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TRACKING INTELLIGENCE · TRACKING PROFILE

Kevin Porter Jr.

MIL · Guard-Forward · NBA 2025-26

Kevin Porter Jr.

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season38 box-score gamesTracking in 38 of 38 games

MOVEMENT

sample: 38 games · SpeedDistance

Covers more court per minute than most: one of those who never stops.

  • distance4.18km#4/414
  • on offense2.25km
  • on defense1.93km
  • average speed7.3km/h
  • speed on offense7.7km/h
  • speed on defense6.8km/h
  • km per minute0.13km per minute#87/414
  • meters per minute126.0meters per minute
  • minutes per game33.2minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 38 games · Possessions

The ball sticks with him: he dribbles a lot before deciding.

  • touches79.6per game
  • front-court touches32.1per game
  • % of touches in the frontcourt40.3%
  • touches per minute2.4per minute
  • paint touches1.1per game#232/414
  • elbow touches0.5per game#210/414
  • post touches0.1per game
  • of his game goes through the inside5.3%
  • seconds per touch5.1s
  • dribbles per touch5.03
  • minutes with the ball6.7minutes
  • points per touch0.22#266/342
  • points per paint touch0.70
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 38 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made58.9per game
  • passes received66.8per game
  • passes received per pass made1.13
  • assists7.4per game
  • potential assists13.7per game
  • secondary assists0.8per game
  • free-throw assists0.7per game
  • points created19.2per game#9/414
  • % of passes ending in a basket12.5%
  • points created per point scored1.10
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he looks for the pass as much as the rim.

  • drives16.7per game#4/414
  • points8.3per game
  • passes made8.5per game
  • assists2.4per game
  • turnovers0.8per game
  • shooting foul1.1per game
  • attempts6.0per game
  • free throws2.2per game
  • FG%51.5%
  • passes50.9%
  • % ending in a turnover4.6%not stable year to year
  • % ending in a foul6.4%
  • points per drive0.50

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 38 games · CatchShoot

He manufactures most of his own offence: he produces more off the dribble than off the catch.

  • HOW IT CREATES ITS SHOTS21.9%

CATCH & SHOOT

sample: 38 games · CatchShoot
  • points1.7per game
  • attempts1.6per game
  • made0.6per game
  • FG%35.5%
  • effective FG%53.2%
  • threes attempted1.6per game
  • 3P%36.7%

PULL-UP

sample: 38 games · PullUpShot
  • points5.2per game
  • attempts5.7per game
  • made2.3per game
  • FG%41.2%
  • effective FG%45.6%
  • threes attempted2.0per game
  • 3P%25.0%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.75.4 %42.9 %42.9 %0.0
tight (2-4 ft)5.540.5 %47.6 %49.0 %0.625.0 %
open (4-6 ft)5.137.9 %47.2 %52.3 %1.632.8 %
wide open (6+ ft)2.216.1 %43.4 %55.4 %1.534.5 %
all shots13.5100.0 %46.5 %51.0 %3.832.2 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 38 games · Defense

RIM DEFENCE

sample: 38 games · Defense
  • shots defended2.4per game#167/414
  • made on those shots1.7per game
  • opponent FG%69.2%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances9.4per game
  • rebounds secured5.3per game
  • offensive chances2.4per game
  • defensive chances7.2per game
  • conversion rate55.0%#153/283
  • offensive conversion37.0%not stable year to year
  • defensive conversion59.9%
  • contested19.7%
  • average rebound distance8.4ft
  • average rebound distance (m)2.6m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft31.9 %4.52.658.2 %63.4 %-5.2 %
less than 10 ft38.5 %5.43.258.5 %58.8 %-0.3 %
two-pointers56.7 %8.04.253.3 %54.5 %-1.2 %
more than 15 ft51.6 %7.22.838.2 %36.9 %1.3 %
three-pointers43.3 %6.12.439.0 %36.0 %3.0 %
all shots100.0 %14.06.647.1 %46.3 %0.8 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%51.0%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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