TRACKING INTELLIGENCE · TRACKING PROFILE
Darius Garland
LAC · Guard · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 45 games · SpeedDistance- distance3.54km#63/414
- on offense1.93km
- on defense1.61km
- average speed6.8km/h
- speed on offense7.5km/h
- speed on defense6.1km/h
- km per minute0.12km per minute#263/414
- meters per minute118.0meters per minute
- minutes per game29.9minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 45 games · PossessionsThe ball sticks with him: he dribbles a lot before deciding.
- touches66.0per game
- front-court touches24.7per game
- % of touches in the frontcourt37.4%
- touches per minute2.2per minute
- paint touches0.5per game#335/414
- elbow touches0.2per game#338/414
- post touches0.0per game
- of his game goes through the inside2.8%
- seconds per touch4.9s
- dribbles per touch4.53
- minutes with the ball5.4minutes
- points per touch0.28#160/342
- points per paint touch0.57
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 45 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made44.9per game
- passes received55.4per game
- passes received per pass made1.23
- assists6.7per game
- potential assists11.7per game
- secondary assists0.8per game
- free-throw assists0.5per game
- points created16.8per game#19/414
- % of passes ending in a basket14.9%
- points created per point scored0.89
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · DrivesWhen he drives, he looks for the pass as much as the rim.
- drives13.8per game#11/414
- points6.7per game
- passes made6.3per game
- assists1.9per game
- turnovers0.8per game
- shooting foul0.6per game
- attempts5.7per game
- free throws1.2per game
- FG%49.8%
- passes45.4%
- % ending in a turnover5.8%not stable year to year
- % ending in a foul4.5%
- points per drive0.49
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 45 games · CatchShootHe manufactures most of his own offence: he produces more off the dribble than off the catch.
- HOW IT CREATES ITS SHOTS30.2%
CATCH & SHOOT
sample: 45 games · CatchShoot- points3.5per game
- attempts2.9per game
- made1.2per game
- FG%40.8%
- effective FG%60.8%
- threes attempted2.9per game
- 3P%40.3%
PULL-UP
sample: 45 games · PullUpShot- points6.9per game
- attempts6.7per game
- made2.7per game
- FG%39.9%
- effective FG%51.2%
- threes attempted3.9per game
- 3P%38.6%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.8 | 5.2 % | 40.0 % | 40.0 % | 0.1 | 0.0 % |
| tight (2-4 ft) | 5.2 | 34.9 % | 48.3 % | 50.2 % | 0.6 | 33.3 % |
| open (4-6 ft) | 4.8 | 32.5 % | 45.9 % | 56.4 % | 2.6 | 38.7 % |
| wide open (6+ ft) | 4.1 | 27.4 % | 44.0 % | 62.2 % | 3.5 | 42.4 % |
| all shots | 14.9 | 100.0 % | 45.9 % | 55.0 % | 6.8 | 39.6 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 45 games · DefenseRIM DEFENCE
sample: 45 games · Defense- shots defended2.1per game#208/414
- made on those shots1.5per game
- opponent FG%74.2%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances4.8per game
- rebounds secured2.3per game
- offensive chances1.2per game
- defensive chances3.6per game
- conversion rate49.8%
- offensive conversion32.7%not stable year to year
- defensive conversion54.6%
- contested21.5%
- average rebound distance11.2ft
- average rebound distance (m)3.4m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 33.6 % | 3.9 | 2.6 | 65.9 % | 62.9 % | 3.0 % |
| less than 10 ft | 43.1 % | 5.0 | 3.0 | 59.7 % | 58.9 % | 0.8 % |
| two-pointers | 59.9 % | 7.0 | 3.9 | 55.4 % | 53.9 % | 1.6 % |
| more than 15 ft | 45.4 % | 5.3 | 1.9 | 35.7 % | 37.6 % | -1.9 % |
| three-pointers | 40.1 % | 4.7 | 1.7 | 35.7 % | 36.9 % | -1.2 % |
| all shots | 100.0 % | 11.6 | 5.5 | 47.5 % | 45.9 % | 1.7 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%55.1%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
