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TRACKING INTELLIGENCE · TRACKING PROFILE

Nic Claxton

BKN · Center · NBA 2025-26

Nic Claxton

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season69 box-score gamesTracking in 69 of 69 games

MOVEMENT

sample: 69 games · SpeedDistance

Covers less court per minute than most: plays with position, not with running.

  • distance3.22km#115/414
  • on offense1.61km
  • on defense1.61km
  • average speed6.7km/h
  • speed on offense6.9km/h
  • speed on defense6.6km/h
  • km per minute0.12km per minute#324/414
  • meters per minute116.0meters per minute
  • minutes per game27.8minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 69 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches48.5per game
  • front-court touches34.3per game
  • % of touches in the frontcourt70.7%
  • touches per minute1.7per minute
  • paint touches7.1per game#17/414
  • elbow touches4.5per game#6/414
  • post touches0.4per game
  • of his game goes through the inside35.0%
  • seconds per touch2.5s
  • dribbles per touch1.09
  • minutes with the ball2.0minutes
  • points per touch0.24#234/342
  • points per paint touch0.89
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 69 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made36.0per game
  • passes received34.5per game
  • passes received per pass made0.96
  • assists3.7per game
  • potential assists6.6per game
  • secondary assists0.2per game
  • free-throw assists0.3per game
  • points created9.7per game#78/414
  • % of passes ending in a basket10.2%
  • points created per point scored0.83
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he drives to finish: he almost always ends the play himself.

  • drives4.4per game#162/414
  • points3.8per game
  • passes made0.7per game
  • assists0.2per game
  • turnovers0.2per game
  • shooting foul0.6per game
  • attempts2.9per game
  • free throws1.1per game
  • FG%49.5%
  • passes16.3%
  • % ending in a turnover3.6%not stable year to year
  • % ending in a foul13.4%
  • points per drive0.86

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 69 games · CatchShoot
  • HOW IT CREATES ITS SHOTS60.0%

CATCH & SHOOT

sample: 69 games · CatchShoot
  • points0.3per game
  • attempts0.6per game
  • made0.1per game
  • FG%23.7%
  • effective FG%27.6%
  • threes attempted0.2per game
  • 3P%21.4%

PULL-UP

sample: 69 games · PullUpShot
  • points0.2per game
  • attempts0.4per game
  • made0.1per game
  • FG%28.0%
  • effective FG%28.0%
  • threes attempted0.1per game
  • 3P%0.0%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)1.213.7 %51.3 %51.3 %0.0
tight (2-4 ft)5.362.6 %59.5 %59.5 %0.0
open (4-6 ft)1.517.3 %56.4 %56.4 %0.10.0 %
wide open (6+ ft)0.56.3 %48.6 %52.7 %0.221.4 %
all shots8.5100.0 %57.1 %57.4 %0.315.8 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 69 games · Defense

Opponents attack his rim constantly: he is the one down there.

RIM DEFENCE

sample: 69 games · Defense
  • shots defended4.7per game#31/414
  • made on those shots2.8per game
  • opponent FG%60.0%not stable year to year
  • rim shots defended per minute0.2per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances12.9per game
  • rebounds secured6.9per game
  • offensive chances5.8per game
  • defensive chances7.7per game
  • conversion rate53.5%#182/283
  • offensive conversion42.3%not stable year to year
  • defensive conversion58.6%
  • contested42.7%
  • average rebound distance5.2ft
  • average rebound distance (m)1.6m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft45.2 %5.73.358.3 %63.8 %-5.5 %
less than 10 ft54.1 %6.83.856.0 %60.1 %-4.1 %
two-pointers69.7 %8.74.551.9 %55.8 %-3.9 %
more than 15 ft37.7 %4.71.735.9 %36.9 %-1.0 %
three-pointers30.3 %3.81.435.9 %36.1 %-0.3 %
all shots100.0 %12.55.947.1 %48.6 %-1.6 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%57.4%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.