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TRACKING INTELLIGENCE · TRACKING PROFILE

Ja Morant

MEM · Guard · NBA 2025-26

Ja Morant

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season20 box-score gamesTracking in 20 of 20 games

MOVEMENT

sample: 20 games · SpeedDistance

Covers less court per minute than most: plays with position, not with running.

  • distance3.22km
  • on offense1.77km
  • on defense1.45km
  • average speed6.9km/h
  • speed on offense7.6km/h
  • speed on defense6.2km/h
  • km per minute0.11km per minute
  • meters per minute113.0meters per minute
  • minutes per game28.4minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 20 games · Possessions

The ball sticks with him: he dribbles a lot before deciding.

  • touches71.6per game
  • front-court touches25.5per game
  • % of touches in the frontcourt35.6%
  • touches per minute2.5per minute
  • paint touches0.9per game
  • elbow touches0.3per game
  • post touches0.4per game
  • of his game goes through the inside6.3%
  • seconds per touch5.2s
  • dribbles per touch4.64
  • minutes with the ball6.2minutes
  • points per touch0.27
  • points per paint touch0.78
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 20 games · Passing

He receives far more than he gives: he is where the play ends.

  • passes made46.2per game
  • passes received59.8per game
  • passes received per pass made1.29
  • assists8.1per game
  • potential assists15.0per game
  • secondary assists1.0per game
  • free-throw assists0.8per game
  • points created20.7per game
  • % of passes ending in a basket17.4%
  • points created per point scored1.06
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives15.7per game
  • points9.7per game
  • passes made4.8per game
  • assists1.3per game
  • turnovers1.0per game
  • shooting foul1.6per game
  • attempts7.7per game
  • free throws2.9per game
  • FG%44.2%
  • passes30.6%
  • % ending in a turnover6.1%not stable year to year
  • % ending in a foul9.9%
  • points per drive0.62

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 20 games · CatchShoot

He manufactures most of his own offence: he produces more off the dribble than off the catch.

  • HOW IT CREATES ITS SHOTS20.7%

CATCH & SHOOT

sample: 20 games · CatchShoot
  • points1.6per game
  • attempts1.8per game
  • made0.6per game
  • FG%31.4%
  • effective FG%45.7%
  • threes attempted1.7per game
  • 3P%30.3%

PULL-UP

sample: 20 games · PullUpShot
  • points5.0per game
  • attempts6.9per game
  • made2.3per game
  • FG%32.6%
  • effective FG%36.2%
  • threes attempted2.5per game
  • 3P%20.4%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.85.0 %12.5 %12.5 %0.0
tight (2-4 ft)6.137.6 %49.6 %49.6 %0.10.0 %
open (4-6 ft)5.936.3 %38.5 %40.6 %1.814.3 %
wide open (6+ ft)3.421.1 %36.8 %47.8 %2.530.6 %
all shots16.1100.0 %41.0 %44.1 %4.323.5 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 20 games · Defense

RIM DEFENCE

sample: 20 games · Defense
  • shots defended2.0per game
  • made on those shots1.3per game
  • opponent FG%62.5%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances5.8per game
  • rebounds secured3.2per game
  • offensive chances1.7per game
  • defensive chances4.2per game
  • conversion rate56.0%
  • offensive conversion23.5%not stable year to year
  • defensive conversion68.7%
  • contested15.4%
  • average rebound distance7.5ft
  • average rebound distance (m)2.3m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft35.0 %3.82.153.9 %63.6 %-9.7 %
less than 10 ft40.6 %4.42.250.0 %58.7 %-8.7 %
two-pointers56.2 %6.13.454.9 %54.2 %0.7 %
more than 15 ft49.3 %5.42.444.9 %36.8 %8.1 %
three-pointers43.8 %4.82.143.2 %36.5 %6.7 %
all shots100.0 %10.95.449.8 %46.3 %3.5 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%44.1%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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