TRACKING INTELLIGENCE · TRACKING PROFILE
Nickeil Alexander-Walker
ATL · Guard · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 78 games · SpeedDistanceCovers more court per minute than most: one of those who never stops.
- distance4.34km#2/414
- on offense2.41km
- on defense1.93km
- average speed7.5km/h
- speed on offense8.5km/h
- speed on defense6.7km/h
- km per minute0.13km per minute#32/414
- meters per minute130.0meters per minute
- minutes per game33.4minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 78 games · Possessions- touches58.9per game
- front-court touches29.0per game
- % of touches in the frontcourt49.2%
- touches per minute1.8per minute
- paint touches1.2per game#223/414
- elbow touches0.5per game#210/414
- post touches0.0per game
- of his game goes through the inside5.9%
- seconds per touch3.3s
- dribbles per touch2.87
- minutes with the ball3.3minutes
- points per touch0.35#60/342
- points per paint touch0.90
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 78 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made38.3per game
- passes received46.1per game
- passes received per pass made1.20
- assists3.7per game
- potential assists6.8per game
- secondary assists0.6per game
- free-throw assists0.3per game
- points created9.6per game#79/414
- % of passes ending in a basket9.6%
- points created per point scored0.46
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives8.4per game#69/414
- points5.0per game
- passes made3.2per game
- assists0.6per game
- turnovers0.6per game
- shooting foul0.6per game
- attempts3.8per game
- free throws1.1per game
- FG%50.3%
- passes37.7%
- % ending in a turnover7.0%not stable year to year
- % ending in a foul6.7%
- points per drive0.60
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 78 games · CatchShootHe lives off the pass: he produces more off the catch than creating his own shot.
- HOW IT CREATES ITS SHOTS57.3%
CATCH & SHOOT
sample: 78 games · CatchShoot- points7.6per game
- attempts5.9per game
- made2.6per game
- FG%43.2%
- effective FG%63.9%
- threes attempted5.8per game
- 3P%42.6%
PULL-UP
sample: 78 games · PullUpShot- points4.1per game
- attempts4.4per game
- made1.7per game
- FG%38.0%
- effective FG%46.6%
- threes attempted2.3per game
- 3P%33.1%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.8 | 5.2 % | 48.4 % | 48.4 % | 0.0 | 0.0 % |
| tight (2-4 ft) | 5.0 | 32.7 % | 47.3 % | 51.0 % | 1.1 | 34.9 % |
| open (4-6 ft) | 6.0 | 39.2 % | 40.5 % | 52.3 % | 4.1 | 34.8 % |
| wide open (6+ ft) | 3.5 | 22.8 % | 52.4 % | 72.7 % | 2.9 | 49.1 % |
| all shots | 15.3 | 100.0 % | 45.9 % | 56.4 % | 8.1 | 39.9 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 78 games · DefenseRIM DEFENCE
sample: 78 games · Defense- shots defended3.4per game#79/414
- made on those shots2.5per game
- opponent FG%74.2%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances6.9per game
- rebounds secured3.5per game
- offensive chances2.2per game
- defensive chances4.9per game
- conversion rate49.5%#257/283
- offensive conversion30.1%not stable year to year
- defensive conversion56.8%
- contested23.5%
- average rebound distance9.2ft
- average rebound distance (m)2.8m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 40.4 % | 5.1 | 3.4 | 66.0 % | 62.7 % | 3.3 % |
| less than 10 ft | 49.9 % | 6.3 | 3.9 | 61.7 % | 58.5 % | 3.2 % |
| two-pointers | 64.9 % | 8.2 | 4.7 | 57.1 % | 53.9 % | 3.1 % |
| more than 15 ft | 41.2 % | 5.2 | 2.1 | 41.0 % | 37.2 % | 3.8 % |
| three-pointers | 35.1 % | 4.4 | 1.8 | 40.9 % | 36.5 % | 4.4 % |
| all shots | 100.0 % | 12.6 | 6.5 | 51.4 % | 46.2 % | 5.1 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%56.4%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
