TRACKING INTELLIGENCE · TRACKING PROFILE
Nic Claxton
BKN · Center · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 69 games · SpeedDistanceCovers less court per minute than most: plays with position, not with running.
- distance3.22km#115/414
- on offense1.61km
- on defense1.61km
- average speed6.7km/h
- speed on offense6.9km/h
- speed on defense6.6km/h
- km per minute0.12km per minute#324/414
- meters per minute116.0meters per minute
- minutes per game27.8minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 69 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches48.5per game
- front-court touches34.3per game
- % of touches in the frontcourt70.7%
- touches per minute1.7per minute
- paint touches7.1per game#17/414
- elbow touches4.5per game#6/414
- post touches0.4per game
- of his game goes through the inside35.0%
- seconds per touch2.5s
- dribbles per touch1.09
- minutes with the ball2.0minutes
- points per touch0.24#234/342
- points per paint touch0.89
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 69 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made36.0per game
- passes received34.5per game
- passes received per pass made0.96
- assists3.7per game
- potential assists6.6per game
- secondary assists0.2per game
- free-throw assists0.3per game
- points created9.7per game#78/414
- % of passes ending in a basket10.2%
- points created per point scored0.83
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · DrivesWhen he drives, he drives to finish: he almost always ends the play himself.
- drives4.4per game#162/414
- points3.8per game
- passes made0.7per game
- assists0.2per game
- turnovers0.2per game
- shooting foul0.6per game
- attempts2.9per game
- free throws1.1per game
- FG%49.5%
- passes16.3%
- % ending in a turnover3.6%not stable year to year
- % ending in a foul13.4%
- points per drive0.86
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 69 games · CatchShoot- HOW IT CREATES ITS SHOTS60.0%
CATCH & SHOOT
sample: 69 games · CatchShoot- points0.3per game
- attempts0.6per game
- made0.1per game
- FG%23.7%
- effective FG%27.6%
- threes attempted0.2per game
- 3P%21.4%
PULL-UP
sample: 69 games · PullUpShot- points0.2per game
- attempts0.4per game
- made0.1per game
- FG%28.0%
- effective FG%28.0%
- threes attempted0.1per game
- 3P%0.0%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 1.2 | 13.7 % | 51.3 % | 51.3 % | 0.0 | — |
| tight (2-4 ft) | 5.3 | 62.6 % | 59.5 % | 59.5 % | 0.0 | — |
| open (4-6 ft) | 1.5 | 17.3 % | 56.4 % | 56.4 % | 0.1 | 0.0 % |
| wide open (6+ ft) | 0.5 | 6.3 % | 48.6 % | 52.7 % | 0.2 | 21.4 % |
| all shots | 8.5 | 100.0 % | 57.1 % | 57.4 % | 0.3 | 15.8 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 69 games · DefenseOpponents attack his rim constantly: he is the one down there.
RIM DEFENCE
sample: 69 games · Defense- shots defended4.7per game#31/414
- made on those shots2.8per game
- opponent FG%60.0%not stable year to year
- rim shots defended per minute0.2per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances12.9per game
- rebounds secured6.9per game
- offensive chances5.8per game
- defensive chances7.7per game
- conversion rate53.5%#182/283
- offensive conversion42.3%not stable year to year
- defensive conversion58.6%
- contested42.7%
- average rebound distance5.2ft
- average rebound distance (m)1.6m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 45.2 % | 5.7 | 3.3 | 58.3 % | 63.8 % | -5.5 % |
| less than 10 ft | 54.1 % | 6.8 | 3.8 | 56.0 % | 60.1 % | -4.1 % |
| two-pointers | 69.7 % | 8.7 | 4.5 | 51.9 % | 55.8 % | -3.9 % |
| more than 15 ft | 37.7 % | 4.7 | 1.7 | 35.9 % | 36.9 % | -1.0 % |
| three-pointers | 30.3 % | 3.8 | 1.4 | 35.9 % | 36.1 % | -0.3 % |
| all shots | 100.0 % | 12.5 | 5.9 | 47.1 % | 48.6 % | -1.6 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%57.4%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
