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TRACKING INTELLIGENCE · TRACKING PROFILE

Darius Garland

LAC · Guard · NBA 2025-26

Darius Garland

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season45 box-score gamesTracking in 45 of 45 games

MOVEMENT

sample: 45 games · SpeedDistance
  • distance3.54km#63/414
  • on offense1.93km
  • on defense1.61km
  • average speed6.8km/h
  • speed on offense7.5km/h
  • speed on defense6.1km/h
  • km per minute0.12km per minute#263/414
  • meters per minute118.0meters per minute
  • minutes per game29.9minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 45 games · Possessions

The ball sticks with him: he dribbles a lot before deciding.

  • touches66.0per game
  • front-court touches24.7per game
  • % of touches in the frontcourt37.4%
  • touches per minute2.2per minute
  • paint touches0.5per game#335/414
  • elbow touches0.2per game#338/414
  • post touches0.0per game
  • of his game goes through the inside2.8%
  • seconds per touch4.9s
  • dribbles per touch4.53
  • minutes with the ball5.4minutes
  • points per touch0.28#160/342
  • points per paint touch0.57
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 45 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made44.9per game
  • passes received55.4per game
  • passes received per pass made1.23
  • assists6.7per game
  • potential assists11.7per game
  • secondary assists0.8per game
  • free-throw assists0.5per game
  • points created16.8per game#19/414
  • % of passes ending in a basket14.9%
  • points created per point scored0.89
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he looks for the pass as much as the rim.

  • drives13.8per game#11/414
  • points6.7per game
  • passes made6.3per game
  • assists1.9per game
  • turnovers0.8per game
  • shooting foul0.6per game
  • attempts5.7per game
  • free throws1.2per game
  • FG%49.8%
  • passes45.4%
  • % ending in a turnover5.8%not stable year to year
  • % ending in a foul4.5%
  • points per drive0.49

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 45 games · CatchShoot

He manufactures most of his own offence: he produces more off the dribble than off the catch.

  • HOW IT CREATES ITS SHOTS30.2%

CATCH & SHOOT

sample: 45 games · CatchShoot
  • points3.5per game
  • attempts2.9per game
  • made1.2per game
  • FG%40.8%
  • effective FG%60.8%
  • threes attempted2.9per game
  • 3P%40.3%

PULL-UP

sample: 45 games · PullUpShot
  • points6.9per game
  • attempts6.7per game
  • made2.7per game
  • FG%39.9%
  • effective FG%51.2%
  • threes attempted3.9per game
  • 3P%38.6%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.85.2 %40.0 %40.0 %0.10.0 %
tight (2-4 ft)5.234.9 %48.3 %50.2 %0.633.3 %
open (4-6 ft)4.832.5 %45.9 %56.4 %2.638.7 %
wide open (6+ ft)4.127.4 %44.0 %62.2 %3.542.4 %
all shots14.9100.0 %45.9 %55.0 %6.839.6 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 45 games · Defense

RIM DEFENCE

sample: 45 games · Defense
  • shots defended2.1per game#208/414
  • made on those shots1.5per game
  • opponent FG%74.2%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances4.8per game
  • rebounds secured2.3per game
  • offensive chances1.2per game
  • defensive chances3.6per game
  • conversion rate49.8%
  • offensive conversion32.7%not stable year to year
  • defensive conversion54.6%
  • contested21.5%
  • average rebound distance11.2ft
  • average rebound distance (m)3.4m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft33.6 %3.92.665.9 %62.9 %3.0 %
less than 10 ft43.1 %5.03.059.7 %58.9 %0.8 %
two-pointers59.9 %7.03.955.4 %53.9 %1.6 %
more than 15 ft45.4 %5.31.935.7 %37.6 %-1.9 %
three-pointers40.1 %4.71.735.7 %36.9 %-1.2 %
all shots100.0 %11.65.547.5 %45.9 %1.7 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%55.1%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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