court touches29.4per game
  • % of touches in the frontcourt54.1%
  • touches per minute1.8per minute
  • paint touches2.7per game#93/414
  • elbow touches1.3per game#77/414
  • post touches0.6per game
  • of his game goes through the inside15.6%
  • seconds per touch2.7s
  • dribbles per touch1.91
  • minutes with the ball2.4minutes
  • points per touch0.36#59/342
  • points per paint touch1.21
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 57 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made34.5per game
  • passes received36.1per game
  • passes received per pass made1.05
  • assists3.3per game
  • potential assists6.4per game
  • secondary assists0.5per game
  • free-throw assists0.4per game
  • points created8.6per game#103/414
  • % of passes ending in a basket9.6%
  • points created per point scored0.45
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives9.5per game#61/414
  • points5.7per game
  • passes made3.2per game
  • assists0.6per game
  • turnovers0.6per game
  • shooting foul1.0per game
  • attempts4.1per game
  • free throws2.0per game
  • FG%49.2%
  • passes34.3%
  • % ending in a turnover6.7%not stable year to year
  • % ending in a foul10.8%
  • points per drive0.60

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 57 games · CatchShoot

He lives off the pass: he produces more off the catch than creating his own shot.

  • HOW IT CREATES ITS SHOTS76.7%

CATCH & SHOOT

sample: 57 games · CatchShoot
  • points4.6per game
  • attempts4.6per game
  • made1.5per game
  • FG%33.6%
  • effective FG%50.2%
  • threes attempted4.5per game
  • 3P%33.6%

PULL-UP

sample: 57 games · PullUpShot
  • points1.0per game
  • attempts1.4per game
  • made0.5per game
  • FG%33.8%
  • effective FG%37.0%
  • threes attempted0.3per game
  • 3P%29.4%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)1.28.4 %43.3 %43.3 %0.0
tight (2-4 ft)6.243.9 %56.8 %56.8 %0.10.0 %
open (4-6 ft)3.323.7 %44.7 %53.4 %1.831.7 %
wide open (6+ ft)3.424.1 %40.4 %55.7 %3.034.5 %
all shots14.1100.0 %48.9 %54.6 %4.933.1 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 57 games · Defense

RIM DEFENCE

sample: 57 games · Defense
  • shots defended2.7per game#135/414
  • made on those shots1.9per game
  • opponent FG%69.7%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances8.9per game
  • rebounds secured5.2per game
  • offensive chances2.7per game
  • defensive chances6.7per game
  • conversion rate58.0%#81/283
  • offensive conversion35.9%not stable year to year
  • defensive conversion62.4%
  • contested24.5%
  • average rebound distance7.3ft
  • average rebound distance (m)2.2m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft37.6 %4.62.963.3 %63.8 %-0.5 %
less than 10 ft44.6 %5.53.462.5 %59.3 %3.2 %
two-pointers61.2 %7.54.255.6 %55.0 %0.6 %
more than 15 ft46.9 %5.82.034.7 %36.2 %-1.5 %
three-pointers38.8 %4.81.734.8 %35.4 %-0.5 %
all shots100.0 %12.35.847.5 %46.7 %0.9 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%55.0%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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