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TRACKING INTELLIGENCE · TRACKING PROFILE

Brandon Clarke

MEM · Forward · NBA 2025-26

Brandon Clarke

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season2 box-score gamesTracking in 2 of 2 games

MOVEMENT

sample: 2 games · SpeedDistance
  • distance1.29km
  • on offense0.64km
  • on defense0.64km
  • average speed6.7km/h
  • speed on offense6.6km/h
  • speed on defense6.8km/h
  • km per minute0.13km per minute
  • meters per minute126.0meters per minute
  • minutes per game10.2minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-23

TOUCH ECOSYSTEM

sample: 2 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches13.5per game
  • front-court touches9.0per game
  • % of touches in the frontcourt66.7%
  • touches per minute1.3per minute
  • paint touches2.5per game
  • elbow touches2.0per game
  • post touches0.0per game
  • of his game goes through the inside50.0%
  • seconds per touch2.2s
  • dribbles per touch1.04
  • minutes with the ball0.5minutes
  • points per touch0.30
  • points per paint touch0.80
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-23

PASSING & CREATION

sample: 2 games · Passing
  • passes made7.5per game
  • passes received8.5per game
  • passes received per pass made1.13
  • assists0.5per game
  • potential assists1.5per game
  • secondary assists0.0per game
  • free-throw assists0.0per game
  • points created1.5per game
  • % of passes ending in a basket6.7%
  • points created per point scored0.38
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he looks for the pass as much as the rim.

  • drives2.5per game
  • points0.0per game
  • passes made1.5per game
  • assists0.0per game
  • turnovers0.0per game
  • shooting foul0.0per game
  • attempts1.0per game
  • free throws0.0per game
  • FG%0.0%
  • passes60.0%
  • % ending in a turnover0.0%not stable year to year
  • % ending in a foul0.0%
  • points per drive0.00

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-23

HOW IT CREATES ITS SHOTS

sample: 2 games · CatchShoot
  • HOW IT CREATES ITS SHOTS0.0%

CATCH & SHOOT

sample: 2 games · CatchShoot
  • points0.0per game
  • attempts0.0per game
  • made0.0per game
  • FG%· No attempts: no percentage
  • effective FG%· No attempts: no percentage
  • threes attempted· This tracking family does not exist for this player and season
  • 3P%· This tracking family does not exist for this player and season

PULL-UP

sample: 2 games · PullUpShot
  • points0.0per game
  • attempts0.5per game
  • made0.0per game
  • FG%0.0%
  • effective FG%0.0%
  • threes attempted· This tracking family does not exist for this player and season
  • 3P%· This tracking family does not exist for this player and season

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)1.022.2 %0.0 %0.0 %0.0
tight (2-4 ft)3.066.7 %50.0 %50.0 %0.0
open (4-6 ft)0.511.1 %0.0 %0.0 %0.0
all shots4.5100.0 %33.3 %33.3 %0.0

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-23

REBOUND CONTROL

sample: 2 games · Defense

RIM DEFENCE

sample: 2 games · Defense
  • shots defended2.5per game
  • made on those shots1.0per game
  • opponent FG%40.0%not stable year to year
  • rim shots defended per minute0.3per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances6.0per game
  • rebounds secured3.0per game
  • offensive chances3.0per game
  • defensive chances3.0per game
  • conversion rate50.0%
  • offensive conversion66.7%not stable year to year
  • defensive conversion33.3%
  • contested83.3%
  • average rebound distance2.9ft
  • average rebound distance (m)0.9m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft57.1 %2.01.050.0 %65.1 %-15.1 %
less than 10 ft85.7 %3.01.550.0 %57.9 %-7.9 %
two-pointers100.0 %3.51.542.9 %52.3 %-9.5 %
more than 15 ft14.3 %0.50.00.0 %39.2 %-39.2 %
all shots100.0 %3.51.542.9 %47.7 %-4.9 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-23

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%33.3%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-23

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.