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TRACKING INTELLIGENCE · TRACKING PROFILE

Keldon Johnson

SAS · F · NBA 2025-26

Keldon Johnson

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season82 box-score gamesTracking in 82 of 82 games

MOVEMENT

sample: 82 games · SpeedDistance
  • distance2.74km#186/414
  • on offense1.45km
  • on defense1.29km
  • average speed7.0km/h
  • speed on offense7.3km/h
  • speed on defense6.6km/h
  • km per minute0.12km per minute#285/414
  • meters per minute117.0meters per minute
  • minutes per game23.3minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 82 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches36.4per game
  • front-court touches19.3per game
  • % of touches in the frontcourt53.0%
  • touches per minute1.6per minute
  • paint touches2.2per game#127/414
  • elbow touches0.6per game#177/414
  • post touches0.2per game
  • of his game goes through the inside15.5%
  • seconds per touch2.3s
  • dribbles per touch1.31
  • minutes with the ball1.4minutes
  • points per touch0.36#55/342
  • points per paint touch1.01
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 82 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made24.4per game
  • passes received20.9per game
  • passes received per pass made0.86
  • assists1.4per game
  • potential assists2.6per game
  • secondary assists0.2per game
  • free-throw assists0.2per game
  • points created3.6per game#276/414
  • % of passes ending in a basket5.5%
  • points created per point scored0.27
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives6.0per game#113/414
  • points4.7per game
  • passes made1.6per game
  • assists0.3per game
  • turnovers0.4per game
  • shooting foul0.4per game
  • attempts3.5per game
  • free throws0.7per game
  • FG%56.8%
  • passes26.4%
  • % ending in a turnover6.1%not stable year to year
  • % ending in a foul5.9%
  • points per drive0.78

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 82 games · CatchShoot
  • HOW IT CREATES ITS SHOTS88.6%

CATCH & SHOOT

sample: 82 games · CatchShoot
  • points3.3per game
  • attempts3.1per game
  • made1.1per game
  • FG%35.6%
  • effective FG%53.2%
  • threes attempted3.0per game
  • 3P%35.7%

PULL-UP

sample: 82 games · PullUpShot
  • points0.5per game
  • attempts0.4per game
  • made0.2per game
  • FG%43.8%
  • effective FG%57.8%
  • threes attempted0.3per game
  • 3P%42.9%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)1.010.5 %44.6 %44.6 %0.0
tight (2-4 ft)4.950.3 %61.7 %62.2 %0.136.4 %
open (4-6 ft)1.818.7 %43.9 %57.1 %1.336.4 %
wide open (6+ ft)2.020.6 %39.3 %56.4 %1.936.4 %
all shots9.7100.0 %52.0 %58.2 %3.336.4 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 82 games · Defense

RIM DEFENCE

sample: 82 games · Defense
  • shots defended1.8per game#266/414
  • made on those shots1.2per game
  • opponent FG%68.2%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances9.7per game
  • rebounds secured5.4per game
  • offensive chances3.8per game
  • defensive chances6.2per game
  • conversion rate54.9%#154/283
  • offensive conversion43.9%not stable year to year
  • defensive conversion58.6%
  • contested39.2%
  • average rebound distance5.7ft
  • average rebound distance (m)1.7m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft34.8 %2.61.659.8 %63.7 %-3.9 %
less than 10 ft45.2 %3.41.854.0 %59.3 %-5.4 %
two-pointers64.2 %4.82.450.1 %55.0 %-4.9 %
more than 15 ft44.9 %3.41.234.1 %36.4 %-2.3 %
three-pointers35.8 %2.70.933.6 %35.2 %-1.5 %
all shots100.0 %7.53.344.2 %47.4 %-3.1 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%58.2%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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