TRACKING INTELLIGENCE · TRACKING PROFILE
Tyler Herro
MIA · G · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 33 games · SpeedDistanceCovers more court per minute than most: one of those who never stops.
- distance4.02km#11/414
- on offense2.09km
- on defense1.77km
- average speed7.2km/h
- speed on offense8.2km/h
- speed on defense6.4km/h
- km per minute0.13km per minute#54/414
- meters per minute129.0meters per minute
- minutes per game31.3minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 33 games · Possessions- touches60.1per game
- front-court touches31.7per game
- % of touches in the frontcourt52.7%
- touches per minute1.9per minute
- paint touches0.6per game#321/414
- elbow touches0.4per game#246/414
- post touches0.1per game
- of his game goes through the inside3.5%
- seconds per touch3.1s
- dribbles per touch2.47
- minutes with the ball3.1minutes
- points per touch0.34#70/342
- points per paint touch0.90
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 33 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made39.6per game
- passes received45.2per game
- passes received per pass made1.14
- assists4.1per game
- potential assists6.8per game
- secondary assists0.6per game
- free-throw assists0.4per game
- points created10.7per game#60/414
- % of passes ending in a basket10.4%
- points created per point scored0.52
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives10.3per game#44/414
- points7.6per game
- passes made3.5per game
- assists1.0per game
- turnovers0.6per game
- shooting foul0.5per game
- attempts5.5per game
- free throws0.9per game
- FG%59.6%
- passes34.2%
- % ending in a turnover5.6%not stable year to year
- % ending in a foul4.7%
- points per drive0.74
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 33 games · CatchShootHe manufactures most of his own offence: he produces more off the dribble than off the catch.
- HOW IT CREATES ITS SHOTS34.0%
CATCH & SHOOT
sample: 33 games · CatchShoot- points3.8per game
- attempts3.6per game
- made1.3per game
- FG%35.6%
- effective FG%53.0%
- threes attempted3.3per game
- 3P%37.3%
PULL-UP
sample: 33 games · PullUpShot- points7.6per game
- attempts7.0per game
- made3.2per game
- FG%45.0%
- effective FG%54.3%
- threes attempted3.4per game
- 3P%38.7%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.9 | 5.4 % | 57.1 % | 58.9 % | 0.1 | 33.3 % |
| tight (2-4 ft) | 6.4 | 40.8 % | 49.5 % | 52.4 % | 1.2 | 29.3 % |
| open (4-6 ft) | 5.8 | 36.9 % | 47.9 % | 59.5 % | 3.2 | 41.9 % |
| wide open (6+ ft) | 2.6 | 16.9 % | 41.4 % | 56.9 % | 2.2 | 37.0 % |
| all shots | 15.6 | 100.0 % | 48.0 % | 56.1 % | 6.7 | 37.8 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 33 games · DefenseRIM DEFENCE
sample: 33 games · Defense- shots defended2.3per game#181/414
- made on those shots1.7per game
- opponent FG%73.7%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances8.9per game
- rebounds secured4.8per game
- offensive chances1.6per game
- defensive chances7.4per game
- conversion rate53.9%#171/283
- offensive conversion26.9%not stable year to year
- defensive conversion59.0%
- contested14.6%
- average rebound distance8.2ft
- average rebound distance (m)2.5m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 35.3 % | 4.0 | 2.5 | 62.1 % | 62.5 % | -0.3 % |
| less than 10 ft | 45.2 % | 5.1 | 2.9 | 57.4 % | 58.2 % | -0.8 % |
| two-pointers | 66.3 % | 7.5 | 4.2 | 55.6 % | 53.4 % | 2.3 % |
| more than 15 ft | 42.2 % | 4.8 | 1.9 | 39.2 % | 37.1 % | 2.1 % |
| three-pointers | 33.7 % | 3.8 | 1.4 | 37.3 % | 36.5 % | 0.8 % |
| all shots | 100.0 % | 11.3 | 5.6 | 49.5 % | 45.9 % | 3.6 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%56.1%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
