TRACKING INTELLIGENCE · TRACKING PROFILE
De'Andre Hunter
SAC · Forward-Guard · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 45 games · SpeedDistanceCovers less court per minute than most: plays with position, not with running.
- distance2.90km#166/414
- on offense1.61km
- on defense1.29km
- average speed6.7km/h
- speed on offense7.4km/h
- speed on defense6.0km/h
- km per minute0.11km per minute#376/414
- meters per minute111.0meters per minute
- minutes per game26.1minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 45 games · Possessions- touches40.8per game
- front-court touches22.8per game
- % of touches in the frontcourt55.9%
- touches per minute1.6per minute
- paint touches1.3per game#209/414
- elbow touches0.8per game#130/414
- post touches0.1per game
- of his game goes through the inside9.6%
- seconds per touch2.4s
- dribbles per touch1.71
- minutes with the ball1.6minutes
- points per touch0.34#78/342
- points per paint touch0.88
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 45 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made25.3per game
- passes received27.2per game
- passes received per pass made1.08
- assists2.0per game
- potential assists4.0per game
- secondary assists0.5per game
- free-throw assists0.3per game
- points created5.3per game#195/414
- % of passes ending in a basket7.9%
- points created per point scored0.39
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives5.2per game#140/414
- points3.2per game
- passes made1.6per game
- assists0.3per game
- turnovers0.4per game
- shooting foul0.4per game
- attempts2.5per game
- free throws0.8per game
- FG%47.8%
- passes31.0%
- % ending in a turnover7.3%not stable year to year
- % ending in a foul8.2%
- points per drive0.62
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 45 games · CatchShootHe lives off the pass: he produces more off the catch than creating his own shot.
- HOW IT CREATES ITS SHOTS55.8%
CATCH & SHOOT
sample: 45 games · CatchShoot- points4.2per game
- attempts4.3per game
- made1.4per game
- FG%33.0%
- effective FG%48.5%
- threes attempted4.1per game
- 3P%32.4%
PULL-UP
sample: 45 games · PullUpShot- points3.0per game
- attempts3.4per game
- made1.3per game
- FG%39.7%
- effective FG%44.4%
- threes attempted1.3per game
- 3P%23.7%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.6 | 5.0 % | 44.0 % | 44.0 % | 0.0 | 0.0 % |
| tight (2-4 ft) | 3.9 | 34.7 % | 47.7 % | 49.4 % | 0.5 | 28.6 % |
| open (4-6 ft) | 4.2 | 37.7 % | 35.4 % | 43.1 % | 2.8 | 23.4 % |
| wide open (6+ ft) | 2.5 | 22.6 % | 41.6 % | 59.3 % | 2.2 | 40.0 % |
| all shots | 11.1 | 100.0 % | 41.5 % | 49.0 % | 5.5 | 30.5 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 45 games · DefenseRIM DEFENCE
sample: 45 games · Defense- shots defended2.3per game#181/414
- made on those shots1.7per game
- opponent FG%74.3%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances7.6per game
- rebounds secured4.1per game
- offensive chances2.0per game
- defensive chances5.9per game
- conversion rate53.6%#178/283
- offensive conversion33.7%not stable year to year
- defensive conversion57.8%
- contested29.7%
- average rebound distance6.7ft
- average rebound distance (m)2.0m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 34.4 % | 3.3 | 2.1 | 62.8 % | 64.7 % | -1.9 % |
| less than 10 ft | 40.9 % | 3.9 | 2.2 | 57.4 % | 59.9 % | -2.5 % |
| two-pointers | 57.2 % | 5.5 | 3.0 | 54.9 % | 55.9 % | -1.0 % |
| more than 15 ft | 49.8 % | 4.8 | 2.0 | 41.6 % | 37.5 % | 4.1 % |
| three-pointers | 42.8 % | 4.1 | 1.7 | 42.4 % | 36.7 % | 5.6 % |
| all shots | 100.0 % | 9.6 | 4.7 | 49.5 % | 47.8 % | 1.7 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%49.0%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
