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TRACKING INTELLIGENCE · TRACKING PROFILE

Jaxson Hayes

LAL · Center-Forward · NBA 2025-26

Jaxson Hayes

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season66 box-score gamesTracking in 66 of 66 games

MOVEMENT

sample: 66 games · SpeedDistance

Covers less court per minute than most: plays with position, not with running.

  • distance1.93km#314/414
  • on offense0.97km
  • on defense0.97km
  • average speed6.2km/h
  • speed on offense6.4km/h
  • speed on defense6.1km/h
  • km per minute0.11km per minute#406/414
  • meters per minute106.0meters per minute
  • minutes per game18.3minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 66 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches20.4per game
  • front-court touches12.2per game
  • % of touches in the frontcourt59.8%
  • touches per minute1.1per minute
  • paint touches5.7per game#33/414
  • elbow touches1.8per game#49/414
  • post touches0.2per game
  • of his game goes through the inside63.1%
  • seconds per touch1.4s
  • dribbles per touch0.34
  • minutes with the ball0.5minutes
  • points per touch0.37#50/342
  • points per paint touch1.01
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 66 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made14.6per game
  • passes received11.9per game
  • passes received per pass made0.82
  • assists0.9per game
  • potential assists1.4per game
  • secondary assists0.1per game
  • free-throw assists0.1per game
  • points created2.4per game#339/414
  • % of passes ending in a basket6.1%
  • points created per point scored0.32
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives0.3per game#387/414
  • points0.4per game
  • passes made0.0per game
  • assists0.0per game
  • turnovers0.0per game
  • shooting foul0.0per game
  • attempts0.2per game
  • free throws0.1per game
  • FG%73.3%
  • passes9.5%
  • % ending in a turnover0.0%not stable year to year
  • % ending in a foul9.5%
  • points per drive1.33

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 66 games · CatchShoot
  • HOW IT CREATES ITS SHOTS100.0%

CATCH & SHOOT

sample: 66 games · CatchShoot
  • points0.2per game
  • attempts0.1per game
  • made0.1per game
  • FG%83.3%
  • effective FG%108.3%
  • threes attempted0.0per game
  • 3P%· No attempts: no percentage

PULL-UP

sample: 66 games · PullUpShot
  • points0.0per game
  • attempts0.0per game
  • made0.0per game
  • FG%· No attempts: no percentage
  • effective FG%· No attempts: no percentage
  • threes attempted0.0per game
  • 3P%· No attempts: no percentage

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.511.5 %66.7 %66.7 %0.0
tight (2-4 ft)2.768.7 %73.3 %73.3 %0.0
open (4-6 ft)0.614.1 %86.5 %86.5 %0.0
wide open (6+ ft)0.25.7 %93.3 %103.3 %0.1100.0 %
all shots4.0100.0 %75.6 %76.1 %0.1100.0 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 66 games · Defense

RIM DEFENCE

sample: 66 games · Defense
  • shots defended2.2per game#193/414
  • made on those shots1.3per game
  • opponent FG%59.9%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances7.3per game
  • rebounds secured4.1per game
  • offensive chances3.3per game
  • defensive chances4.2per game
  • conversion rate56.3%#120/283
  • offensive conversion46.7%not stable year to year
  • defensive conversion61.0%
  • contested48.3%
  • average rebound distance5.7ft
  • average rebound distance (m)1.7m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft32.9 %2.81.864.5 %64.1 %0.3 %
less than 10 ft40.3 %3.42.161.2 %59.8 %1.4 %
two-pointers61.5 %5.22.854.4 %55.6 %-1.2 %
more than 15 ft48.9 %4.11.535.3 %36.7 %-1.4 %
three-pointers38.5 %3.21.132.7 %36.1 %-3.4 %
all shots100.0 %8.43.946.0 %48.2 %-2.1 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%76.1%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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