SportiveWorldSportiveWorld

TRACKING INTELLIGENCE · TRACKING PROFILE

Nickeil Alexander-Walker

ATL · Guard · NBA 2025-26

Nickeil Alexander-Walker

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season78 box-score gamesTracking in 78 of 78 games

MOVEMENT

sample: 78 games · SpeedDistance

Covers more court per minute than most: one of those who never stops.

  • distance4.34km#2/414
  • on offense2.41km
  • on defense1.93km
  • average speed7.5km/h
  • speed on offense8.5km/h
  • speed on defense6.7km/h
  • km per minute0.13km per minute#32/414
  • meters per minute130.0meters per minute
  • minutes per game33.4minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 78 games · Possessions
  • touches58.9per game
  • front-court touches29.0per game
  • % of touches in the frontcourt49.2%
  • touches per minute1.8per minute
  • paint touches1.2per game#223/414
  • elbow touches0.5per game#210/414
  • post touches0.0per game
  • of his game goes through the inside5.9%
  • seconds per touch3.3s
  • dribbles per touch2.87
  • minutes with the ball3.3minutes
  • points per touch0.35#60/342
  • points per paint touch0.90
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 78 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made38.3per game
  • passes received46.1per game
  • passes received per pass made1.20
  • assists3.7per game
  • potential assists6.8per game
  • secondary assists0.6per game
  • free-throw assists0.3per game
  • points created9.6per game#79/414
  • % of passes ending in a basket9.6%
  • points created per point scored0.46
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives8.4per game#69/414
  • points5.0per game
  • passes made3.2per game
  • assists0.6per game
  • turnovers0.6per game
  • shooting foul0.6per game
  • attempts3.8per game
  • free throws1.1per game
  • FG%50.3%
  • passes37.7%
  • % ending in a turnover7.0%not stable year to year
  • % ending in a foul6.7%
  • points per drive0.60

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 78 games · CatchShoot

He lives off the pass: he produces more off the catch than creating his own shot.

  • HOW IT CREATES ITS SHOTS57.3%

CATCH & SHOOT

sample: 78 games · CatchShoot
  • points7.6per game
  • attempts5.9per game
  • made2.6per game
  • FG%43.2%
  • effective FG%63.9%
  • threes attempted5.8per game
  • 3P%42.6%

PULL-UP

sample: 78 games · PullUpShot
  • points4.1per game
  • attempts4.4per game
  • made1.7per game
  • FG%38.0%
  • effective FG%46.6%
  • threes attempted2.3per game
  • 3P%33.1%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.85.2 %48.4 %48.4 %0.00.0 %
tight (2-4 ft)5.032.7 %47.3 %51.0 %1.134.9 %
open (4-6 ft)6.039.2 %40.5 %52.3 %4.134.8 %
wide open (6+ ft)3.522.8 %52.4 %72.7 %2.949.1 %
all shots15.3100.0 %45.9 %56.4 %8.139.9 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 78 games · Defense

RIM DEFENCE

sample: 78 games · Defense
  • shots defended3.4per game#79/414
  • made on those shots2.5per game
  • opponent FG%74.2%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances6.9per game
  • rebounds secured3.5per game
  • offensive chances2.2per game
  • defensive chances4.9per game
  • conversion rate49.5%#257/283
  • offensive conversion30.1%not stable year to year
  • defensive conversion56.8%
  • contested23.5%
  • average rebound distance9.2ft
  • average rebound distance (m)2.8m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft40.4 %5.13.466.0 %62.7 %3.3 %
less than 10 ft49.9 %6.33.961.7 %58.5 %3.2 %
two-pointers64.9 %8.24.757.1 %53.9 %3.1 %
more than 15 ft41.2 %5.22.141.0 %37.2 %3.8 %
three-pointers35.1 %4.41.840.9 %36.5 %4.4 %
all shots100.0 %12.66.551.4 %46.2 %5.1 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%56.4%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.