TRACKING INTELLIGENCE · TRACKING PROFILE
RJ Barrett
TOR · Forward-Guard · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 57 games · SpeedDistance- distance3.70km#36/414
- on offense1.93km
- on defense1.77km
- average speed7.0km/h
- speed on offense7.5km/h
- speed on defense6.5km/h
- km per minute0.12km per minute#168/414
- meters per minute122.0meters per minute
- minutes per game30.3minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 57 games · Possessions- touches54.3per game
- front-court touches29.4per game
- % of touches in the frontcourt54.1%
- touches per minute1.8per minute
- paint touches2.7per game#93/414
- elbow touches1.3per game#77/414
- post touches0.6per game
- of his game goes through the inside15.6%
- seconds per touch2.7s
- dribbles per touch1.91
- minutes with the ball2.4minutes
- points per touch0.36#59/342
- points per paint touch1.21
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 57 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made34.5per game
- passes received36.1per game
- passes received per pass made1.05
- assists3.3per game
- potential assists6.4per game
- secondary assists0.5per game
- free-throw assists0.4per game
- points created8.6per game#103/414
- % of passes ending in a basket9.6%
- points created per point scored0.45
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives9.5per game#61/414
- points5.7per game
- passes made3.2per game
- assists0.6per game
- turnovers0.6per game
- shooting foul1.0per game
- attempts4.1per game
- free throws2.0per game
- FG%49.2%
- passes34.3%
- % ending in a turnover6.7%not stable year to year
- % ending in a foul10.8%
- points per drive0.60
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 57 games · CatchShootHe lives off the pass: he produces more off the catch than creating his own shot.
- HOW IT CREATES ITS SHOTS76.7%
CATCH & SHOOT
sample: 57 games · CatchShoot- points4.6per game
- attempts4.6per game
- made1.5per game
- FG%33.6%
- effective FG%50.2%
- threes attempted4.5per game
- 3P%33.6%
PULL-UP
sample: 57 games · PullUpShot- points1.0per game
- attempts1.4per game
- made0.5per game
- FG%33.8%
- effective FG%37.0%
- threes attempted0.3per game
- 3P%29.4%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 1.2 | 8.4 % | 43.3 % | 43.3 % | 0.0 | — |
| tight (2-4 ft) | 6.2 | 43.9 % | 56.8 % | 56.8 % | 0.1 | 0.0 % |
| open (4-6 ft) | 3.3 | 23.7 % | 44.7 % | 53.4 % | 1.8 | 31.7 % |
| wide open (6+ ft) | 3.4 | 24.1 % | 40.4 % | 55.7 % | 3.0 | 34.5 % |
| all shots | 14.1 | 100.0 % | 48.9 % | 54.6 % | 4.9 | 33.1 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 57 games · DefenseRIM DEFENCE
sample: 57 games · Defense- shots defended2.7per game#135/414
- made on those shots1.9per game
- opponent FG%69.7%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances8.9per game
- rebounds secured5.2per game
- offensive chances2.7per game
- defensive chances6.7per game
- conversion rate58.0%#81/283
- offensive conversion35.9%not stable year to year
- defensive conversion62.4%
- contested24.5%
- average rebound distance7.3ft
- average rebound distance (m)2.2m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 37.6 % | 4.6 | 2.9 | 63.3 % | 63.8 % | -0.5 % |
| less than 10 ft | 44.6 % | 5.5 | 3.4 | 62.5 % | 59.3 % | 3.2 % |
| two-pointers | 61.2 % | 7.5 | 4.2 | 55.6 % | 55.0 % | 0.6 % |
| more than 15 ft | 46.9 % | 5.8 | 2.0 | 34.7 % | 36.2 % | -1.5 % |
| three-pointers | 38.8 % | 4.8 | 1.7 | 34.8 % | 35.4 % | -0.5 % |
| all shots | 100.0 % | 12.3 | 5.8 | 47.5 % | 46.7 % | 0.9 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%55.0%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
