TRACKING INTELLIGENCE · TRACKING PROFILE
Coby White
CHA · Guard · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 50 games · SpeedDistanceCovers less court per minute than most: plays with position, not with running.
- distance2.90km#166/414
- on offense1.61km
- on defense1.29km
- average speed6.8km/h
- speed on offense7.5km/h
- speed on defense6.1km/h
- km per minute0.12km per minute#322/414
- meters per minute116.0meters per minute
- minutes per game25.0minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 50 games · PossessionsThe ball sticks with him: he dribbles a lot before deciding.
- touches52.4per game
- front-court touches24.5per game
- % of touches in the frontcourt46.8%
- touches per minute2.1per minute
- paint touches0.4per game#355/414
- elbow touches0.3per game#282/414
- post touches0.0per game
- of his game goes through the inside2.9%
- seconds per touch4.4s
- dribbles per touch3.82
- minutes with the ball3.8minutes
- points per touch0.33#82/342
- points per paint touch0.72
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 50 games · PassingHe receives far more than he gives: he is where the play ends.
- passes made33.4per game
- passes received43.5per game
- passes received per pass made1.30
- assists4.0per game
- potential assists7.1per game
- secondary assists0.6per game
- free-throw assists0.2per game
- points created10.5per game#63/414
- % of passes ending in a basket12.0%
- points created per point scored0.60
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · DrivesWhen he drives, he looks for the pass as much as the rim.
- drives11.5per game#31/414
- points6.2per game
- passes made5.2per game
- assists1.3per game
- turnovers0.8per game
- shooting foul1.0per game
- attempts4.2per game
- free throws2.0per game
- FG%51.9%
- passes45.1%
- % ending in a turnover7.1%not stable year to year
- % ending in a foul8.7%
- points per drive0.54
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 50 games · CatchShootHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- HOW IT CREATES ITS SHOTS46.3%
CATCH & SHOOT
sample: 50 games · CatchShoot- points4.5per game
- attempts3.7per game
- made1.5per game
- FG%41.3%
- effective FG%61.1%
- threes attempted3.6per game
- 3P%40.3%
PULL-UP
sample: 50 games · PullUpShot- points3.8per game
- attempts4.3per game
- made1.5per game
- FG%34.1%
- effective FG%43.9%
- threes attempted2.7per game
- 3P%31.1%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.8 | 6.4 % | 50.0 % | 50.0 % | 0.0 | 0.0 % |
| tight (2-4 ft) | 3.5 | 27.9 % | 49.4 % | 51.4 % | 0.4 | 36.8 % |
| open (4-6 ft) | 4.3 | 34.3 % | 45.3 % | 57.2 % | 2.5 | 40.2 % |
| wide open (6+ ft) | 3.9 | 31.3 % | 38.5 % | 53.1 % | 3.4 | 33.3 % |
| all shots | 12.5 | 100.0 % | 44.6 % | 53.9 % | 6.4 | 36.2 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 50 games · DefenseRIM DEFENCE
sample: 50 games · Defense- shots defended1.8per game#266/414
- made on those shots1.3per game
- opponent FG%70.0%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances6.2per game
- rebounds secured3.4per game
- offensive chances1.1per game
- defensive chances5.3per game
- conversion rate54.8%#158/283
- offensive conversion29.8%not stable year to year
- defensive conversion58.6%
- contested17.6%
- average rebound distance9.0ft
- average rebound distance (m)2.7m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 34.7 % | 3.0 | 1.8 | 58.3 % | 63.0 % | -4.8 % |
| less than 10 ft | 43.0 % | 3.7 | 2.1 | 56.1 % | 58.8 % | -2.7 % |
| two-pointers | 57.9 % | 5.0 | 2.7 | 52.8 % | 54.3 % | -1.5 % |
| more than 15 ft | 48.3 % | 4.2 | 1.6 | 37.6 % | 36.1 % | 1.6 % |
| three-pointers | 42.1 % | 3.7 | 1.3 | 36.6 % | 35.7 % | 0.9 % |
| all shots | 100.0 % | 8.7 | 4.0 | 46.0 % | 45.6 % | 0.4 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%53.9%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
