SportiveWorldSportiveWorld

TRACKING INTELLIGENCE · TRACKING PROFILE

Tyler Herro

MIA · G · NBA 2025-26

Tyler Herro

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season33 box-score gamesTracking in 33 of 33 games

MOVEMENT

sample: 33 games · SpeedDistance

Covers more court per minute than most: one of those who never stops.

  • distance4.02km#11/414
  • on offense2.09km
  • on defense1.77km
  • average speed7.2km/h
  • speed on offense8.2km/h
  • speed on defense6.4km/h
  • km per minute0.13km per minute#54/414
  • meters per minute129.0meters per minute
  • minutes per game31.3minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 33 games · Possessions
  • touches60.1per game
  • front-court touches31.7per game
  • % of touches in the frontcourt52.7%
  • touches per minute1.9per minute
  • paint touches0.6per game#321/414
  • elbow touches0.4per game#246/414
  • post touches0.1per game
  • of his game goes through the inside3.5%
  • seconds per touch3.1s
  • dribbles per touch2.47
  • minutes with the ball3.1minutes
  • points per touch0.34#70/342
  • points per paint touch0.90
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 33 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made39.6per game
  • passes received45.2per game
  • passes received per pass made1.14
  • assists4.1per game
  • potential assists6.8per game
  • secondary assists0.6per game
  • free-throw assists0.4per game
  • points created10.7per game#60/414
  • % of passes ending in a basket10.4%
  • points created per point scored0.52
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives10.3per game#44/414
  • points7.6per game
  • passes made3.5per game
  • assists1.0per game
  • turnovers0.6per game
  • shooting foul0.5per game
  • attempts5.5per game
  • free throws0.9per game
  • FG%59.6%
  • passes34.2%
  • % ending in a turnover5.6%not stable year to year
  • % ending in a foul4.7%
  • points per drive0.74

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 33 games · CatchShoot

He manufactures most of his own offence: he produces more off the dribble than off the catch.

  • HOW IT CREATES ITS SHOTS34.0%

CATCH & SHOOT

sample: 33 games · CatchShoot
  • points3.8per game
  • attempts3.6per game
  • made1.3per game
  • FG%35.6%
  • effective FG%53.0%
  • threes attempted3.3per game
  • 3P%37.3%

PULL-UP

sample: 33 games · PullUpShot
  • points7.6per game
  • attempts7.0per game
  • made3.2per game
  • FG%45.0%
  • effective FG%54.3%
  • threes attempted3.4per game
  • 3P%38.7%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.95.4 %57.1 %58.9 %0.133.3 %
tight (2-4 ft)6.440.8 %49.5 %52.4 %1.229.3 %
open (4-6 ft)5.836.9 %47.9 %59.5 %3.241.9 %
wide open (6+ ft)2.616.9 %41.4 %56.9 %2.237.0 %
all shots15.6100.0 %48.0 %56.1 %6.737.8 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 33 games · Defense

RIM DEFENCE

sample: 33 games · Defense
  • shots defended2.3per game#181/414
  • made on those shots1.7per game
  • opponent FG%73.7%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances8.9per game
  • rebounds secured4.8per game
  • offensive chances1.6per game
  • defensive chances7.4per game
  • conversion rate53.9%#171/283
  • offensive conversion26.9%not stable year to year
  • defensive conversion59.0%
  • contested14.6%
  • average rebound distance8.2ft
  • average rebound distance (m)2.5m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft35.3 %4.02.562.1 %62.5 %-0.3 %
less than 10 ft45.2 %5.12.957.4 %58.2 %-0.8 %
two-pointers66.3 %7.54.255.6 %53.4 %2.3 %
more than 15 ft42.2 %4.81.939.2 %37.1 %2.1 %
three-pointers33.7 %3.81.437.3 %36.5 %0.8 %
all shots100.0 %11.35.649.5 %45.9 %3.6 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%56.1%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.