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TRACKING INTELLIGENCE · TRACKING PROFILE

De'Andre Hunter

SAC · Forward-Guard · NBA 2025-26

De'Andre Hunter

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season45 box-score gamesTracking in 45 of 45 games

MOVEMENT

sample: 45 games · SpeedDistance

Covers less court per minute than most: plays with position, not with running.

  • distance2.90km#166/414
  • on offense1.61km
  • on defense1.29km
  • average speed6.7km/h
  • speed on offense7.4km/h
  • speed on defense6.0km/h
  • km per minute0.11km per minute#376/414
  • meters per minute111.0meters per minute
  • minutes per game26.1minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 45 games · Possessions
  • touches40.8per game
  • front-court touches22.8per game
  • % of touches in the frontcourt55.9%
  • touches per minute1.6per minute
  • paint touches1.3per game#209/414
  • elbow touches0.8per game#130/414
  • post touches0.1per game
  • of his game goes through the inside9.6%
  • seconds per touch2.4s
  • dribbles per touch1.71
  • minutes with the ball1.6minutes
  • points per touch0.34#78/342
  • points per paint touch0.88
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 45 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made25.3per game
  • passes received27.2per game
  • passes received per pass made1.08
  • assists2.0per game
  • potential assists4.0per game
  • secondary assists0.5per game
  • free-throw assists0.3per game
  • points created5.3per game#195/414
  • % of passes ending in a basket7.9%
  • points created per point scored0.39
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives5.2per game#140/414
  • points3.2per game
  • passes made1.6per game
  • assists0.3per game
  • turnovers0.4per game
  • shooting foul0.4per game
  • attempts2.5per game
  • free throws0.8per game
  • FG%47.8%
  • passes31.0%
  • % ending in a turnover7.3%not stable year to year
  • % ending in a foul8.2%
  • points per drive0.62

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 45 games · CatchShoot

He lives off the pass: he produces more off the catch than creating his own shot.

  • HOW IT CREATES ITS SHOTS55.8%

CATCH & SHOOT

sample: 45 games · CatchShoot
  • points4.2per game
  • attempts4.3per game
  • made1.4per game
  • FG%33.0%
  • effective FG%48.5%
  • threes attempted4.1per game
  • 3P%32.4%

PULL-UP

sample: 45 games · PullUpShot
  • points3.0per game
  • attempts3.4per game
  • made1.3per game
  • FG%39.7%
  • effective FG%44.4%
  • threes attempted1.3per game
  • 3P%23.7%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.65.0 %44.0 %44.0 %0.00.0 %
tight (2-4 ft)3.934.7 %47.7 %49.4 %0.528.6 %
open (4-6 ft)4.237.7 %35.4 %43.1 %2.823.4 %
wide open (6+ ft)2.522.6 %41.6 %59.3 %2.240.0 %
all shots11.1100.0 %41.5 %49.0 %5.530.5 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 45 games · Defense

RIM DEFENCE

sample: 45 games · Defense
  • shots defended2.3per game#181/414
  • made on those shots1.7per game
  • opponent FG%74.3%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances7.6per game
  • rebounds secured4.1per game
  • offensive chances2.0per game
  • defensive chances5.9per game
  • conversion rate53.6%#178/283
  • offensive conversion33.7%not stable year to year
  • defensive conversion57.8%
  • contested29.7%
  • average rebound distance6.7ft
  • average rebound distance (m)2.0m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft34.4 %3.32.162.8 %64.7 %-1.9 %
less than 10 ft40.9 %3.92.257.4 %59.9 %-2.5 %
two-pointers57.2 %5.53.054.9 %55.9 %-1.0 %
more than 15 ft49.8 %4.82.041.6 %37.5 %4.1 %
three-pointers42.8 %4.11.742.4 %36.7 %5.6 %
all shots100.0 %9.64.749.5 %47.8 %1.7 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%49.0%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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