TRACKING INTELLIGENCE · TRACKING PROFILE
Brandon Clarke
MEM · Forward · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 2 games · SpeedDistance- distance1.29km
- on offense0.64km
- on defense0.64km
- average speed6.7km/h
- speed on offense6.6km/h
- speed on defense6.8km/h
- km per minute0.13km per minute
- meters per minute126.0meters per minute
- minutes per game10.2minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-23
TOUCH ECOSYSTEM
sample: 2 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches13.5per game
- front-court touches9.0per game
- % of touches in the frontcourt66.7%
- touches per minute1.3per minute
- paint touches2.5per game
- elbow touches2.0per game
- post touches0.0per game
- of his game goes through the inside50.0%
- seconds per touch2.2s
- dribbles per touch1.04
- minutes with the ball0.5minutes
- points per touch0.30
- points per paint touch0.80
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-23
PASSING & CREATION
sample: 2 games · Passing- passes made7.5per game
- passes received8.5per game
- passes received per pass made1.13
- assists0.5per game
- potential assists1.5per game
- secondary assists0.0per game
- free-throw assists0.0per game
- points created1.5per game
- % of passes ending in a basket6.7%
- points created per point scored0.38
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · DrivesWhen he drives, he looks for the pass as much as the rim.
- drives2.5per game
- points0.0per game
- passes made1.5per game
- assists0.0per game
- turnovers0.0per game
- shooting foul0.0per game
- attempts1.0per game
- free throws0.0per game
- FG%0.0%
- passes60.0%
- % ending in a turnover0.0%not stable year to year
- % ending in a foul0.0%
- points per drive0.00
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-23
HOW IT CREATES ITS SHOTS
sample: 2 games · CatchShoot- HOW IT CREATES ITS SHOTS0.0%
CATCH & SHOOT
sample: 2 games · CatchShoot- points0.0per game
- attempts0.0per game
- made0.0per game
- FG%— · No attempts: no percentage
- effective FG%— · No attempts: no percentage
- threes attempted— · This tracking family does not exist for this player and season
- 3P%— · This tracking family does not exist for this player and season
PULL-UP
sample: 2 games · PullUpShot- points0.0per game
- attempts0.5per game
- made0.0per game
- FG%0.0%
- effective FG%0.0%
- threes attempted— · This tracking family does not exist for this player and season
- 3P%— · This tracking family does not exist for this player and season
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 1.0 | 22.2 % | 0.0 % | 0.0 % | 0.0 | — |
| tight (2-4 ft) | 3.0 | 66.7 % | 50.0 % | 50.0 % | 0.0 | — |
| open (4-6 ft) | 0.5 | 11.1 % | 0.0 % | 0.0 % | 0.0 | — |
| all shots | 4.5 | 100.0 % | 33.3 % | 33.3 % | 0.0 | — |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-23
REBOUND CONTROL
sample: 2 games · DefenseRIM DEFENCE
sample: 2 games · Defense- shots defended2.5per game
- made on those shots1.0per game
- opponent FG%40.0%not stable year to year
- rim shots defended per minute0.3per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances6.0per game
- rebounds secured3.0per game
- offensive chances3.0per game
- defensive chances3.0per game
- conversion rate50.0%
- offensive conversion66.7%not stable year to year
- defensive conversion33.3%
- contested83.3%
- average rebound distance2.9ft
- average rebound distance (m)0.9m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 57.1 % | 2.0 | 1.0 | 50.0 % | 65.1 % | -15.1 % |
| less than 10 ft | 85.7 % | 3.0 | 1.5 | 50.0 % | 57.9 % | -7.9 % |
| two-pointers | 100.0 % | 3.5 | 1.5 | 42.9 % | 52.3 % | -9.5 % |
| more than 15 ft | 14.3 % | 0.5 | 0.0 | 0.0 % | 39.2 % | -39.2 % |
| all shots | 100.0 % | 3.5 | 1.5 | 42.9 % | 47.7 % | -4.9 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-23
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%33.3%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-23
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
