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TRACKING INTELLIGENCE · TRACKING PROFILE

Coby White

CHA · Guard · NBA 2025-26

Coby White

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season50 box-score gamesTracking in 50 of 50 games

MOVEMENT

sample: 50 games · SpeedDistance

Covers less court per minute than most: plays with position, not with running.

  • distance2.90km#166/414
  • on offense1.61km
  • on defense1.29km
  • average speed6.8km/h
  • speed on offense7.5km/h
  • speed on defense6.1km/h
  • km per minute0.12km per minute#322/414
  • meters per minute116.0meters per minute
  • minutes per game25.0minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 50 games · Possessions

The ball sticks with him: he dribbles a lot before deciding.

  • touches52.4per game
  • front-court touches24.5per game
  • % of touches in the frontcourt46.8%
  • touches per minute2.1per minute
  • paint touches0.4per game#355/414
  • elbow touches0.3per game#282/414
  • post touches0.0per game
  • of his game goes through the inside2.9%
  • seconds per touch4.4s
  • dribbles per touch3.82
  • minutes with the ball3.8minutes
  • points per touch0.33#82/342
  • points per paint touch0.72
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 50 games · Passing

He receives far more than he gives: he is where the play ends.

  • passes made33.4per game
  • passes received43.5per game
  • passes received per pass made1.30
  • assists4.0per game
  • potential assists7.1per game
  • secondary assists0.6per game
  • free-throw assists0.2per game
  • points created10.5per game#63/414
  • % of passes ending in a basket12.0%
  • points created per point scored0.60
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he looks for the pass as much as the rim.

  • drives11.5per game#31/414
  • points6.2per game
  • passes made5.2per game
  • assists1.3per game
  • turnovers0.8per game
  • shooting foul1.0per game
  • attempts4.2per game
  • free throws2.0per game
  • FG%51.9%
  • passes45.1%
  • % ending in a turnover7.1%not stable year to year
  • % ending in a foul8.7%
  • points per drive0.54

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 50 games · CatchShoot

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • HOW IT CREATES ITS SHOTS46.3%

CATCH & SHOOT

sample: 50 games · CatchShoot
  • points4.5per game
  • attempts3.7per game
  • made1.5per game
  • FG%41.3%
  • effective FG%61.1%
  • threes attempted3.6per game
  • 3P%40.3%

PULL-UP

sample: 50 games · PullUpShot
  • points3.8per game
  • attempts4.3per game
  • made1.5per game
  • FG%34.1%
  • effective FG%43.9%
  • threes attempted2.7per game
  • 3P%31.1%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.86.4 %50.0 %50.0 %0.00.0 %
tight (2-4 ft)3.527.9 %49.4 %51.4 %0.436.8 %
open (4-6 ft)4.334.3 %45.3 %57.2 %2.540.2 %
wide open (6+ ft)3.931.3 %38.5 %53.1 %3.433.3 %
all shots12.5100.0 %44.6 %53.9 %6.436.2 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 50 games · Defense

RIM DEFENCE

sample: 50 games · Defense
  • shots defended1.8per game#266/414
  • made on those shots1.3per game
  • opponent FG%70.0%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances6.2per game
  • rebounds secured3.4per game
  • offensive chances1.1per game
  • defensive chances5.3per game
  • conversion rate54.8%#158/283
  • offensive conversion29.8%not stable year to year
  • defensive conversion58.6%
  • contested17.6%
  • average rebound distance9.0ft
  • average rebound distance (m)2.7m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft34.7 %3.01.858.3 %63.0 %-4.8 %
less than 10 ft43.0 %3.72.156.1 %58.8 %-2.7 %
two-pointers57.9 %5.02.752.8 %54.3 %-1.5 %
more than 15 ft48.3 %4.21.637.6 %36.1 %1.6 %
three-pointers42.1 %3.71.336.6 %35.7 %0.9 %
all shots100.0 %8.74.046.0 %45.6 %0.4 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%53.9%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.