TRACKING INTELLIGENCE · TRACKING PROFILE
Keldon Johnson
SAS · F · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 82 games · SpeedDistance- distance2.74km#186/414
- on offense1.45km
- on defense1.29km
- average speed7.0km/h
- speed on offense7.3km/h
- speed on defense6.6km/h
- km per minute0.12km per minute#285/414
- meters per minute117.0meters per minute
- minutes per game23.3minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 82 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches36.4per game
- front-court touches19.3per game
- % of touches in the frontcourt53.0%
- touches per minute1.6per minute
- paint touches2.2per game#127/414
- elbow touches0.6per game#177/414
- post touches0.2per game
- of his game goes through the inside15.5%
- seconds per touch2.3s
- dribbles per touch1.31
- minutes with the ball1.4minutes
- points per touch0.36#55/342
- points per paint touch1.01
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 82 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made24.4per game
- passes received20.9per game
- passes received per pass made0.86
- assists1.4per game
- potential assists2.6per game
- secondary assists0.2per game
- free-throw assists0.2per game
- points created3.6per game#276/414
- % of passes ending in a basket5.5%
- points created per point scored0.27
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives6.0per game#113/414
- points4.7per game
- passes made1.6per game
- assists0.3per game
- turnovers0.4per game
- shooting foul0.4per game
- attempts3.5per game
- free throws0.7per game
- FG%56.8%
- passes26.4%
- % ending in a turnover6.1%not stable year to year
- % ending in a foul5.9%
- points per drive0.78
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 82 games · CatchShoot- HOW IT CREATES ITS SHOTS88.6%
CATCH & SHOOT
sample: 82 games · CatchShoot- points3.3per game
- attempts3.1per game
- made1.1per game
- FG%35.6%
- effective FG%53.2%
- threes attempted3.0per game
- 3P%35.7%
PULL-UP
sample: 82 games · PullUpShot- points0.5per game
- attempts0.4per game
- made0.2per game
- FG%43.8%
- effective FG%57.8%
- threes attempted0.3per game
- 3P%42.9%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 1.0 | 10.5 % | 44.6 % | 44.6 % | 0.0 | — |
| tight (2-4 ft) | 4.9 | 50.3 % | 61.7 % | 62.2 % | 0.1 | 36.4 % |
| open (4-6 ft) | 1.8 | 18.7 % | 43.9 % | 57.1 % | 1.3 | 36.4 % |
| wide open (6+ ft) | 2.0 | 20.6 % | 39.3 % | 56.4 % | 1.9 | 36.4 % |
| all shots | 9.7 | 100.0 % | 52.0 % | 58.2 % | 3.3 | 36.4 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 82 games · DefenseRIM DEFENCE
sample: 82 games · Defense- shots defended1.8per game#266/414
- made on those shots1.2per game
- opponent FG%68.2%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances9.7per game
- rebounds secured5.4per game
- offensive chances3.8per game
- defensive chances6.2per game
- conversion rate54.9%#154/283
- offensive conversion43.9%not stable year to year
- defensive conversion58.6%
- contested39.2%
- average rebound distance5.7ft
- average rebound distance (m)1.7m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 34.8 % | 2.6 | 1.6 | 59.8 % | 63.7 % | -3.9 % |
| less than 10 ft | 45.2 % | 3.4 | 1.8 | 54.0 % | 59.3 % | -5.4 % |
| two-pointers | 64.2 % | 4.8 | 2.4 | 50.1 % | 55.0 % | -4.9 % |
| more than 15 ft | 44.9 % | 3.4 | 1.2 | 34.1 % | 36.4 % | -2.3 % |
| three-pointers | 35.8 % | 2.7 | 0.9 | 33.6 % | 35.2 % | -1.5 % |
| all shots | 100.0 % | 7.5 | 3.3 | 44.2 % | 47.4 % | -3.1 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%58.2%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
