TRACKING INTELLIGENCE · TRACKING PROFILE
Luguentz Dort
OKC · Guard · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 69 games · SpeedDistanceCovers less court per minute than most: plays with position, not with running.
- distance3.06km#148/414
- on offense1.61km
- on defense1.45km
- average speed6.7km/h
- speed on offense7.0km/h
- speed on defense6.4km/h
- km per minute0.11km per minute#350/414
- meters per minute114.0meters per minute
- minutes per game26.8minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 69 games · Possessions- touches28.2per game
- front-court touches16.5per game
- % of touches in the frontcourt58.5%
- touches per minute1.1per minute
- paint touches1.1per game#232/414
- elbow touches0.4per game#246/414
- post touches0.0per game
- of his game goes through the inside9.1%
- seconds per touch2.3s
- dribbles per touch1.66
- minutes with the ball1.1minutes
- points per touch0.30#135/342
- points per paint touch0.43
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 69 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made18.9per game
- passes received19.7per game
- passes received per pass made1.04
- assists1.2per game
- potential assists2.3per game
- secondary assists0.3per game
- free-throw assists0.1per game
- points created3.3per game#292/414
- % of passes ending in a basket6.5%
- points created per point scored0.40
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · DrivesWhen he drives, he looks for the pass as much as the rim.
- drives2.7per game#228/414
- points1.1per game
- passes made1.2per game
- assists0.3per game
- turnovers0.2per game
- shooting foul0.1per game
- attempts1.1per game
- free throws0.3per game
- FG%39.7%
- passes43.1%
- % ending in a turnover7.4%not stable year to year
- % ending in a foul5.3%
- points per drive0.41
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 69 games · CatchShootHe lives off the pass: he produces more off the catch than creating his own shot.
- HOW IT CREATES ITS SHOTS77.8%
CATCH & SHOOT
sample: 69 games · CatchShoot- points5.2per game
- attempts4.9per game
- made1.7per game
- FG%35.2%
- effective FG%52.5%
- threes attempted4.9per game
- 3P%35.2%
PULL-UP
sample: 69 games · PullUpShot- points1.2per game
- attempts1.4per game
- made0.6per game
- FG%38.8%
- effective FG%43.4%
- threes attempted0.5per game
- 3P%26.5%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.1 | 1.5 % | 50.0 % | 50.0 % | 0.0 | — |
| tight (2-4 ft) | 1.0 | 13.7 % | 36.1 % | 36.8 % | 0.1 | 16.7 % |
| open (4-6 ft) | 3.1 | 40.5 % | 34.0 % | 44.6 % | 2.4 | 27.4 % |
| wide open (6+ ft) | 3.4 | 44.3 % | 43.1 % | 60.8 % | 2.9 | 40.6 % |
| all shots | 7.6 | 100.0 % | 38.5 % | 50.8 % | 5.4 | 34.4 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 69 games · DefenseRIM DEFENCE
sample: 69 games · Defense- shots defended1.7per game#279/414
- made on those shots1.0per game
- opponent FG%60.0%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances6.9per game
- rebounds secured3.5per game
- offensive chances2.1per game
- defensive chances4.9per game
- conversion rate51.4%#230/283
- offensive conversion38.6%not stable year to year
- defensive conversion56.1%
- contested31.8%
- average rebound distance8.2ft
- average rebound distance (m)2.5m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 28.9 % | 3.0 | 1.7 | 57.6 % | 63.5 % | -6.0 % |
| less than 10 ft | 35.4 % | 3.6 | 2.0 | 56.2 % | 59.4 % | -3.2 % |
| two-pointers | 55.0 % | 5.7 | 2.9 | 51.3 % | 54.2 % | -3.0 % |
| more than 15 ft | 55.3 % | 5.7 | 2.2 | 38.3 % | 37.4 % | 0.9 % |
| three-pointers | 45.0 % | 4.6 | 1.7 | 37.0 % | 36.4 % | 0.6 % |
| all shots | 100.0 % | 10.3 | 4.6 | 44.9 % | 46.7 % | -1.9 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%50.8%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
